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Destroying a character with multiple clicks!! URGENT HELP PLEASE COLLEGE DEADLINE!!!!
by Crestwood ·I would simply have an actor attribute called ClickCount. It does not have to be game attribute. Then just add to it. -
Destroying a character with multiple clicks!! URGENT HELP PLEASE COLLEGE DEADLINE!!!!
by jonmulcahy ·Attribute game.killEnemy=0.0 -
Destroying a character with multiple clicks!! URGENT HELP PLEASE COLLEGE DEADLINE!!!!
by DesignsByJames ·Attribute game.killEnemy=0.0 -
How to implement double clicking
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How to implement double clicking
by DesignsByJames ·I am making a game in college and a part of my game you have to click an enemy 10 times to destroy it. I have tried some of your tips but it still destroys after the first click. I have an attribute f -
Counting in-game money
by pHghost ·change attribute: 'game.coinCount' to: prec(game.coinCount, 2)+0.01 -
Counting in-game money
by pHghost ·UPDATE: Still happening when attribute is changed before destroy. -
Counting in-game money
by tatiang ·The only thing I can imagine is that you're getting a glitch because you're trying to change an attribute AFTER destroying the actor. Move the destroy actor below and see if that fixes it. I've cert -
Counting in-game money
by CodeMonster ·change attribute game.coincount to game.coincount+1 -
Counting in-game money
by pHghost ·change attribute: 'game.coinCount' to: 'game.coinCount'+0.01 -
State of GameSalad 11-20-2013
by Chakku ·Will Async multiplayer basically be like an attribute that is stored in the cloud? Something like that would be awesome. -
Slider Actor
by bjandthekatz ·Create a real attribute and call it Time along with a boolean called dead -
Problem with life counter
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Problem with life counter
by aitor010 ·Rule: attribute game.lifeB <= 0 -
How to Save and Load a high score
by jigglybean ·Found this little gem on youtube on how to make your very own Load/Save high score attribute for those who need a little help. -
How to Change Interactive Size of Actor ∆ or ≠ Image Size
by worldranger ·I wanted to use the distance'from attribute to let it only destroy itself if it had reach a certain distance and indeed technically graphically somewaht overlap the target ghost actor and only have th -
Updated privacy policy and data collection summary
by colander ·Adding a Device Type attribute should be a snap when can we have that? -
Pause then play problem
by stackpoole ·=> change attribute game.start TO true -
Timer Question - need help please?
by jorkos ·then just use a change attribute for self.image to game.timeremaining..".png" and it will change automatically.... -
how to make an explosion radius damage help?
by Socks ·For me personally I like to avoid unnecessary behaviours, attribute, rules and so on - so in this case I'd dump the attributes and the constrain behaviours and simply have the bomb spawn the collision