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  1. iphone 4 to iphone 5 fit

    blue_elephant
    by blue_elephant · November 2013
    makes sense. Just use the device screen size attribute
  2. Star System Works with Display Text, But not with Images

    DaGreatness
    by DaGreatness · November 2013
    @tatiang, you kinda of lost me, where do i put in the change attribute? on the image that i want to display for the value in the table for the stars?
  3. Star System Works with Display Text, But not with Images

    tatiang
    by tatiang · November 2013
    You can do change attribute self.Image to tableCellValue() where tableCell Value is an integer and your image files are named "1.png" "2.png" etc. I think it's not
  4. Star System Works with Display Text, But not with Images

    DaGreatness
    by DaGreatness · November 2013
    How is this possible? Because i say the video on how to constrain an image to a column and use a trigger to move it to the next row. But that is something different than what i am trying to accomplish
  5. How to do an ammo remaining bar on a sideways scroller?

    tatiang
    by tatiang · November 2013
    The way you communicate between actors is through the use of game attributes (or unlocking actors but that's another story). Have one actor change a game attribute (often a boolean but it's up to you
  6. How to do an ammo remaining bar on a sideways scroller?

    Neil T
    by Neil T · November 2013
    sounds like a plan - but how do I change the opacity using a change attribute?
  7. Why Does This Universal Build Not Work?

    PixelNautGames
    by PixelNautGames · November 2013
    You have to constrain not change to. I use that method all the time and it works, but you have to constrain. And I don't believe it will show up properly in preview. You have to test it on the device
  8. Play 2 music tracks

    MeruChakraAus
    by MeruChakraAus · November 2013
    I used the integer attribute when touch is pressed change attribute game.music to (game.music+1)%2
  9. How to make an XP Meter

    tatiang
    by tatiang · November 2013
    want the bar to grow. Set the copies to your XP attribute*. Set the spacing to self.size.width.
  10. Help with rotating device

    BIG_THINKIN_APPS
    by BIG_THINKIN_APPS · November 2013
    (Quote)
  11. Help with rotating device

    tatiang
    by tatiang · November 2013
    Okay, you'll need to make use of the game.Screen.Device.Orientation attribute which changes from 0 to 1 when rotated. If you add that as a condition, you'll be able to have two separate rules for neg
  12. How to make a editable text box for quiz-like game?

    croruption@gmail.com
    by croruption@gmail.com · November 2013
    (Quote)
  13. Make a decreasing score count from 5.000.000 to 0

    mounted88
    by mounted88 · November 2013
    To add to what @kevincross said, when you add your game.score.count attribute change the number next to it to whatever you want it to start on like what you said of 5,000,000. You can also start at 0
  14. Make a decreasing score count from 5.000.000 to 0

    KevinCross
    by KevinCross · November 2013
    Change Attribute: game.totalScore = game.totalScore - 1
  15. Make a decreasing score count from 5.000.000 to 0

    MRSwensen
    by MRSwensen · November 2013
    Hello, fellow Salad's! So, I've been working on this advertise-purpose app for my company which is pretty much based on the "button game" where you had to press a button 1 million ti
  16. Game Optimization for Multiple Devices

    Conifer_Apps
    by Conifer_Apps · November 2013
    use a random "spawn actor" attribute along the x axis to make actors fall from the sky. Is there any way to dynamically update this equation's minimum and maximum values to fit the
  17. How to make a editable text box for quiz-like game?

    FallacyStudios
    by FallacyStudios · November 2013
    You will need a text attribute. An actor that is the box. A rule for when actor touch is pressed. Inside that rule put Keyboard Input. Have the Keyboard Input feed it into your text attribute you made
  18. Direct Native Text Input

    tatiang
    by tatiang · November 2013
    and not see anything happening even though an attribute is storing the information. It may seem like a no brainer that that needs to be included with a custom keyboard but it's not a trivial matter
  19. What and how many new attributes can be created?

    tatiang
    by tatiang · November 2013
    The trigger fade actors are just separate actors that change a game attribute's value. That way, the black rectangle actor can "keep an eye" on that attribute and act a certain way
  20. Pixel-perfect actor placement in scene

    tatiang
    by tatiang · November 2013
    (Quote)
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