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  1. Why Does This Code Not Work?

    FallingBoxStudios
    by FallingBoxStudios · November 2013
    Constrain Attribute: self.Position.Y To: min(max(game.Mouse Position.Y,65),225).
  2. how to make an explosion radius damage help?

    Socks
    by Socks · November 2013
    Why would you want to constrain the radius/collision actor to the bomb/explosion actor ?
  3. iAP and Game Center / Gamecircle best practices

    jonmulcahy
    by jonmulcahy · November 2013
    (Quote)
  4. how to make an explosion radius damage help?

    CodeMonster
    by CodeMonster · November 2013
    just a question @sadida172 how do i constrain the invisible radius actor to the bomb actor after its spawned??
  5. How to Change Interactive Size of Actor ∆ or ≠ Image Size

    worldranger
    by worldranger · November 2013
    (Quote)
  6. how to make an explosion radius damage help?

    CodeMonster
    by CodeMonster · November 2013
    then animate a bomb explosion, so how can i constrain an invisible massive actor to the bomb actor thats being spawned then? im confused (Image)
  7. Linear Velocity Y Jumping Variation

    KevinCross
    by KevinCross · November 2013
    Is it a lag thing or are they sharing an attribute related to positioning/jumping. You say all over the place which doesn't sound too much like a lag problem. Have you tried it with fewer items to jum
  8. iAP and Game Center / Gamecircle best practices

    colander
    by colander · November 2013
    @jonmulcahy I also tried using the expression editor to reference the Leaderboard ID in a table and it also worked. I assume you are changing your osType attribute manually depending on which operatin
  9. Timer Question - need help please?

    allc1865
    by allc1865 · November 2013
    That counts down from 60 seconds, so I added another digit and it counts down, however I'm setting the number using the self attribute "divisor" to something like "100&q
  10. Is possible random sentences??

    Braydon_SFX
    by Braydon_SFX · November 2013
    Inside, add a change attribute behavior:
  11. Timer Question - need help please?

    tatiang
    by tatiang · November 2013
    To create a countdown timer, don't use game.Time because you'll have no control over it. Instead, change attribute game.TimeRemaining (real) to 120 [or how ever many seconds you want to count down] w
  12. How to Change Interactive Size of Actor ∆ or ≠ Image Size

    tatiang
    by tatiang · November 2013
    Another way is to constrain a smaller "mask" actor that is invisible (self.color.alpha set to 0) to the larger actor's x/y position and put any collision rules in the mask actor.
  13. Question with iAd and iAP

    KevinCross
    by KevinCross · November 2013
    The save attribute and load attribute behaviors will do this. I think the cook book has instructions on how to use them.
  14. Question with iAd and iAP

    aitor010
    by aitor010 · November 2013
    thank you @KevinCross I have a question, How can save and load the attribute? Do you have a tutorial? thanks
  15. Question with iAd and iAP

    KevinCross
    by KevinCross · November 2013
    Set game.adFree to True when they've purchased the IAP, and make sure you save the attribute, as well as load the attribute before the above rule.
  16. Timer Question - need help please?

    allc1865
    by allc1865 · November 2013
    I put three of those actors in the scene (I did this because I only want my time to be in the minutes, i.e, 2:00, 1:53), unlocked them and said constrain attribute > self.digit to game.time%60
  17. hitting box question?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2013
    (Quote)
  18. Random numbers

    gyroscope
    by gyroscope · November 2013
    So you'd make your attribute (let's call it MyRand) – give it a value of 1 more than your max. random number (so in this case, it'll be 1001).
  19. hitting box question?

    matarua
    by matarua · November 2013
    Say you have Mario - just constrain a clear box to his head position that collides with the brick - that will work fine unless you have jump-through platforms.
  20. hitting box question?

    CodeMonster
    by CodeMonster · November 2013
    yeh haha just found jamies tutorial of head collisions, its great
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