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  1. iOS acting differently than gamesalad viewer

    blue_elephant
    by blue_elephant · November 2013
    iOS viewer, simple things like scene changes and attribute changes don't work! This is very obnoxious especially since there is pretty much (that I know of) nothing I can do. Is this a new glitch? @C
  2. Swipe to Move an Actor Help

    tatiang
    by tatiang · November 2013
    once a collision occurs. Add the condition When attribute game.AllowSwipe = true to your swipe detection rule.
  3. How to make an actor disappear after the player collides with it?

    Braydon_SFX
    by Braydon_SFX · November 2013
    --Change Attribute: self.Color.Alpha to 0
  4. Actor Shadows, Has Technology Caught Up?

    richcoy
    by richcoy · November 2013
    I'd like to constrain shadows to them to add just a little polish to the game. I know constraining actors is a drain but if it's limited to twelve or less actors is it doable for modern iOS devices?
  5. Displaying an image like this in gamesalad?

    allc1865
    by allc1865 · November 2013
    It comes across the screen and then leaves. I'd imagine you'd just have constrain attributes, but I'm not sure how to have it pop up when the game starts and then of course, leave.
  6. spawning actors on miniMap?

    allc1865
    by allc1865 · November 2013
    I have two enemy actors in the actors panel itself that are spawning. I have quite a few rules that would take up a few screenshot images, but if you still want images, I'll post them all. But basical
  7. Making a loop - pulling my hair out

    andersduus
    by andersduus · November 2013
    i'm trying to make a loop with a timer, so every 1 second it updates the attribute boxpos = boxpos + 1
  8. save and load attributes, How to test before publishing? what did I do wrong?

    -Timo-
    by -Timo- · November 2013
    so I did when level succeed save attribute game.level to key: level
  9. why no index attribute for windows?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2013
    I never understood that myself but I know there are some issues as to attribute types and windows especially decimal places.
  10. why no index attribute for windows?

    CodeMonster
    by CodeMonster · November 2013
    im still struggling to understand why there isnt an index attribute for windows? i mean its rather difficult having to replace it with an integer sometimes
  11. Why can't I rotate 10 degrees at a time?

    jonmulcahy
    by jonmulcahy · November 2013
    create an local index attribute called rotationAngle or something
  12. spawning actors on miniMap?

    tatiang
    by tatiang · November 2013
    When [attribute] self.Position.X >= 350
  13. endless runner platform overlapping with previous platform

    Cybertouch
    by Cybertouch · November 2013
    change attribute self.position.x to 2880
  14. spawning actors on miniMap?

    tatiang
    by tatiang · November 2013
    As you probably figured out, the way to create a mini map is to constrain the position of the smaller actors to their large map counterparts by way of a mathematical formula.
  15. Images + Display Text suddenly being black boxes!

    tatiang
    by tatiang · November 2013
         Change attribute self.Image
  16. save your progress in the game?

    allc1865
    by allc1865 · November 2013
    You can use what @DeepBlueApps gave you; that's a pretty good template. But you would want to use Save Attribute. @tshirtbooth for GSHelper.com has a video on this.
  17. Touch Screen Controls not working but Keyboard Keys Are working

    mounted88
    by mounted88 · November 2013
    is your game.moveright a boolean attribute?
  18. Touch Screen Controls not working but Keyboard Keys Are working

    DaGreatness
    by DaGreatness · November 2013
    All of them are joined and constrained together so they move with the same motion. So if i press the right arrow on the keyboard all of them move in sync to the right.
  19. how to do: when speed is low the rotation is fast and when speed is fast the rotation is low

    -Timo-
    by -Timo- · November 2013
    when my my player is moving fast (lets say 100 ( value is in an attribute)) he has to rotate slow (lets say rotate with speed 10)
  20. Spawning a random actor enemy and spawning them at positions taken from a table.

    book2
    by book2 · November 2013
    I have a table with set positions. so that when enemies spawn (from my enemy spawner actor) they will spawn in a different Y position each time(done with a random attribute). I want to have between 1
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