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Scene Never Loads!
by FallacyStudios ·Here is what I would suggest doing. In every single one of the actors on the scene put a Log Debugger behavior. Doesn't matter what you put in it. Just put it at the very top of every single actor in -
Load Attribute and Save Attribute not working
by alarm656 ·Hi thank you KevinCross. Are you putting this attributes in each actors? For example: -
How to Change the size of an actor with Different Characters
by DaGreatness ·So i created a game.character attribute in the global, so now i have to create all of the rules in the actor itself now correct? What about the character select screen? dont i have to input something -
weapons
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Sword weapons
by colander ·I haven't done this but I would think it be in the animation. Otherwise if the body of the actor doesn't move you could draw an arm and a sword animation in a separate actor and constrain it to the bo -
Help with timer/countdown
by allc1865 ·Seems like you would need to have a "save attribute" behavior in there. Have you tried that? -
change weapons with touch of button help please?
by allc1865 ·Okay. So just so I understand what you're saying I would create an attribute -- it would be real? integer? -
my newest game in development (a cute platformer game +vid) feedback is appreciated :)
by CodeMonster ·Hey thanks @SampleTest yh I am still adding in those features with head collisions and scene change. And which objects do I destroy to remove some lag? The only objects I can think of are boxes and e -
Pop Up Menu Question
by allc1865 ·"When you say "my items do not constrain with the menu itself" are you talking about the square menu choices that can be dragged (like inventory items)?" -
Is anyone else having this problem?
by Socks ·(Quote) -
Is anyone else having this problem?
by tatiang ·(Quote) -
Is anyone else having this problem?
by KevinCross ·Don't delete all of the actors. Try closing GameSalad and re-opening first. This fixes the self attribute problems where when you change one on the scene they all take on the change. -
Pop Up Menu Question
by tatiang ·When you say "my items do not constrain with the menu itself" are you talking about the square menu choices that can be dragged (like inventory items)? What are you trying to constr -
How to Change the size of an actor with Different Characters
by tatiang ·If you need to make complex rules such as collisions or changes to attributes such as game.power, game.lives, game.multiplier, etc., then consider using a text attribute. The advantage there is that -
Is anyone else having this problem?
by Socks ·actor and stick in a timer and some change attribute stuff to make them change colour every second . . . but this change is not reflected in the actors on stage, they still think they just have the r -
Question and Help
by gyroscope ·---in your 3-image actor----MainLoop either starts as 1 or change attribute to 1 in a go button or similar---- -
Pop Up Menu Question
by allc1865 ·I got it working, the only problem is that my items do not constrain with the menu itself. I am kind of thinking that it's the Actor Tags that I have messed up because those are the only things that a -
help with enemy movement on a platformer???
by Socks ·Change MyUniqueXPosition to a real attribute rather than an integer (or constrain it to floor(self.position.x) rather than simply self.position.x). -
First Game-Space Bombs! Would appreciate some feedback!
by Socks ·Great tip, I'd always constrain a larger actor to the main actor and use this larger actor as the hit area, but your method is much neater and saves two constrain behaviours too, a simple but excellen -
Saving To Table Problem
by tahakitan ·This video goes over how to save attributes using the save/load attribute behavior. I used it and it works but I have had a few issues with it so I switched to tables which were easier in every way.