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  1. Flicker and opening doors

    harrywatson
    by harrywatson · November 2013
    a boolean attribute, an integer and washing out my brains
  2. State of GameSalad on 11-6-2013

    Socks
    by Socks · November 2013
    the start of the game, the following two Change Attribute rules places the actor on whole pixel values. (I'm guessing you know most of this already, but might be useful to someone with the same issue
  3. True and False statement trouble?

    AppTaco
    by AppTaco · November 2013
    What you need is your game to know if the actor has gone to point A yet. First create a boolean attribute and name it "A reached" (or whatever you want to call it), then make a rule
  4. Spawn massage one time

    nir3112
    by nir3112 · November 2013
    (Quote)
  5. True and False statement trouble?

    allc1865
    by allc1865 · November 2013
    When actor collides with point A, change attribute to false.
  6. Spawn massage one time

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2013
    Add a Boolean Attribute, start it as False and make it True once the message has been displayed.
  7. GameSalad seeming bug. Can someone explain this to me?

    RThurman
    by RThurman · November 2013
    I can confirm that this umm... misbehavior is happening in GS 10.4.0 (I haven't upgraded to 10.4.1 yet). It happens when numbers other than 0 and 1 are used. And it happens if the attribute is a ga
  8. GameSalad seeming bug. Can someone explain this to me?

    AlchimiaStudios
    by AlchimiaStudios · November 2013
    I replicated your logic and ran debugging. Working perfectly fine. Try using display text to display the self attribute and see if it's changing that way. Also if you don't clear out your debugging st
  9. endless runner platform overlapping with previous platform

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2013
    I believe if you are using Interpolate that breaks collisions.
  10. Submitting Game to Apple

    colander
    by colander · November 2013
    ok thanks BBEnk. Bummer if not for that one unchangeable runtime attribute.
  11. General Questions

    tatiang
    by tatiang · November 2013
    (1) Sure, you can keep track of an actor's x/y position by copying the values to game attributes (change attribute game.XPosition to self.position.X) and then using those (change attribute self.positi
  12. GameSalad seeming bug. Can someone explain this to me?

    EarthSpirit
    by EarthSpirit · November 2013
    Try it.. create a new project with one actor. Have a rule with 2 conditions. If actor position < 400 and attribute = 0 then set the attribute to 1 and do the debug statement "LOOP RAN&
  13. Timer Countdown question

    KevinCross
    by KevinCross · November 2013
    Do you mean it's counting down from a positive number and then going into a negative number once it reaches zero? Add a rule to stop it from going below zero or set your timer attribute as Index. Inde
  14. Destroying dots on miniMap...?

    Braydon_SFX
    by Braydon_SFX · November 2013
    When I touch a main coin, I change a game attribute to the ID number of that main coin, for example, 2.
  15. Destroying dots on miniMap...?

    Braydon_SFX
    by Braydon_SFX · November 2013
    When attribute: game.HowMany = 0
  16. Destroying dots on miniMap...?

    Braydon_SFX
    by Braydon_SFX · November 2013
    Create an Integer game Attribute called "HowMany." Leave the value at 0 for now.
  17. Timer Countdown question

    KevinCross
    by KevinCross · November 2013
    Although calling it time will probably work I'd recommend against it because there's already a built in attribute called Time. Call it gameTime or timer etc.
  18. Timer Countdown question

    allc1865
    by allc1865 · November 2013
    Okay. So I would create an attribute. Do I set it to anything in this area here?
  19. Timer Countdown question

    KevinCross
    by KevinCross · November 2013
    Change Attribute: game.gameTimer = 5 * 60
  20. Timer Countdown question

    allc1865
    by allc1865 · November 2013
    I would create a Real attribute and call it Minutes*60?
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