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  1. Spare Code ? Dump It here.

    KevinCross
    by KevinCross · November 2013
    If you want the clock to move more smoothly, change the timer on the reset button to something like every 0.1 seconds and also make sure the change attribute within the timer is set to deduct 0.1 inst
  2. Why doesn't this formula work

    CodeMonkey
    by CodeMonkey · November 2013
    Given attributes OriginalRatio of 1.5 and OriginalWidth of 480
  3. how to create a muzzle flash graphic in front of gun

    mounted88
    by mounted88 · November 2013
    I would constrain a separate image for the flash. It makes it easier to have separate images for different parts that aren't always going to be there. Atleast I think it does.
  4. How to stop actor from moving towards the touched position

    harrywatson
    by harrywatson · November 2013
    Other than that you can make an attribute or several attributes.
  5. Pixel-perfect actor placement in scene

    pHghost
    by pHghost · November 2013
    Perfect! Did a Constrain Attribute: self.Position.Y to: floor(self.Position.Y), which if I understand it right, should actually solve both issues, right?
  6. Need help with destroying a coin after a centain amount of time.

    astreet1211
    by astreet1211 · November 2013
    And after 5 seconds they change an actor attribute to true.
  7. State of GameSalad on 11-13-2013

    matarua
    by matarua · November 2013
    @codewizard have you seen the self.attribute bug I posted? Will that get fixed in the next release - it's a major...
  8. State of GameSalad on 11-13-2013

    Rainbros
    by Rainbros · November 2013
    their size don't properly detect overlaps/collisions? I know that a bunch of people have asked about this in the past but it has never been fixed. This is a HUGE problem for me right now...in fact, i
  9. Random only up and down direction actor

    Socks
    by Socks · November 2013
    (I quickly copied your set up, but I just entered 90° as the initial attribute value)
  10. Random only up and down direction actor

    tatiang
    by tatiang · November 2013
    @Socks, the initial change attribute is simply because by default the value of that attribute is 0, which moves the actor to the right instead of up or down.
  11. Random only up and down direction actor

    Socks
    by Socks · November 2013
    I don't think you need the initial change attribute (direction to 270°) it works fine without that ?
  12. Random only up and down direction actor

    tatiang
    by tatiang · November 2013
    I noticed that if I put the random expression in the Direction field, the actor doesn't move but if I use a separate attribute it works. Try this:
  13. Random only up and down direction actor

    KevinCross
    by KevinCross · November 2013
    Move, Change Attribute, Constrain Attribute or Interpolate would all work
  14. How to store value in Tables for level unlocking .

    Gamexs
    by Gamexs · November 2013
    I have read this basic but it more confused me on table attribute .
  15. What and how many new attributes can be created?

    tatiang
    by tatiang · November 2013
    Attributes are simply variables from math or programming languages. They hold values. They can hold numbers (e.g. integer, index, real, angle), text (e.g. text), or can be true/false (e.g. boolean).
  16. What and how many new attributes can be created?

    Socks
    by Socks · November 2013
    Capitalization of the second word is just a stylistic thing, you can call an attribute whatever you like ("Super fading magic thing" or "XBC491" or "SceneO
  17. What and how many new attributes can be created?

    BBEnk
    by BBEnk · November 2013
    it's just a made up attribute could have been called getDark or LightTheRoom and you can pretty much create all you want. and I don't have the template but in this case the creator probably tied it to
  18. What and how many new attributes can be created?

    brettw777
    by brettw777 · November 2013
    do it). Regardless, the template has this change attribute command of Fade in/out. I kept wondering where this comes from until I realize that it was an attribute added by the template creator. It a
  19. AI Help Needed

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2013
    Is your Waypointcheck Attribute, Game Level? If you make it Actor Level instead it should be independent for each enemy.
  20. Collision Shape + Animation

    AppTaco
    by AppTaco · November 2013
    The method @Braydon_SFX mentioned is a good way to do it. Another way is to make the fire animation a separate actor from the plank. You can then constrain the x,y coordinates of the fire animation ac
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