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  1. Racing Game Problem

    Socks
    by Socks · October 2013
    I didn't think of that ! I suppose you could have a separate (non-interpolating) element that detect collisions (??).
  2. How To Spawn A Actor

    Socks
    by Socks · October 2013
    For example what does "Rule attribute - selftiming is 1" mean ?
  3. How To Spawn A Actor

    darlene57
    by darlene57 · October 2013
    Rule attribute - selftiming is 1
  4. How to make 1 actor recognize another actor?

    Socks
    by Socks · October 2013
    (Quote)
  5. How to make 1 actor recognize another actor?

    tatiang
    by tatiang · October 2013
    He means that you would have a rule such as When self.rotation >=0 AND self.rotation <=22.5, change attribute game.selectedColor to blue [assuming blue is at that point on your color whe
  6. Change Velocity Attribute?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2013
    Have you tried directly changing the actors velocity with a Change Attribute behavior instead of using the Change Velocity behavior maybe?
  7. Change Velocity Attribute?

    allc1865
    by allc1865 · October 2013
    Hello. I want my actor to turn left by itself (I'm not controlling the actor), so I'm using the Change Velocity Attribute to do it.
  8. chasing another car?

    mounted88
    by mounted88 · October 2013
    You could have the cop constrained to the criminal.
  9. constrain walls

    Fal01
    by Fal01 · October 2013
    Hi all,
  10. Recycling Images based on tables back to the beginning

    Braydon_SFX
    by Braydon_SFX · October 2013
    I've altered the project a little. I just created a rule which detected when the game.WhichRow attribute equals the tableRowCount amount, it subtracts that amount from the game attribute, thus resetti
  11. chasing another car?

    mounted88
    by mounted88 · October 2013
    Do you ever want the car 1 to catch the car 2 or just follow? If it's just follow you can constrain car 1 to car 2 and he will be hot on his tail but will never catch him.
  12. Creating a conversation between the player and an NPC

    kinzua
    by kinzua · October 2013
    Have two tables.. HeroText and VillagerText.. then create an 3 Integer Attribute... for say 'dialog' & 'HeroDialogNum' & 'VillagerDialogNum'
  13. Racing Game Problem

    UtopianGames
    by UtopianGames · October 2013
    The biggest problem is collision detection, when ever you constrain an actors size or interpolate its size they no longer register correctly. If i remember correctly the work around for this one was t
  14. Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?

    hamhose
    by hamhose · October 2013
    I gave your suggestion a try, but the most interesting results still occur using gravity on and constraining the position of the target. When I set the target to unmoveable I got the expected result
  15. Use item and open door

    tatiang
    by tatiang · October 2013
    You've mostly got it figured out. You can use booleans or a count to determine when the player has collected the right objects. So you could have an attribute called game.potionCount and each time t
  16. GameSalad seeming bug. Can someone explain this to me?

    mounted88
    by mounted88 · October 2013
    (Quote)
  17. GameSalad seeming bug. Can someone explain this to me?

    gyroscope
    by gyroscope · October 2013
    Hello @EarthSpirit just to mention, you don't have to put 0.0 into an attribute - an integer or even a real one - 0 will do just fine.
  18. Use item and open door

    Bellow
    by Bellow · October 2013
    Example : I have a door in my game and i want a key for opening that door. When you found key it looks at the inventory and you drag that key to the door. How can you use that. I am thinking something
  19. GameSalad seeming bug. Can someone explain this to me?

    mounted88
    by mounted88 · October 2013
    The first is remove the self.bla=0 attribute from the first rule and test
  20. Help with tables

    colander
    by colander · October 2013
    you will need a separate Change Table Value attribute for each value change. Depending on how many changes you need to make at one time it can get a little clunky to work with but it makes no differe
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