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Racing Game Problem
by Socks ·I didn't think of that ! I suppose you could have a separate (non-interpolating) element that detect collisions (??). -
How To Spawn A Actor
by Socks ·For example what does "Rule attribute - selftiming is 1" mean ? -
How To Spawn A Actor
by darlene57 ·Rule attribute - selftiming is 1 -
How to make 1 actor recognize another actor?
by Socks ·(Quote) -
How to make 1 actor recognize another actor?
by tatiang ·He means that you would have a rule such as When self.rotation >=0 AND self.rotation <=22.5, change attribute game.selectedColor to blue [assuming blue is at that point on your color whe -
Change Velocity Attribute?
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Change Velocity Attribute?
by allc1865 ·Hello. I want my actor to turn left by itself (I'm not controlling the actor), so I'm using the Change Velocity Attribute to do it. -
chasing another car?
by mounted88 ·You could have the cop constrained to the criminal. -
constrain walls
by Fal01 ·Hi all, -
Recycling Images based on tables back to the beginning
by Braydon_SFX ·I've altered the project a little. I just created a rule which detected when the game.WhichRow attribute equals the tableRowCount amount, it subtracts that amount from the game attribute, thus resetti -
chasing another car?
by mounted88 ·Do you ever want the car 1 to catch the car 2 or just follow? If it's just follow you can constrain car 1 to car 2 and he will be hot on his tail but will never catch him. -
Creating a conversation between the player and an NPC
by kinzua ·Have two tables.. HeroText and VillagerText.. then create an 3 Integer Attribute... for say 'dialog' & 'HeroDialogNum' & 'VillagerDialogNum' -
Racing Game Problem
by UtopianGames ·The biggest problem is collision detection, when ever you constrain an actors size or interpolate its size they no longer register correctly. If i remember correctly the work around for this one was t -
Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?
by hamhose ·I gave your suggestion a try, but the most interesting results still occur using gravity on and constraining the position of the target. When I set the target to unmoveable I got the expected result -
Use item and open door
by tatiang ·You've mostly got it figured out. You can use booleans or a count to determine when the player has collected the right objects. So you could have an attribute called game.potionCount and each time t -
GameSalad seeming bug. Can someone explain this to me?
by mounted88 ·(Quote) -
GameSalad seeming bug. Can someone explain this to me?
by gyroscope ·Hello @EarthSpirit just to mention, you don't have to put 0.0 into an attribute - an integer or even a real one - 0 will do just fine. -
Use item and open door
by Bellow ·Example : I have a door in my game and i want a key for opening that door. When you found key it looks at the inventory and you drag that key to the door. How can you use that. I am thinking something -
GameSalad seeming bug. Can someone explain this to me?
by mounted88 ·The first is remove the self.bla=0 attribute from the first rule and test -
Help with tables
by colander ·you will need a separate Change Table Value attribute for each value change. Depending on how many changes you need to make at one time it can get a little clunky to work with but it makes no differe