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  1. Spare Code ? Dump It here.

    KevinCross
    by KevinCross · October 2013
    each actor is independent and can have it's own attribute values.
  2. How to make unlockable levels? WINDOWS VERSION OF GAMESALAD

    foofooarmy@gmail.com
    by foofooarmy@gmail.com · October 2013
    (Quote)
  3. Constrain value between two points

    Manto
    by Manto · October 2013
    Constrain Attribute: BetAmount to moneyMin+(moneyMax-moneyMin)*sliderValue/300
  4. Constrain value between two points

    Fajlajp
    by Fajlajp · October 2013
    -- Constrain Attribute: self.Position.X To: max( game.sliderMin ,min( game.sliderMax , game.Mouse.Position.X )
  5. Attribute can not permanently now.

    Nexo55
    by Nexo55 · October 2013
    I attribute variables are now using to record.
  6. Stopping spawned characters...?

    allc1865
    by allc1865 · October 2013
    I think it's because I have constrain attributes in the dots on the map; that may be messing with the enemies.
  7. Changing text in Tables

    alarm656
    by alarm656 · October 2013
    With wrong key. I touch the wrong key and key has Alfa color 0,5 key-use attribute is in active. Touch the door but same message
  8. Changing text in Tables

    alarm656
    by alarm656 · October 2013
    I tried to add additional global attribute "integer" if key take true and touch pressed. Change attribute wrong key to (game.wrongkey+1)%2.
  9. Stopping spawned characters...?

    allc1865
    by allc1865 · October 2013
    I have that set up, but the last rule on the enemy: attribute > self.distanceFrom is less that 150 > accelerate towards...I want him to stop accelerating or spawning, which I'm not sure
  10. Picture Puzzle Help

    Fal01
    by Fal01 · October 2013
    I have it all working nicely but I don't know the best way to set it up so there is an attribute to say when it's completed.
  11. Easier way to add columns?

    KevinCross
    by KevinCross · October 2013
    Change Attribute: self.tableRow = 0
  12. Changing Spawned Actor Attributes

    tatiang
    by tatiang · October 2013
    One way is to communicate with the spawned actors through the use of a game attribute:
  13. Can't get tables to work

    Bellow
    by Bellow · October 2013
    make a game attribute text : change
  14. Can't get tables to work

    RossmanBrothersGames
    by RossmanBrothersGames · October 2013
    This is what happened when I was trying it in my game, I had a rule for when the attribute for the level ending was true to save the level score to the table, then display it in text, still invalid ex
  15. Images + Display Text suddenly being black boxes!

    tatiang
    by tatiang · October 2013
    Black or white boxes on adhoc versions are often caused by a timing problem in the rules. Basically, a change attribute self.Image behavior is initiated at the same time that a table value is being c
  16. Lower res for retro style game possible? Up performance?

    RossmanBrothersGames
    by RossmanBrothersGames · October 2013
    Hey guys question about resolution. If making a retro style game, with pixelated graphics, rather than having large images of pixelated characters, is it possible to lower the resolution of a game and
  17. Is it possible to do this with Gamesalad...?

    Socks
    by Socks · October 2013
    (Quote)
  18. Is it possible to do this with Gamesalad...?

    Bellow
    by Bellow · October 2013
    like you said create attribute spawncount. In your enemies actor you already make a spawn actor rule right ? put it this rule here if attribute spawncount<15 this will make it if you spawn 15 e
  19. Is it possible to do this with Gamesalad...?

    Socks
    by Socks · October 2013
    If you want a specific amount of actors spawned, just make an attribute (let's call it "count") then have a rule that spawns an actor, adds one to the count, checks the count is stil
  20. Is it possible to do this with Gamesalad...?

    allc1865
    by allc1865 · October 2013
    @Bellow, thanks for your reply. Just so I understand what you're saying, I would create an integer attribute called 'spawncount'. Then in my enemies actor, create a rule that says change attribute &am
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