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  1. save/load/reset nightmare

    gyroscope
    by gyroscope · November 2013
    You definitely don't put your Load Attribute behaviours in your splash screen or even at the side of the menu, i.e to load as the menu card is opening… otherwise you'll have the users loading somewher
  2. Spawner Not Spawning Quickly Enough?

    CodeMonster
    by CodeMonster · November 2013
    change attribute;
  3. Random numbers

    ChillBox
    by ChillBox · November 2013
    I want to change attribute to a random numbers between 1 to 1000
  4. Stuck forever, How to stop the score from adding +1 when i play the scene again

    Bubble
    by Bubble · November 2013
    create an attribute for each timer and change it if u hit the time then save the attribute.
  5. IAP question

    bjandthekatz
    by bjandthekatz · November 2013
    Just have an attribute, when player buys product change levels unlocked to true
  6. Stuck forever, How to stop the score from adding +1 when i play the scene again

    mounted88
    by mounted88 · November 2013
    Change attribute game.level1score to 0
  7. Stuck forever, How to stop the score from adding +1 when i play the scene again

    gyroscope
    by gyroscope · November 2013
    Try the following or similar, see if this does it for you. Make a new integer called Mainscore (game attribute)
  8. Stuck forever, How to stop the score from adding +1 when i play the scene again

    Bubble
    by Bubble · November 2013
    i tried to give each scene a number like attribute: no more score = 0
  9. Efficient Spawning

    matarua
    by matarua · November 2013
    @Socks has every test you have done, been with real game scenarios? Where actors have a lot of rules and and constrains and artwork?
  10. Timer font question

    allc1865
    by allc1865 · November 2013
    I put three of those actors in the scene (I did this because I only want my time to be in the minutes, i.e, 2:00, 1:53), unlocked them and said constrain attribute > self.digit to game.time%60
  11. save/load/reset nightmare

    gyroscope
    by gyroscope · November 2013
    Either way, put a temporary actor with a Display Text in it to show one of your problem attributes, play your game til it changes, reset it by pressing the new game button, then immediately go back to
  12. save/load/reset nightmare

    gyroscope
    by gyroscope · November 2013
    you turn the device off and on, then surely your attributes ARE being saved as you want? :-?
  13. Easy way to change HUD for all levels?

    tatiang
    by tatiang · November 2013
    Spawning would work. You can also set up x/y positions in a table and have each actor change attribute self.position.x/y to the table values. That way if you want to change them en masse you just ch
  14. Star System Works with Display Text, But not with Images

    tatiang
    by tatiang · November 2013
    @DaGreatness The problem is that you have used the game.What Level Is It attribute in your tableCellValue expression in the Stars Rating on Level actor when you should have used self.What Level is thi
  15. Waiting for Update -- WIP -- Sneak Peek

    pHghost
    by pHghost · November 2013
    One of the big challenges of an 8-bit pixel perfect environment is I need to constantly constrain moving objects using the floor() function, so that the art is always crisp. Only testing on an actual
  16. Star System Works with Display Text, But not with Images

    DaGreatness
    by DaGreatness · November 2013
    When i go into the star display actor, this is the one that has 0 stars on it as of right now, and when i constrain it self.image to tablecellValue(myTable, (Self.what level) or (Game.what level), and
  17. Measure rotation in unlimited degrees

    ProjectorX
    by ProjectorX · November 2013
    I've been working with gamesalad before where the rotation attribute returns degrees without going back to 0 after 359. For instance, two clockwise revolutions would return 720. Two counter-clockwise
  18. save/load/reset nightmare

    gyroscope
    by gyroscope · November 2013
    @Fal01 OK, in that case, surely we've come full circle back to my original suggestion of your problem, that the game attributes aren't being saved, or if they are, aren't being loaded with Load Attrib
  19. save/load/reset nightmare

    gyroscope
    by gyroscope · November 2013
    OK, providing you've a clean differentiation with programming between your new game and your continue game buttons, I can't really see why you should have a problem as long as your attributes are not
  20. save/load/reset nightmare

    gyroscope
    by gyroscope · November 2013
    Hi @Fal01 I'm guessing you're using game attributes, these are "remembered" as they are updated/changed, even when going back to the menu and pressing the Continue button, all while
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