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Touch Released Issue and Possible Work Around?
by RThurman ·Make a boolean attribute called: self.ready? -
How to change color?
by tenrdrmer ·its not that it wouldn't work in the Expression Editor. its the fact of why on earth would you want to add 100+ mouse clicks a day when setting change attributes to a specific preset value. There is n -
Time based items on a scene
by DaGreatness ·Save x.position to attribute of player (which is a real attribute labeled oldX) -
Touch Released Issue and Possible Work Around?
by KillerPenguinStudios ·(Quote) -
How to move actors in multiples of 2?
by shmartybird ·Change attribute self.XtargetPos to self.Position.X -
Is there a Tilt or Shake control that we can use with GameSalad?
by Socks ·Sorry, yes, as sadida172 says, I mean the accelerometer attribute. -
Touch Released Issue and Possible Work Around?
by The_Gamesalad_Guru ·Change attribute Game.menu to (game.menu+1)%2 -
how to constrain a weapon or such that you can pick up?
by CodeMonster ·mmmm i thought of doing that but i thought it would be easier to constrain, but ah well considering @socks uses the change image method it must be the best way haha (Image) -
Spare Code ? Dump It here.
by Socks ·Or if you don't want to use a camera 'zoom' then all you'd have to do is to scale up the relevant values in the constrain behaviour that's in the spawner actor: -
how to constrain a weapon or such that you can pick up?
by CodeMonster ·heres an example: i want to once the main actor walks over a weapon it will constrain the weapon to the main actors hand area how can i do this? any help would be appreciated. -
Spare Code ? Dump It here.
by tatiang ·@RThurman, thanks! And I've been using the |T| designation for some time now and find it quite useful to keep track of my table attributes. Just hoping the GS team finds a clever way to implement so -
Attribute problems
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Making use of motion
by Socks ·Sure can, you could have an attribute that increases whenever the accelerometer hits -1 or 1 (either end of the 'shake') then once that attribute is above a certain amount it triggers whatever you wan -
how to make an enemy is close warning actor moving in a circle on the position where the enemy is?
by Socks ·Constrain self.colour.red to 1-magnitude( scene.Background.The Player.Position.X - scene.Background.The Enemy.Position.X , scene.Background.The Player.Position.Y - scene.Background.The Enemy.Position. -
Ads in paid app
by mounted88 ·You would have to make a Non consumable IAP. Which will turn a Boolean game attribute to true. -
how to make an enemy is close warning actor moving in a circle on the position where the enemy is?
by Socks ·With the warning pointer placed in the scene - and unlocked - place these three constrains directly into the actor in the scene: -
how to make an enemy is close warning actor moving in a circle on the position where the enemy is?
by Socks ·Constrain position X to: [the distance you want the warning actor to orbit the player] *cos ( vectorToAngle ( enemy position X - warning actor position X, enemy position Y - warning actor position Y ) -
How To Create An Opposite Attribute?
by FallingBoxStudios ·Heres what I did: Attribute - ≠ - 2:Change Attribute: game.Score+1. -
How To Create An Opposite Attribute?
by KevinCross ·It sounds like you're asking about am attribute in a rule not equalling 3. That would be the equal sign in the drop down with the line through it. -
How To Create An Opposite Attribute?
by FallingBoxStudios ·Hi, What I mean by "An Opposite Attribute" is: