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save/load/reset nightmare
by gyroscope ·You definitely don't put your Load Attribute behaviours in your splash screen or even at the side of the menu, i.e to load as the menu card is opening… otherwise you'll have the users loading somewher -
Spawner Not Spawning Quickly Enough?
by CodeMonster ·change attribute; -
Random numbers
by ChillBox ·I want to change attribute to a random numbers between 1 to 1000 -
Stuck forever, How to stop the score from adding +1 when i play the scene again
by Bubble ·create an attribute for each timer and change it if u hit the time then save the attribute. -
IAP question
by bjandthekatz ·Just have an attribute, when player buys product change levels unlocked to true -
Stuck forever, How to stop the score from adding +1 when i play the scene again
by mounted88 ·Change attribute game.level1score to 0 -
Stuck forever, How to stop the score from adding +1 when i play the scene again
by gyroscope ·Try the following or similar, see if this does it for you. Make a new integer called Mainscore (game attribute) -
Stuck forever, How to stop the score from adding +1 when i play the scene again
by Bubble ·i tried to give each scene a number like attribute: no more score = 0 -
Efficient Spawning
by matarua ·@Socks has every test you have done, been with real game scenarios? Where actors have a lot of rules and and constrains and artwork? -
Timer font question
by allc1865 ·I put three of those actors in the scene (I did this because I only want my time to be in the minutes, i.e, 2:00, 1:53), unlocked them and said constrain attribute > self.digit to game.time%60 -
save/load/reset nightmare
by gyroscope ·Either way, put a temporary actor with a Display Text in it to show one of your problem attributes, play your game til it changes, reset it by pressing the new game button, then immediately go back to -
save/load/reset nightmare
by gyroscope ·you turn the device off and on, then surely your attributes ARE being saved as you want? :-? -
Easy way to change HUD for all levels?
by tatiang ·Spawning would work. You can also set up x/y positions in a table and have each actor change attribute self.position.x/y to the table values. That way if you want to change them en masse you just ch -
Star System Works with Display Text, But not with Images
by tatiang ·@DaGreatness The problem is that you have used the game.What Level Is It attribute in your tableCellValue expression in the Stars Rating on Level actor when you should have used self.What Level is thi -
Waiting for Update -- WIP -- Sneak Peek
by pHghost ·One of the big challenges of an 8-bit pixel perfect environment is I need to constantly constrain moving objects using the floor() function, so that the art is always crisp. Only testing on an actual -
Star System Works with Display Text, But not with Images
by DaGreatness ·When i go into the star display actor, this is the one that has 0 stars on it as of right now, and when i constrain it self.image to tablecellValue(myTable, (Self.what level) or (Game.what level), and -
Measure rotation in unlimited degrees
by ProjectorX ·I've been working with gamesalad before where the rotation attribute returns degrees without going back to 0 after 359. For instance, two clockwise revolutions would return 720. Two counter-clockwise -
save/load/reset nightmare
by gyroscope ·@Fal01 OK, in that case, surely we've come full circle back to my original suggestion of your problem, that the game attributes aren't being saved, or if they are, aren't being loaded with Load Attrib -
save/load/reset nightmare
by gyroscope ·OK, providing you've a clean differentiation with programming between your new game and your continue game buttons, I can't really see why you should have a problem as long as your attributes are not -
save/load/reset nightmare
by gyroscope ·Hi @Fal01 I'm guessing you're using game attributes, these are "remembered" as they are updated/changed, even when going back to the menu and pressing the Continue button, all while