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  1. GameSalad seeming bug. Can someone explain this to me?

    EarthSpirit
    by EarthSpirit · October 2013
    So why is this firing more then once. It fires everytime position moves above and below 300. I change the attribute self.bla no where else in this simple project. Is this a bug in GameSalad. I'd like
  2. OS Time Demo - 12:00 shows 00:00

    RThurman
    by RThurman · October 2013
    Make a new integer attribute called "self.TempNum"
  3. OS Time Demo - 12:00 shows 00:00

    gyroscope
    by gyroscope · October 2013
    Make two text attributes, let's call them firstHt and secHt
  4. Question regarding character collision shape.

    UtopianGames
    by UtopianGames · October 2013
    I always make a mask smaller than the main hero actor and have the collision shape a circle and have all collisions in the mask while constraining the actor with the animation in to the mask actor.
  5. Question regarding character collision shape.

    RossmanBrothersGames
    by RossmanBrothersGames · October 2013
    Hey everyone, I have been making some good progress on a platformer that I am working on. I have run into a problem that hopefully I can get some help on. The game is fast paced, and built around the
  6. [Q] Change Collision shape during gameplay?

    tatiang
    by tatiang · October 2013
    first actor's velocity by storing it in a game attribute and then just have the other actor change it's own velocity to the game attribute when it spawns.
  7. Can I do this with GameSalad?

    tatiang
    by tatiang · October 2013
    to the Animate behavior or Change Image/Change Attribute self.Image behaviors, which means that you would need to export video frame-by-frame and then import those frames and well, the current implem
  8. JetpackJoyride Style Missions

    LumpApps
    by LumpApps · October 2013
    In case the missions are always in the same order this shouldn't be to hard to do. Say for example the player accomplished missions up to mission 5 then there should be a game attribute (integer) name
  9. Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?

    RThurman
    by RThurman · October 2013
    As you see, changing "moveable" does more than simply constrain an actor to a certain x,y position. (Or is it less?) It essentially makes many of the physics interactions from Box2
  10. [Q] Change Collision shape during gameplay?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2013
    not have any collision shape then you could constrain one of the two other actors to its position. Each of the other two actors would have either a circular or rectangular collision box but the main
  11. [Q] Change Collision shape during gameplay?

    Approw
    by Approw · October 2013
    At least i couldn't get it to work properly because i'm now spawning another actor with a different collision shape that replaces the other actor. But if you do that it doesn't constrain the velocity
  12. State of GameSalad on 10-23-2013

    BBEnk
    by BBEnk · October 2013
    I hope those are some good bug fixes, I can't even work in 10.4 or nightly because of actor attribute bugs.
  13. Creating checkpoints

    zweg25
    by zweg25 · October 2013
    there are many ways you can make checkpoints. I believe you can have a character spawner and an attribute called "checkpoint number", then you can have an invisible actor at your che
  14. Checkpoint HELP! **FIXED**

    rassy9516
    by rassy9516 · October 2013
    actor, it will change an attribute (game.Checkpoint = 1) so we know that the player have reached "checkpoint1", and when the player enters the "gameplay scene", th
  15. Checkpoint HELP! **FIXED**

    allc1865
    by allc1865 · October 2013
    (Quote)
  16. Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?

    hamhose
    by hamhose · October 2013
    Here is where my Noob-i-ness comes in. The answer is that rather than un-checking the "Moveable" attribute of the Target, I instead added rules to constrain it's X and Y position.
  17. Help with tables

    nir3112
    by nir3112 · October 2013
    I want to try to save all my attributes in a table how I do it?
  18. Point and Click Game BASIC HELP please+thankyou

    tatiang
    by tatiang · October 2013
    Let's say your actor is blue and then is clicked/tapped and changes to red. You'd use the following rules to automatically change it back after 10 seconds (self.clickTime is a real attribute):
  19. Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?

    RThurman
    by RThurman · October 2013
    You have created a simulation of a planet (the target) that is floating in space and somehow defying the massive gravity of a black hole (gravity set to 100). In addition, the target is being bombard
  20. Point and Click Game BASIC HELP please+thankyou

    alarm656
    by alarm656 · October 2013
    use attributes. change color. For example:
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