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Trivia help. endless blank questions instead of ending
by tatiang ·Debugging Statement to watch the value of that attribute or better yet, using a Display Text behavior to watch the value of that attribute. It may surprise you... for example, you may have answered -
Trivia help. endless blank questions instead of ending
by ryan.js76 ·Here is the rules / attributes for the next question button from the "explanation" scene. Adding the tableRowCount made it jump from the first question to the last. -
Trivia help. endless blank questions instead of ending
by tatiang ·Change attribute game.questionNumber to game.questionNumber+1 -
Random Number - No Repeats
by matthew.m.bourgeois ·I have an index attribute that is randomly assigned to produce a number between 1-90 when the "next card" actor is pressed. When that attribute produces a number, my actor " -
Detecting iPhone 6+ screen resolution?
by fogarty ·attribute --> game.screen.size.width=1080 -
HTML5 Publishing!
by Hymloe ·COLLISIONS -
Can one make the COLLISION BOX update manually during runtime? (HTML5 doesn't match a changed actor)
by Hymloe ·COLLISIONS -
Image loading delays
by Two.E ·I know with change attribute behaviours, they will activate in order within the same code cycle. I did over 200 behaviours each changing an attribute to +1, and the results were instant. I know there -
App not working after importing CSV table
by Two.E ·Once you now what value is being returned, you can go from there. Make sure the attribute type is also the same. If it is a text now, and a numeric before, then that might be a problem. -
App not working after importing CSV table
by nir3112 ·In my app I have an attribute called "TableRunner" this attribute is running on the table with loop until it finding the correct date, then it changing some attribute to the value of -
In App Purchase Callback
by Valan ·Needs to be game wide attribute. -
In App Purchase Callback
by eligames ·I am currently setting up Gamesalad with in app purchases and I have seen that you need a callback attribute. Do you have to make this or just type self.callback in the box and it will do it on its ow -
Rotating Actor Stops Rotating When Colliding With Player
by Two.E ·You can constrain the actor's Angular Motion to a positive value to rotate Anti-clockwise, and a negative number to rotate clockwise. -
spawn on press of button
by tatiang ·The "When Touch is Pressed" rule condition is only true in the moment that the actor is clicked/tapped. So if you have something quick like a Change Attribute behavior, it will alwa -
Disabling multi-touch
by Two.E ·You can use the Device>Touch.Count attribute. -
How can I change area of collision?
by Icebox ·or you can constrain real game attribute to y position of the player and have a rule on the platform -
How can I change area of collision?
by Simple Gamer Arts ·I have the jump-through-platform formula going; the thing is, when my actor makes ANY sort of contact with the platform (mid air, lets say), it effects an attribute that I ONLY want to be effected whe -
Nested Loops? (Specifically Looping Over a Table)
by Hopscotch ·@ADSentertainment -
Nested Loops? (Specifically Looping Over a Table)
by Hopscotch ·To work around this, use one loop, and increment the row and column attributes inside it. -
How to gradually decrease velocity?
by Simple Gamer Arts ·My left and right movements are with accelerator behavior in a rule, and at the bottom where it says "otherwise," I change attribute: velocityX to 0... (in other words, when I stop p