-
Spare Code ? Dump It here.
by KevinCross ·each actor is independent and can have it's own attribute values. -
How to make unlockable levels? WINDOWS VERSION OF GAMESALAD
by foofooarmy@gmail.com ·(Quote) -
Constrain value between two points
by Manto ·Constrain Attribute: BetAmount to moneyMin+(moneyMax-moneyMin)*sliderValue/300 -
Constrain value between two points
by Fajlajp ·-- Constrain Attribute: self.Position.X To: max( game.sliderMin ,min( game.sliderMax , game.Mouse.Position.X ) -
Attribute can not permanently now.
by Nexo55 ·I attribute variables are now using to record. -
Stopping spawned characters...?
by allc1865 ·I think it's because I have constrain attributes in the dots on the map; that may be messing with the enemies. -
Changing text in Tables
by alarm656 ·With wrong key. I touch the wrong key and key has Alfa color 0,5 key-use attribute is in active. Touch the door but same message -
Changing text in Tables
by alarm656 ·I tried to add additional global attribute "integer" if key take true and touch pressed. Change attribute wrong key to (game.wrongkey+1)%2. -
Stopping spawned characters...?
by allc1865 ·I have that set up, but the last rule on the enemy: attribute > self.distanceFrom is less that 150 > accelerate towards...I want him to stop accelerating or spawning, which I'm not sure -
Picture Puzzle Help
by Fal01 ·I have it all working nicely but I don't know the best way to set it up so there is an attribute to say when it's completed. -
Easier way to add columns?
by KevinCross ·Change Attribute: self.tableRow = 0 -
Changing Spawned Actor Attributes
by tatiang ·One way is to communicate with the spawned actors through the use of a game attribute: -
Can't get tables to work
by Bellow ·make a game attribute text : change -
Can't get tables to work
by RossmanBrothersGames ·This is what happened when I was trying it in my game, I had a rule for when the attribute for the level ending was true to save the level score to the table, then display it in text, still invalid ex -
Images + Display Text suddenly being black boxes!
by tatiang ·Black or white boxes on adhoc versions are often caused by a timing problem in the rules. Basically, a change attribute self.Image behavior is initiated at the same time that a table value is being c -
Lower res for retro style game possible? Up performance?
by RossmanBrothersGames ·Hey guys question about resolution. If making a retro style game, with pixelated graphics, rather than having large images of pixelated characters, is it possible to lower the resolution of a game and -
Is it possible to do this with Gamesalad...?
by Socks ·(Quote) -
Is it possible to do this with Gamesalad...?
by Bellow ·like you said create attribute spawncount. In your enemies actor you already make a spawn actor rule right ? put it this rule here if attribute spawncount<15 this will make it if you spawn 15 e -
Is it possible to do this with Gamesalad...?
by Socks ·If you want a specific amount of actors spawned, just make an attribute (let's call it "count") then have a rule that spawns an actor, adds one to the count, checks the count is stil -
Is it possible to do this with Gamesalad...?
by allc1865 ·@Bellow, thanks for your reply. Just so I understand what you're saying, I would create an integer attribute called 'spawncount'. Then in my enemies actor, create a rule that says change attribute &am