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  1. Is it possible to do this with Gamesalad...?

    Socks
    by Socks · October 2013
    If you want a specific amount of actors spawned, just make an attribute (let's call it "count") then have a rule that spawns an actor, adds one to the count, checks the count is stil
  2. Is it possible to do this with Gamesalad...?

    allc1865
    by allc1865 · October 2013
    @Bellow, thanks for your reply. Just so I understand what you're saying, I would create an integer attribute called 'spawncount'. Then in my enemies actor, create a rule that says change attribute &am
  3. Is it possible to do this with Gamesalad...?

    Bellow
    by Bellow · October 2013
    change attribute spawncount+1
  4. Inventory problem

    Bellow
    by Bellow · October 2013
    ok i did it i create new integer attribute and numbered guns. And i create another inventory attribute for images. when you touch on any gun it changes that integer and that inventory image change tha
  5. Is it possible to do this with Gamesalad...?

    -Timo-
    by -Timo- · October 2013
    if you constrained to positions from the player to the attributes then yes (Image)
  6. Is it possible to do this with Gamesalad...?

    allc1865
    by allc1865 · October 2013
    I already have an integer attribute for playerX and playerY for a mini map I'm building. Can I use those attributes to make this?
  7. Is it possible to do this with Gamesalad...?

    -Timo-
    by -Timo- · October 2013
    (Quote)
  8. Is it possible to do this with Gamesalad...?

    allc1865
    by allc1865 · October 2013
    @timolapre1998, first make 2 game integer attributes. playerY and playerX
  9. Is it possible to do this with Gamesalad...?

    Bellow
    by Bellow · October 2013
    Yes make game attribute fire
  10. Is it possible to do this with Gamesalad...?

    -Timo-
    by -Timo- · October 2013
    first make 2 game integer attributes. playerY and playerX
  11. GameSalad seeming bug. Can someone explain this to me?

    Bellow
    by Bellow · October 2013
    attribute fire=0
  12. Racing Game Problem

    Socks
    by Socks · October 2013
    through the frames with something like change attribute or change image, but the frame rate would be constantly changing, so for example when you slow down the frame rate would slow down too which wi
  13. problem with 'Change Attribute'

    vipremju
    by vipremju · October 2013
    I have 2 copies of an actor (A) than change an scene attribute when overlaps o collide with other actor (B).
  14. Mini Map; Constrain Attribute?

    tatiang
    by tatiang · October 2013
    Well, since your title has "Constrain Attribute?" as a question, I'll answer it: yes!
  15. How to make unlockable levels? WINDOWS VERSION OF GAMESALAD

    Bellow
    by Bellow · October 2013
    make a game attribute and give every of you scene this attribute like
  16. My table is giving only 0?

    mscmultimedia
    by mscmultimedia · October 2013
    even when i set up a "global" attribute for it.
  17. Mini Map; Constrain Attribute?

    allc1865
    by allc1865 · October 2013
    Hi, I'm trying to make a mini map, and it's working so far, but my dots don't move when my tank moves. Does anyone know what could be wrong?
  18. Changing text in Tables

    SingleSparq
    by SingleSparq · October 2013
    Then you should add those as part of the touch rules for each. If if this collides withX and active item = 0 (you should have a global attribute that gets updated if a player has something active or
  19. Changing text in Tables

    alarm656
    by alarm656 · October 2013
    I have created Table (TBText) and inside of table I created 2 text attributes 2rows and 2 columns.
  20. I can not register variably.

    Nexo55
    by Nexo55 · October 2013
    Load attribute, such as attribute blocks, using save.
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