-
Why Does This Code Not Work?
by FallingBoxStudios ·Constrain Attribute: self.Position.Y To: min(max(game.Mouse Position.Y,65),225). -
how to make an explosion radius damage help?
by Socks ·Why would you want to constrain the radius/collision actor to the bomb/explosion actor ? -
iAP and Game Center / Gamecircle best practices
by jonmulcahy ·(Quote) -
how to make an explosion radius damage help?
by CodeMonster ·just a question @sadida172 how do i constrain the invisible radius actor to the bomb actor after its spawned?? -
How to Change Interactive Size of Actor ∆ or ≠ Image Size
by worldranger ·(Quote) -
how to make an explosion radius damage help?
by CodeMonster ·then animate a bomb explosion, so how can i constrain an invisible massive actor to the bomb actor thats being spawned then? im confused (Image) -
Linear Velocity Y Jumping Variation
by KevinCross ·Is it a lag thing or are they sharing an attribute related to positioning/jumping. You say all over the place which doesn't sound too much like a lag problem. Have you tried it with fewer items to jum -
iAP and Game Center / Gamecircle best practices
by colander ·@jonmulcahy I also tried using the expression editor to reference the Leaderboard ID in a table and it also worked. I assume you are changing your osType attribute manually depending on which operatin -
Timer Question - need help please?
by allc1865 ·That counts down from 60 seconds, so I added another digit and it counts down, however I'm setting the number using the self attribute "divisor" to something like "100&q -
Is possible random sentences??
by Braydon_SFX ·Inside, add a change attribute behavior: -
Timer Question - need help please?
by tatiang ·To create a countdown timer, don't use game.Time because you'll have no control over it. Instead, change attribute game.TimeRemaining (real) to 120 [or how ever many seconds you want to count down] w -
How to Change Interactive Size of Actor ∆ or ≠ Image Size
by tatiang ·Another way is to constrain a smaller "mask" actor that is invisible (self.color.alpha set to 0) to the larger actor's x/y position and put any collision rules in the mask actor. -
Question with iAd and iAP
by KevinCross ·The save attribute and load attribute behaviors will do this. I think the cook book has instructions on how to use them. -
Question with iAd and iAP
by aitor010 ·thank you @KevinCross I have a question, How can save and load the attribute? Do you have a tutorial? thanks -
Question with iAd and iAP
by KevinCross ·Set game.adFree to True when they've purchased the IAP, and make sure you save the attribute, as well as load the attribute before the above rule. -
Timer Question - need help please?
by allc1865 ·I put three of those actors in the scene (I did this because I only want my time to be in the minutes, i.e, 2:00, 1:53), unlocked them and said constrain attribute > self.digit to game.time%60 -
hitting box question?
-
Random numbers
by gyroscope ·So you'd make your attribute (let's call it MyRand) – give it a value of 1 more than your max. random number (so in this case, it'll be 1001). -
hitting box question?
by matarua ·Say you have Mario - just constrain a clear box to his head position that collides with the brick - that will work fine unless you have jump-through platforms. -
hitting box question?
by CodeMonster ·yeh haha just found jamies tutorial of head collisions, its great