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  1. Virtual coin in GameSalad with option of earn in game or in app purchase if cant virtual money

    Cutscene Entertainment
    by Cutscene Entertainment · October 2013
    You can have an "integer attribute" called money, which determines how much money the player has. This is originally 0, and then every time the character overlaps or collides with a
  2. Help with tables

    nir3112
    by nir3112 · October 2013
    Thanks to everybody! I did it by self.attribute
  3. Racing Game Problem

    Socks
    by Socks · October 2013
    I didn't think of that ! I suppose you could have a separate (non-interpolating) element that detect collisions (??).
  4. How To Spawn A Actor

    Socks
    by Socks · October 2013
    For example what does "Rule attribute - selftiming is 1" mean ?
  5. How To Spawn A Actor

    darlene57
    by darlene57 · October 2013
    Rule attribute - selftiming is 1
  6. How to make 1 actor recognize another actor?

    Socks
    by Socks · October 2013
    (Quote)
  7. How to make 1 actor recognize another actor?

    tatiang
    by tatiang · October 2013
    He means that you would have a rule such as When self.rotation >=0 AND self.rotation <=22.5, change attribute game.selectedColor to blue [assuming blue is at that point on your color whe
  8. Change Velocity Attribute?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2013
    Have you tried directly changing the actors velocity with a Change Attribute behavior instead of using the Change Velocity behavior maybe?
  9. Change Velocity Attribute?

    allc1865
    by allc1865 · October 2013
    Hello. I want my actor to turn left by itself (I'm not controlling the actor), so I'm using the Change Velocity Attribute to do it.
  10. chasing another car?

    mounted88
    by mounted88 · October 2013
    You could have the cop constrained to the criminal.
  11. constrain walls

    Fal01
    by Fal01 · October 2013
    Hi all,
  12. Recycling Images based on tables back to the beginning

    Braydon_SFX
    by Braydon_SFX · October 2013
    I've altered the project a little. I just created a rule which detected when the game.WhichRow attribute equals the tableRowCount amount, it subtracts that amount from the game attribute, thus resetti
  13. chasing another car?

    mounted88
    by mounted88 · October 2013
    Do you ever want the car 1 to catch the car 2 or just follow? If it's just follow you can constrain car 1 to car 2 and he will be hot on his tail but will never catch him.
  14. Creating a conversation between the player and an NPC

    kinzua
    by kinzua · October 2013
    Have two tables.. HeroText and VillagerText.. then create an 3 Integer Attribute... for say 'dialog' & 'HeroDialogNum' & 'VillagerDialogNum'
  15. Racing Game Problem

    UtopianGames
    by UtopianGames · October 2013
    The biggest problem is collision detection, when ever you constrain an actors size or interpolate its size they no longer register correctly. If i remember correctly the work around for this one was t
  16. Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?

    hamhose
    by hamhose · October 2013
    I gave your suggestion a try, but the most interesting results still occur using gravity on and constraining the position of the target. When I set the target to unmoveable I got the expected result
  17. Use item and open door

    tatiang
    by tatiang · October 2013
    You've mostly got it figured out. You can use booleans or a count to determine when the player has collected the right objects. So you could have an attribute called game.potionCount and each time t
  18. GameSalad seeming bug. Can someone explain this to me?

    mounted88
    by mounted88 · October 2013
    (Quote)
  19. GameSalad seeming bug. Can someone explain this to me?

    gyroscope
    by gyroscope · October 2013
    Hello @EarthSpirit just to mention, you don't have to put 0.0 into an attribute - an integer or even a real one - 0 will do just fine.
  20. Use item and open door

    Bellow
    by Bellow · October 2013
    Example : I have a door in my game and i want a key for opening that door. When you found key it looks at the inventory and you drag that key to the door. How can you use that. I am thinking something
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