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Running at 60 frames a second but...
by matarua ·I have a space game that has actors constrained to rotate and follow cos and sin equations. Things are pretty full on in this game but they have gone kind of smoothly in regards to the actors movement -
★★★ GS v Unity 3D Racing ★★★
by KevinCross ·(Quote) -
★★★ GS v Unity 3D Racing ★★★
by Socks ·Or use an 'angle' attribute to control the car image, 'angle' loops around 0-359.9999999 . . . . Deg. -
★★★ GS v Unity 3D Racing ★★★
by KevinCross ·It became apparent when setting it up that rotation wasn't the thing to use as it makes the car look like it's tumbling/rolling, so I added an extra attribute called carAngle which is set as an angle -
Save / Load attribute randomly stopped working.. I'm going crazy!
by charliehgreen ·Load Attribute -
★★★ GS v Unity 3D Racing ★★★
by Socks ·If you have 360 images, just use the arrow keys (or whatever) to change an attribute (let's call it 'Direction', then lock which image your actor displays to 'Direction' - so if you moving at an angle -
You annoying yet perfect little number ... the number 3
by StormyStudio ·I've just found the solution to a little formula I've been trying to work out, it's taken about 4 hours in all, I've been swapping two game attributes back and forth, and triple checking how those gam -
How do you enter multiple lines of text in a text game attribute?
by viking ·I couldn't make the change attribute approach work as it just displays the /n in the text. Maybe I did it wrong... I tried by changing attribute scene.text.object Scene 1 Text.Text into my table cell -
How do you enter multiple lines of text in a text game attribute?
by gyroscope ·Hi @viking Maybe try making another Text attribute, LatestTEXT, say… -
Jumping issues.
by Bellow ·make rule if jumps change game attribute ture and if key space up change game attribte false -
★★★ GS v Unity 3D Racing ★★★
by KevinCross ·Constrain Attribute: self.Image = floor(self.rotation / 31)..".png" -
★★★ GS v Unity 3D Racing ★★★
by KevinCross ·Like I said, I would try and do it with less rules. If you have 360 images you could do it with 1 constrain attribute. -
Randomised left / right spawners
by Geta-Ve ·What I did was created a spawner_actor which spawned the projectile spawner in 1 of 2 places (essentially left side / right side) dependant on an actor attribute. -
★★★ GS v Unity 3D Racing ★★★
by KevinCross ·Change Attribute: self.Image = "carAngles0-10.png" -
Randomised left / right spawners
by Socks ·You can also achieve all this with a single spawner by incrementing its Y position with an attribute that counts up to 5, but using 5 spawners saves an attribute or two and makes the generation of the -
Randomised left / right spawners
by Hopscotch ·make a game.attribute for each lane -
How do you make Player go back one level.
by tatiang ·You'll need a rule that keeps track of the player's deaths. Something like When actor collides with [enemy actors] --> change attribute game.deaths to game.deaths+1. Keep in mind that you'll -
How do you make Player go back one level.
by natzuur ·For a basic system you'll need an attribute to track deaths and a ruleset on an actor placed on each scene. -
Jumping issues.
by jestrada2006 ·videos and am aware of the game.platformTop attribute i could make; however, because my platform actors are above and below my player actor at all times, I feel as though this attribute is useless if -
Tag does not work..