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  1. Saving To Table Problem

    tatiang
    by tatiang · November 2013
    If you're saving a single attribute, you really don't need a table. Just do a Save Attribute and give it a key such as highscore. Then, on an actor on your first scene do a Load Attribute with that
  2. First Game-Space Bombs! Would appreciate some feedback!

    tahakitan
    by tahakitan · November 2013
    i played it a bit and its creative. it has alot of potential. you should change the scene around on each level to make it different terrain maybe some floating terrain/platforms and horizontal moveme
  3. How to Change the size of an actor with Different Characters

    CodeMonster
    by CodeMonster · November 2013
    basically add a constrain rule for your actor so if your actor is the bigger image constrain its height and width to the size you wish, and the same with the smaller image.
  4. Load Attribute and Save Attribute not working

    KevinCross
    by KevinCross · November 2013
    @alarm656 did you intend to run the save attributes every second? Did you not want after 1 second?
  5. change weapons with touch of button help please?

    KevinCross
    by KevinCross · November 2013
    Have one game attribute for players weapon, either as a number or string.
  6. Attach your GameSalad With Your Own Server

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · November 2013
    (Quote)
  7. Attach your GameSalad With Your Own Server

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · November 2013
    If attribute/table data could be read/written to/from a web server... wow... that opens up a lot of possibilities with GameSalad — even beyond gaming!
  8. How do I make a button that turns on when pressed then off when pressed again?

    gyroscope
    by gyroscope · November 2013
    Change Attribute BoolLoop to true
  9. Scoreboard Help Needed!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2013
    You need to use a couple of math expressions and then compare the sums. You would need to store the sums in self attributes in the actor that computes the score.
  10. How do I make a button that turns on when pressed then off when pressed again?

    tatiang
    by tatiang · November 2013
         Change attribute game.anInteger to 1-game.anInteger
  11. populating scene

    tatiang
    by tatiang · November 2013
    Sure. Create two game attributes called game.character and game.scene (although I'd be tempted to call it game.level since "scene" is already a built-in GameSalad term). These can
  12. Making an actor support an other actor?

    tatiang
    by tatiang · November 2013
    Without seeing it, I would guess that once you constrain the main actor's Y position to the legs actor's Y position, it should move up when the legs move up.
  13. How do I make a button that turns on when pressed then off when pressed again?

    DinoBit
    by DinoBit · November 2013
    I think you misunderstand my question. I'd like it to turn on a bolean attribute when pressed, then turn off a bolean attribute when pressed again. how do i do that?
  14. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    P.S . . . on a side note . . . . in the main actor switch off the bottom constrain behaviour - and switch on the two rules in the middle that are currently switched off (a change attribute action and
  15. Making an actor support an other actor?

    tatiang
    by tatiang · November 2013
    From what it sounds like, you need to turn off scene gravity and any gravity effects (usually accelerate) on the main actor and turn on gravity effects on the legs actor. Then, constrain the main act
  16. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    2) You then tell the actor to constrain its X position to this variable.
  17. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    2) You then tell an actor to constrain itself to move left and right about this variable.
  18. help with enemy movement on a platformer???

    CodeMonster
    by CodeMonster · November 2013
    but my guess is that its got something to do with the attribute??
  19. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    1) You create a variable, it's called constrainingXposition with a default value of zero.
  20. help with enemy movement on a platformer???

    CodeMonster
    by CodeMonster · November 2013
    created a self integer attribute called constrainingXposition
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