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  1. Destroying a character with multiple clicks!! URGENT HELP PLEASE COLLEGE DEADLINE!!!!

    Crestwood
    by Crestwood · November 2013
    I would simply have an actor attribute called ClickCount. It does not have to be game attribute. Then just add to it.
  2. Destroying a character with multiple clicks!! URGENT HELP PLEASE COLLEGE DEADLINE!!!!

    jonmulcahy
    by jonmulcahy · November 2013
    Attribute game.killEnemy=0.0
  3. Destroying a character with multiple clicks!! URGENT HELP PLEASE COLLEGE DEADLINE!!!!

    DesignsByJames
    by DesignsByJames · November 2013
    Attribute game.killEnemy=0.0
  4. How to implement double clicking

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2013
    Make an Attribute called Clicks (or whatever)
  5. How to implement double clicking

    DesignsByJames
    by DesignsByJames · November 2013
    I am making a game in college and a part of my game you have to click an enemy 10 times to destroy it. I have tried some of your tips but it still destroys after the first click. I have an attribute f
  6. Counting in-game money

    pHghost
    by pHghost · November 2013
    change attribute: 'game.coinCount' to: prec(game.coinCount, 2)+0.01
  7. Counting in-game money

    pHghost
    by pHghost · November 2013
    UPDATE: Still happening when attribute is changed before destroy.
  8. Counting in-game money

    tatiang
    by tatiang · November 2013
    The only thing I can imagine is that you're getting a glitch because you're trying to change an attribute AFTER destroying the actor. Move the destroy actor below and see if that fixes it. I've cert
  9. Counting in-game money

    CodeMonster
    by CodeMonster · November 2013
    change attribute game.coincount to game.coincount+1
  10. Counting in-game money

    pHghost
    by pHghost · November 2013
    change attribute: 'game.coinCount' to: 'game.coinCount'+0.01
  11. State of GameSalad 11-20-2013

    Chakku
    by Chakku · November 2013
    Will Async multiplayer basically be like an attribute that is stored in the cloud? Something like that would be awesome.
  12. Slider Actor

    bjandthekatz
    by bjandthekatz · November 2013
    Create a real attribute and call it Time along with a boolean called dead
  13. Problem with life counter

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2013
    Rule: attribute game.lifeB <= 0
  14. Problem with life counter

    aitor010
    by aitor010 · November 2013
    Rule: attribute game.lifeB <= 0
  15. How to Save and Load a high score

    jigglybean
    by jigglybean · November 2013
    Found this little gem on youtube on how to make your very own Load/Save high score attribute for those who need a little help.
  16. How to Change Interactive Size of Actor ∆ or ≠ Image Size

    worldranger
    by worldranger · November 2013
    I wanted to use the distance'from attribute to let it only destroy itself if it had reach a certain distance and indeed technically graphically somewaht overlap the target ghost actor and only have th
  17. Updated privacy policy and data collection summary

    colander
    by colander · November 2013
    Adding a Device Type attribute should be a snap when can we have that?
  18. Pause then play problem

    stackpoole
    by stackpoole · November 2013
    => change attribute game.start TO true
  19. Timer Question - need help please?

    jorkos
    by jorkos · November 2013
    then just use a change attribute for self.image to game.timeremaining..".png" and it will change automatically....
  20. how to make an explosion radius damage help?

    Socks
    by Socks · November 2013
    For me personally I like to avoid unnecessary behaviours, attribute, rules and so on - so in this case I'd dump the attributes and the constrain behaviours and simply have the bomb spawn the collision
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