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  1. Timer Countdown question

    KevinCross
    by KevinCross · November 2013
    (Quote)
  2. Timer Countdown question

    allc1865
    by allc1865 · November 2013
    What kind of attribute is it? Real? Boolean?
  3. Timer Countdown question

    Manto
    by Manto · November 2013
    Make an attribute and set it to Minutes*60. Say you want to count down from 5 minutes, set it to 5*60=300.
  4. Spawned actors sound problem!!

    gyroscope
    by gyroscope · November 2013
    Change Attribute Sound1Go to false
  5. How interpolation works in the stack...

    matarua
    by matarua · November 2013
    Constrain this B
  6. Include commas in display text?

    RThurman
    by RThurman · November 2013
    The attribute "self.score" is not typed in. Instead you use the drop-down menu in the expression editor.
  7. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    tatiang
    by tatiang · November 2013
    You would need to have change attribute self.health to 10 (or whatever value) at the top of the rule list. Or you can manually set it in the actor's attribute pane.
  8. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    iZeeBo
    by iZeeBo · November 2013
    i know that if they are the same actors and they have the same attribute attached to them they will all die at the same time but i want to know how to make so that they all die single. i don't want th
  9. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    KevinCross
    by KevinCross · November 2013
    Attribute/ self.health/(>_)/0.0
  10. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    KevinCross
    by KevinCross · November 2013
    Are you using the Replicate behavior to spawn 500 enemies? If so they will all act the same and will share the same attribute values.
  11. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    iZeeBo
    by iZeeBo · November 2013
    change attribute: self.health/To: self.health-1
  12. some questions for button behaviors and others

    tatiang
    by tatiang · November 2013
    It sounds like you have a lot to learn about GameSalad. You might start with the Cookbook or video tutorials to get a feel for how rules and attributes work. My signature has a few links that will b
  13. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    BBEnk
    by BBEnk · November 2013
    actors can have a self attribute, just open your actor look to the left should have a + and - sign to add them.
  14. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    iZeeBo
    by iZeeBo · November 2013
    hi i am making a game where there are many soldiers but then when they are in battle and one soldier dies, all of them die. I know why, it is because they are linked to the same attribute but if you h
  15. save and load attributes, How to test before publishing? what did I do wrong?

    -Timo-
    by -Timo- · November 2013
    stars but every time I reset the game the level attribute inside the table is back the number it started. can you change the number inside the table and when you reset it is already saved and its loa
  16. How to make "smart" enemies?

    myke66
    by myke66 · November 2013
    Lots of options, but here's a freebie. On your hero "attack" trigger, whenever he does the attack, have it set a variable to attack=1. Then, on your monster, set an actor attribute i
  17. State of GameSalad on 10-30-2013

    BBEnk
    by BBEnk · November 2013
    Is there a time frame on the actor bug were you can't add an attribute to a actor thats already in a scene. if you do they all act like prototypes change one change them all. I reported this and got a
  18. State of GameSalad on 10-30-2013

    natzuur
    by natzuur · November 2013
    Duplicating actors gives them some weird twin power thing where sometimes making changes to ones attributes cause the others to become broken.
  19. State of GameSalad on 10-30-2013

    dgackey
    by dgackey · November 2013
    (Quote)
  20. State of GameSalad on 10-30-2013

    Socks
    by Socks · November 2013
    It's not like people are demanding joints and polygonal collisions and custom fonts before another year has come and gone, just a vague idea of when some of the basic features and bug fixes might star
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