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  1. Scene Never Loads!

    FallacyStudios
    by FallacyStudios · November 2013
    Here is what I would suggest doing. In every single one of the actors on the scene put a Log Debugger behavior. Doesn't matter what you put in it. Just put it at the very top of every single actor in
  2. Load Attribute and Save Attribute not working

    alarm656
    by alarm656 · November 2013
    Hi thank you KevinCross. Are you putting this attributes in each actors? For example:
  3. How to Change the size of an actor with Different Characters

    DaGreatness
    by DaGreatness · November 2013
    So i created a game.character attribute in the global, so now i have to create all of the rules in the actor itself now correct? What about the character select screen? dont i have to input something
  4. weapons

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · November 2013
    It's tedious, but basically the weapon would need an attribute for ammo. Then, an actor could be added to overlap the icon. This actor would change shape based on how much ammo is left.
  5. Sword weapons

    colander
    by colander · November 2013
    I haven't done this but I would think it be in the animation. Otherwise if the body of the actor doesn't move you could draw an arm and a sword animation in a separate actor and constrain it to the bo
  6. Help with timer/countdown

    allc1865
    by allc1865 · November 2013
    Seems like you would need to have a "save attribute" behavior in there. Have you tried that?
  7. change weapons with touch of button help please?

    allc1865
    by allc1865 · November 2013
    Okay. So just so I understand what you're saying I would create an attribute -- it would be real? integer?
  8. my newest game in development (a cute platformer game +vid) feedback is appreciated :)

    CodeMonster
    by CodeMonster · November 2013
    Hey thanks @SampleTest yh I am still adding in those features with head collisions and scene change. And which objects do I destroy to remove some lag? The only objects I can think of are boxes and e
  9. Pop Up Menu Question

    allc1865
    by allc1865 · November 2013
    "When you say "my items do not constrain with the menu itself" are you talking about the square menu choices that can be dragged (like inventory items)?"
  10. Is anyone else having this problem?

    Socks
    by Socks · November 2013
    (Quote)
  11. Is anyone else having this problem?

    tatiang
    by tatiang · November 2013
    (Quote)
  12. Is anyone else having this problem?

    KevinCross
    by KevinCross · November 2013
    Don't delete all of the actors. Try closing GameSalad and re-opening first. This fixes the self attribute problems where when you change one on the scene they all take on the change.
  13. Pop Up Menu Question

    tatiang
    by tatiang · November 2013
    When you say "my items do not constrain with the menu itself" are you talking about the square menu choices that can be dragged (like inventory items)? What are you trying to constr
  14. How to Change the size of an actor with Different Characters

    tatiang
    by tatiang · November 2013
    If you need to make complex rules such as collisions or changes to attributes such as game.power, game.lives, game.multiplier, etc., then consider using a text attribute. The advantage there is that
  15. Is anyone else having this problem?

    Socks
    by Socks · November 2013
    actor and stick in a timer and some change attribute stuff to make them change colour every second . . . but this change is not reflected in the actors on stage, they still think they just have the r
  16. Question and Help

    gyroscope
    by gyroscope · November 2013
    ---in your 3-image actor----MainLoop either starts as 1 or change attribute to 1 in a go button or similar----
  17. Pop Up Menu Question

    allc1865
    by allc1865 · November 2013
    I got it working, the only problem is that my items do not constrain with the menu itself. I am kind of thinking that it's the Actor Tags that I have messed up because those are the only things that a
  18. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    Change MyUniqueXPosition to a real attribute rather than an integer (or constrain it to floor(self.position.x) rather than simply self.position.x).
  19. First Game-Space Bombs! Would appreciate some feedback!

    Socks
    by Socks · November 2013
    Great tip, I'd always constrain a larger actor to the main actor and use this larger actor as the hit area, but your method is much neater and saves two constrain behaviours too, a simple but excellen
  20. Saving To Table Problem

    tahakitan
    by tahakitan · November 2013
    This video goes over how to save attributes using the save/load attribute behavior. I used it and it works but I have had a few issues with it so I switched to tables which were easier in every way.
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