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GameSalad seeming bug. Can someone explain this to me?
by EarthSpirit ·So why is this firing more then once. It fires everytime position moves above and below 300. I change the attribute self.bla no where else in this simple project. Is this a bug in GameSalad. I'd like -
OS Time Demo - 12:00 shows 00:00
by RThurman ·Make a new integer attribute called "self.TempNum" -
OS Time Demo - 12:00 shows 00:00
by gyroscope ·Make two text attributes, let's call them firstHt and secHt -
Question regarding character collision shape.
by UtopianGames ·I always make a mask smaller than the main hero actor and have the collision shape a circle and have all collisions in the mask while constraining the actor with the animation in to the mask actor. -
Question regarding character collision shape.
by RossmanBrothersGames ·Hey everyone, I have been making some good progress on a platformer that I am working on. I have run into a problem that hopefully I can get some help on. The game is fast paced, and built around the -
[Q] Change Collision shape during gameplay?
by tatiang ·first actor's velocity by storing it in a game attribute and then just have the other actor change it's own velocity to the game attribute when it spawns. -
Can I do this with GameSalad?
by tatiang ·to the Animate behavior or Change Image/Change Attribute self.Image behaviors, which means that you would need to export video frame-by-frame and then import those frames and well, the current implem -
JetpackJoyride Style Missions
by LumpApps ·In case the missions are always in the same order this shouldn't be to hard to do. Say for example the player accomplished missions up to mission 5 then there should be a game attribute (integer) name -
Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?
by RThurman ·As you see, changing "moveable" does more than simply constrain an actor to a certain x,y position. (Or is it less?) It essentially makes many of the physics interactions from Box2 -
[Q] Change Collision shape during gameplay?
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[Q] Change Collision shape during gameplay?
by Approw ·At least i couldn't get it to work properly because i'm now spawning another actor with a different collision shape that replaces the other actor. But if you do that it doesn't constrain the velocity -
State of GameSalad on 10-23-2013
by BBEnk ·I hope those are some good bug fixes, I can't even work in 10.4 or nightly because of actor attribute bugs. -
Creating checkpoints
by zweg25 ·there are many ways you can make checkpoints. I believe you can have a character spawner and an attribute called "checkpoint number", then you can have an invisible actor at your che -
Checkpoint HELP! **FIXED**
by rassy9516 ·actor, it will change an attribute (game.Checkpoint = 1) so we know that the player have reached "checkpoint1", and when the player enters the "gameplay scene", th -
Checkpoint HELP! **FIXED**
by allc1865 ·(Quote) -
Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?
by hamhose ·Here is where my Noob-i-ness comes in. The answer is that rather than un-checking the "Moveable" attribute of the Target, I instead added rules to constrain it's X and Y position. -
Help with tables
by nir3112 ·I want to try to save all my attributes in a table how I do it? -
Point and Click Game BASIC HELP please+thankyou
by tatiang ·Let's say your actor is blue and then is clicked/tapped and changes to red. You'd use the following rules to automatically change it back after 10 seconds (self.clickTime is a real attribute): -
Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?
by RThurman ·You have created a simulation of a planet (the target) that is floating in space and somehow defying the massive gravity of a black hole (gravity set to 100). In addition, the target is being bombard -
Point and Click Game BASIC HELP please+thankyou
by alarm656 ·use attributes. change color. For example: