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  1. Destroying Dot Actors on Map help please? :) ;)

    allc1865
    by allc1865 · November 2013
    What I did was just make a new actor, add two constrain attributes, then drag those actors on to the scene on to the miniMap. Then I dragged those same actors again on to the scene, unlocked them and
  2. Response from GS about the Save Load attributes not working...

    gyroscope
    by gyroscope · November 2013
    @charliehgreen Hi, I have had a problem recently with game attributes not loading, self and scene attributes seemed OK as usual. I let GS HQ know but unfortunately didn't really get a definitive reply
  3. Touch Released Issue and Possible Work Around?

    RThurman
    by RThurman · November 2013
    Make a boolean attribute called: self.ready?
  4. How to change color?

    tenrdrmer
    by tenrdrmer · November 2013
    its not that it wouldn't work in the Expression Editor. its the fact of why on earth would you want to add 100+ mouse clicks a day when setting change attributes to a specific preset value. There is n
  5. Time based items on a scene

    DaGreatness
    by DaGreatness · November 2013
    Save x.position to attribute of player (which is a real attribute labeled oldX)
  6. Touch Released Issue and Possible Work Around?

    KillerPenguinStudios
    by KillerPenguinStudios · November 2013
    (Quote)
  7. How to move actors in multiples of 2?

    shmartybird
    by shmartybird · November 2013
    Change attribute self.XtargetPos to self.Position.X
  8. Is there a Tilt or Shake control that we can use with GameSalad?

    Socks
    by Socks · November 2013
    Sorry, yes, as sadida172 says, I mean the accelerometer attribute.
  9. Touch Released Issue and Possible Work Around?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2013
    Change attribute Game.menu to (game.menu+1)%2
  10. how to constrain a weapon or such that you can pick up?

    CodeMonster
    by CodeMonster · November 2013
    mmmm i thought of doing that but i thought it would be easier to constrain, but ah well considering @socks uses the change image method it must be the best way haha (Image)
  11. Spare Code ? Dump It here.

    Socks
    by Socks · November 2013
    Or if you don't want to use a camera 'zoom' then all you'd have to do is to scale up the relevant values in the constrain behaviour that's in the spawner actor:
  12. how to constrain a weapon or such that you can pick up?

    CodeMonster
    by CodeMonster · November 2013
    heres an example: i want to once the main actor walks over a weapon it will constrain the weapon to the main actors hand area how can i do this? any help would be appreciated.
  13. Spare Code ? Dump It here.

    tatiang
    by tatiang · November 2013
    @RThurman, thanks! And I've been using the |T| designation for some time now and find it quite useful to keep track of my table attributes. Just hoping the GS team finds a clever way to implement so
  14. Attribute problems

    retired_d100401f3cf6eb4836a7da86e5913e67
    by retired_d100401f3cf6eb4836a7da86e5913e67 · November 2013
    I just got this problem without doing anything with my attribute system.
  15. Making use of motion

    Socks
    by Socks · November 2013
    Sure can, you could have an attribute that increases whenever the accelerometer hits -1 or 1 (either end of the 'shake') then once that attribute is above a certain amount it triggers whatever you wan
  16. how to make an enemy is close warning actor moving in a circle on the position where the enemy is?

    Socks
    by Socks · November 2013
    Constrain self.colour.red to 1-magnitude( scene.Background.The Player.Position.X - scene.Background.The Enemy.Position.X , scene.Background.The Player.Position.Y - scene.Background.The Enemy.Position.
  17. Ads in paid app

    mounted88
    by mounted88 · November 2013
    You would have to make a Non consumable IAP. Which will turn a Boolean game attribute to true.
  18. how to make an enemy is close warning actor moving in a circle on the position where the enemy is?

    Socks
    by Socks · November 2013
    With the warning pointer placed in the scene - and unlocked - place these three constrains directly into the actor in the scene:
  19. how to make an enemy is close warning actor moving in a circle on the position where the enemy is?

    Socks
    by Socks · November 2013
    Constrain position X to: [the distance you want the warning actor to orbit the player] *cos ( vectorToAngle ( enemy position X - warning actor position X, enemy position Y - warning actor position Y )
  20. How To Create An Opposite Attribute?

    FallingBoxStudios
    by FallingBoxStudios · November 2013
    Heres what I did: Attribute - ≠ - 2:Change Attribute: game.Score+1.
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