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  1. Trivia help. endless blank questions instead of ending

    tatiang
    by tatiang · September 2017
    Debugging Statement to watch the value of that attribute or better yet, using a Display Text behavior to watch the value of that attribute. It may surprise you... for example, you may have answered
  2. Trivia help. endless blank questions instead of ending

    ryan.js76
    by ryan.js76 · September 2017
    Here is the rules / attributes for the next question button from the "explanation" scene. Adding the tableRowCount made it jump from the first question to the last.
  3. Trivia help. endless blank questions instead of ending

    tatiang
    by tatiang · September 2017
         Change attribute game.questionNumber to game.questionNumber+1
  4. Random Number - No Repeats

    matthew.m.bourgeois
    by matthew.m.bourgeois · September 2017
    I have an index attribute that is randomly assigned to produce a number between 1-90 when the "next card" actor is pressed. When that attribute produces a number, my actor "
  5. Detecting iPhone 6+ screen resolution?

    fogarty
    by fogarty · September 2017
    attribute --> game.screen.size.width=1080
  6. HTML5 Publishing!

    Hymloe
    by Hymloe · September 2017
    COLLISIONS
  7. Can one make the COLLISION BOX update manually during runtime? (HTML5 doesn't match a changed actor)

    Hymloe
    by Hymloe · September 2017
    COLLISIONS
  8. Image loading delays

    Two.E
    by Two.E · September 2017
    I know with change attribute behaviours, they will activate in order within the same code cycle. I did over 200 behaviours each changing an attribute to +1, and the results were instant. I know there
  9. App not working after importing CSV table

    Two.E
    by Two.E · September 2017
    Once you now what value is being returned, you can go from there. Make sure the attribute type is also the same. If it is a text now, and a numeric before, then that might be a problem.
  10. App not working after importing CSV table

    nir3112
    by nir3112 · September 2017
    In my app I have an attribute called "TableRunner" this attribute is running on the table with loop until it finding the correct date, then it changing some attribute to the value of
  11. In App Purchase Callback

    Valan
    by Valan · September 2017
    Needs to be game wide attribute.
  12. In App Purchase Callback

    eligames
    by eligames · September 2017
    I am currently setting up Gamesalad with in app purchases and I have seen that you need a callback attribute. Do you have to make this or just type self.callback in the box and it will do it on its ow
  13. Rotating Actor Stops Rotating When Colliding With Player

    Two.E
    by Two.E · September 2017
    You can constrain the actor's Angular Motion to a positive value to rotate Anti-clockwise, and a negative number to rotate clockwise.
  14. spawn on press of button

    tatiang
    by tatiang · August 2017
    The "When Touch is Pressed" rule condition is only true in the moment that the actor is clicked/tapped. So if you have something quick like a Change Attribute behavior, it will alwa
  15. Disabling multi-touch

    Two.E
    by Two.E · August 2017
    You can use the Device>Touch.Count attribute.
  16. How can I change area of collision?

    Icebox
    by Icebox · August 2017
    or you can constrain real game attribute to y position of the player and have a rule on the platform
  17. How can I change area of collision?

    Simple Gamer Arts
    by Simple Gamer Arts · August 2017
    I have the jump-through-platform formula going; the thing is, when my actor makes ANY sort of contact with the platform (mid air, lets say), it effects an attribute that I ONLY want to be effected whe
  18. Nested Loops? (Specifically Looping Over a Table)

    Hopscotch
    by Hopscotch · August 2017
    @ADSentertainment
  19. Nested Loops? (Specifically Looping Over a Table)

    Hopscotch
    by Hopscotch · August 2017
    To work around this, use one loop, and increment the row and column attributes inside it.
  20. How to gradually decrease velocity?

    Simple Gamer Arts
    by Simple Gamer Arts · August 2017
    My left and right movements are with accelerator behavior in a rule, and at the bottom where it says "otherwise," I change attribute: velocityX to 0... (in other words, when I stop p
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