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  1. Running at 60 frames a second but...

    matarua
    by matarua · October 2013
    I have a space game that has actors constrained to rotate and follow cos and sin equations. Things are pretty full on in this game but they have gone kind of smoothly in regards to the actors movement
  2. ★★★ GS v Unity 3D Racing ★★★

    KevinCross
    by KevinCross · October 2013
    (Quote)
  3. ★★★ GS v Unity 3D Racing ★★★

    Socks
    by Socks · October 2013
    Or use an 'angle' attribute to control the car image, 'angle' loops around 0-359.9999999 . . . . Deg.
  4. ★★★ GS v Unity 3D Racing ★★★

    KevinCross
    by KevinCross · October 2013
    It became apparent when setting it up that rotation wasn't the thing to use as it makes the car look like it's tumbling/rolling, so I added an extra attribute called carAngle which is set as an angle
  5. Save / Load attribute randomly stopped working.. I'm going crazy!

    charliehgreen
    by charliehgreen · October 2013
    Load Attribute
  6. ★★★ GS v Unity 3D Racing ★★★

    Socks
    by Socks · October 2013
    If you have 360 images, just use the arrow keys (or whatever) to change an attribute (let's call it 'Direction', then lock which image your actor displays to 'Direction' - so if you moving at an angle
  7. You annoying yet perfect little number ... the number 3

    StormyStudio
    by StormyStudio · October 2013
    I've just found the solution to a little formula I've been trying to work out, it's taken about 4 hours in all, I've been swapping two game attributes back and forth, and triple checking how those gam
  8. How do you enter multiple lines of text in a text game attribute?

    viking
    by viking · October 2013
    I couldn't make the change attribute approach work as it just displays the /n in the text. Maybe I did it wrong... I tried by changing attribute scene.text.object Scene 1 Text.Text into my table cell
  9. How do you enter multiple lines of text in a text game attribute?

    gyroscope
    by gyroscope · October 2013
    Hi @viking Maybe try making another Text attribute, LatestTEXT, say…
  10. Jumping issues.

    Bellow
    by Bellow · October 2013
    make rule if jumps change game attribute ture and if key space up change game attribte false
  11. ★★★ GS v Unity 3D Racing ★★★

    KevinCross
    by KevinCross · October 2013
    Constrain Attribute: self.Image = floor(self.rotation / 31)..".png"
  12. ★★★ GS v Unity 3D Racing ★★★

    KevinCross
    by KevinCross · October 2013
    Like I said, I would try and do it with less rules. If you have 360 images you could do it with 1 constrain attribute.
  13. Randomised left / right spawners

    Geta-Ve
    by Geta-Ve · October 2013
    What I did was created a spawner_actor which spawned the projectile spawner in 1 of 2 places (essentially left side / right side) dependant on an actor attribute.
  14. ★★★ GS v Unity 3D Racing ★★★

    KevinCross
    by KevinCross · October 2013
    Change Attribute: self.Image = "carAngles0-10.png"
  15. Randomised left / right spawners

    Socks
    by Socks · October 2013
    You can also achieve all this with a single spawner by incrementing its Y position with an attribute that counts up to 5, but using 5 spawners saves an attribute or two and makes the generation of the
  16. Randomised left / right spawners

    Hopscotch
    by Hopscotch · October 2013
    make a game.attribute for each lane
  17. How do you make Player go back one level.

    tatiang
    by tatiang · October 2013
    You'll need a rule that keeps track of the player's deaths. Something like When actor collides with [enemy actors] --> change attribute game.deaths to game.deaths+1. Keep in mind that you'll
  18. How do you make Player go back one level.

    natzuur
    by natzuur · October 2013
    For a basic system you'll need an attribute to track deaths and a ruleset on an actor placed on each scene.
  19. Jumping issues.

    jestrada2006
    by jestrada2006 · October 2013
    videos and am aware of the game.platformTop attribute i could make; however, because my platform actors are above and below my player actor at all times, I feel as though this attribute is useless if
  20. Tag does not work..

    Nabbo (ReflectiveByte)
    by Nabbo (ReflectiveByte) · October 2013
    actor collides or overlaps with a tag, change an attribute to true.. it does not work at all with tags but works with objects.. this is a second time i am having this issue, i accidentally saved it a
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