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  1. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    @CodeMonster(Quote)
  2. help with enemy movement on a platformer???

    CodeMonster
    by CodeMonster · November 2013
    @Socks mmmmm inside the prototype of the enemies i changed the new created attribute to self position x, and i did constrain and everything right but all the actors are now all above eachother??? why
  3. Edit. Question - IAPs and in game text

    jigglybean
    by jigglybean · November 2013
    In my game, I have just 1 IAP. Right now, it displays the item and the price $0.99 as a text attribute.
  4. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    One final point, if you use the above method (the 'MyUniqueXPosition' attribute) then obviously the method for detecting that the actor has reached the edges of his patrol areas (so you can switch ani
  5. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    If you want multiple actors all following the same constrain behaviour, but with their own unique X position then stick this into the master enemy actor . . . .
  6. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    If you put the same rule in all the actors - and the rule says constrain X to a certain position - then all your actors will be constrained to that X position.
  7. Custom Counter Help Needed

    CharlieG97
    by CharlieG97 · November 2013
    (Quote)
  8. Custom Counter Help Needed

    tatiang
    by tatiang · November 2013
    That's okay. GameSalad has built-in actor, scene, and game attributes but you can also add your own. "Self" attributes are actor attributes. Open the actor and you will see a smal
  9. switch

    Socks
    by Socks · November 2013
    (Quote)
  10. switch

    tatiang
    by tatiang · November 2013
    Change attribute game.switch to 3-game.switch
  11. help with enemy movement on a platformer???

    Socks
    by Socks · November 2013
    Constrain X Position to:
  12. How do I get my on-screen buttons to move with my character?

    dandeto
    by dandeto · November 2013
    There is no follow camera,I looked and the only thing there is is the control camera for that sort of thing. did you mean create an attribute for "follow camera"?
  13. Changing the speed of a moving object!

    tatiang
    by tatiang · November 2013
         Change attribute self.Speed to [reduced speed value]
  14. Counting in-game money

    tatiang
    by tatiang · November 2013
    I simplified the file and added more and faster spawners so that you only have to wait a few seconds for the coinCount attribute to reach 4.4299999999999.
  15. Game crashes after loading

    jonmulcahy
    by jonmulcahy · November 2013
    but unfortunatly, you'll have to go one at a time until you find it. focus on the newest actors added to the game. It's most likely related to an attribute that you deleted that was still referenced i
  16. How to Change Interactive Size of Actor ∆ or ≠ Image Size

    worldranger
    by worldranger · November 2013
    Where Distance From is a Game Attribute Integer and self is the missile thats how its set up already.
  17. Stuck with actor movement.

    Socks
    by Socks · November 2013
    Constrain self.pos X to mouse X
  18. Newbie problem with word game

    KevinCross
    by KevinCross · November 2013
    The drag bit is easy, have a rule for when pressed constrain the position x and y of the tile/letter to the mouse position x and y.
  19. Stuck with actor movement.

    jigglybean
    by jigglybean · November 2013
    The first one -when touch is pressed then dragged in a constrain attribute behavior and constrain attribute self position x to mouse position x
  20. How to Change Interactive Size of Actor ∆ or ≠ Image Size

    RThurman
    by RThurman · November 2013
    1) Put the proximity sensor in the missile (not the target). And use an actor attribute (not game attribute) to record distance.
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