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iOS acting differently than gamesalad viewer
by blue_elephant ·iOS viewer, simple things like scene changes and attribute changes don't work! This is very obnoxious especially since there is pretty much (that I know of) nothing I can do. Is this a new glitch? @C -
Swipe to Move an Actor Help
by tatiang ·once a collision occurs. Add the condition When attribute game.AllowSwipe = true to your swipe detection rule. -
How to make an actor disappear after the player collides with it?
by Braydon_SFX ·--Change Attribute: self.Color.Alpha to 0 -
Actor Shadows, Has Technology Caught Up?
by richcoy ·I'd like to constrain shadows to them to add just a little polish to the game. I know constraining actors is a drain but if it's limited to twelve or less actors is it doable for modern iOS devices? -
Displaying an image like this in gamesalad?
by allc1865 ·It comes across the screen and then leaves. I'd imagine you'd just have constrain attributes, but I'm not sure how to have it pop up when the game starts and then of course, leave. -
spawning actors on miniMap?
by allc1865 ·I have two enemy actors in the actors panel itself that are spawning. I have quite a few rules that would take up a few screenshot images, but if you still want images, I'll post them all. But basical -
Making a loop - pulling my hair out
by andersduus ·i'm trying to make a loop with a timer, so every 1 second it updates the attribute boxpos = boxpos + 1 -
save and load attributes, How to test before publishing? what did I do wrong?
by -Timo- ·so I did when level succeed save attribute game.level to key: level -
why no index attribute for windows?
by The_Gamesalad_Guru ·I never understood that myself but I know there are some issues as to attribute types and windows especially decimal places. -
why no index attribute for windows?
by CodeMonster ·im still struggling to understand why there isnt an index attribute for windows? i mean its rather difficult having to replace it with an integer sometimes -
Why can't I rotate 10 degrees at a time?
by jonmulcahy ·create an local index attribute called rotationAngle or something -
spawning actors on miniMap?
by tatiang ·When [attribute] self.Position.X >= 350 -
endless runner platform overlapping with previous platform
by Cybertouch ·change attribute self.position.x to 2880 -
spawning actors on miniMap?
by tatiang ·As you probably figured out, the way to create a mini map is to constrain the position of the smaller actors to their large map counterparts by way of a mathematical formula. -
Images + Display Text suddenly being black boxes!
by tatiang ·Change attribute self.Image -
save your progress in the game?
by allc1865 ·You can use what @DeepBlueApps gave you; that's a pretty good template. But you would want to use Save Attribute. @tshirtbooth for GSHelper.com has a video on this. -
Touch Screen Controls not working but Keyboard Keys Are working
by mounted88 ·is your game.moveright a boolean attribute? -
Touch Screen Controls not working but Keyboard Keys Are working
by DaGreatness ·All of them are joined and constrained together so they move with the same motion. So if i press the right arrow on the keyboard all of them move in sync to the right. -
how to do: when speed is low the rotation is fast and when speed is fast the rotation is low
by -Timo- ·when my my player is moving fast (lets say 100 ( value is in an attribute)) he has to rotate slow (lets say rotate with speed 10) -
Spawning a random actor enemy and spawning them at positions taken from a table.
by book2 ·I have a table with set positions. so that when enemies spawn (from my enemy spawner actor) they will spawn in a different Y position each time(done with a random attribute). I want to have between 1