GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How to display a count down clock that starts from a random number?

    -Timo-
    by -Timo- · October 2013
    First make a boolean attribute (start timer) and a integer attribute (timer)
  2. Possible to make actor to have certain behavior on different layer?

    Socks
    by Socks · October 2013
    GameSalad users have no direct control over layer order, you can't change the order of the layers at run-time nor can you move or spawn actors to layers other than the one the actor is already on . .
  3. How to display a count down clock that starts from a random number?

    therobinsonbros@gmail.com
    by therobinsonbros@gmail.com · October 2013
    change attribute:
  4. How to display a count down clock that starts from a random number?

    therobinsonbros@gmail.com
    by therobinsonbros@gmail.com · October 2013
    yeah I'm confuse Hey Mounted should my game attribute be a real or integer? I was using a real when I made my... "game.MyTimer"
  5. IOS GameCenter, don't Post Score... (I think)

    mounted88
    by mounted88 · October 2013
    Do you have the post score in a rule that says when touch is pressed, also are you using a game.attribute to link your score to the post score button?
  6. Swipe to Move an Actor Question

    mfieldgames
    by mfieldgames · October 2013
    I appreciate the help Bellow, but I am not exactly sure how to implement your solution. I created the attribute, but I'm not sure where to place the attribute Stop since the movement is set up as a Ch
  7. How to display a count down clock that starts from a random number?

    mounted88
    by mounted88 · October 2013
    First make a game attribute (timer)
  8. Swipe to Move an Actor Question

    Bellow
    by Bellow · October 2013
    create game attribute name stop real.
  9. Sticky table

    harrywatson
    by harrywatson · October 2013
    They receive this rule. attribute self.zero = tableCellValue( game.Tplacement , self.myIndex ,1)
  10. character jumping on moving platform?

    allc1865
    by allc1865 · October 2013
    new rule saying actor receives event > overlaps or collides with actor of type > sliding block > change attribute: game.jump to false
  11. character jumping on moving platform?

    allc1865
    by allc1865 · October 2013
    new rule saying actor receives event > overlaps or collides with actor of type > sliding block > change attribute: game.jump to false
  12. Use "Otherwise" or not?

    richcoy
    by richcoy · October 2013
    In a game I'm developing I have a level count on screen that uses a game attribute to change the image to the current level. So a rule would look like "if game.level = 3 change image to level
  13. Dragging the actor based on another actor's size

    Gamepenciler
    by Gamepenciler · October 2013
    i tried the min max but the game is flikering.. maybe i set the attribute wrong will try this again later..
  14. Build 0.10.4.1 is available!

    KevinCross
    by KevinCross · October 2013
    (Quote)
  15. Dragging the actor based on another actor's size

    Gamepenciler
    by Gamepenciler · October 2013
    I'm trying to constraint the actor moving along the touch area actor so that the touch won't be allowed outside the touch area space but I seem to made it wrong..
  16. Hello, and a few questions

    RossmanBrothersGames
    by RossmanBrothersGames · October 2013
    is pressed and not down, I just have a jumpready attribute that is turned on whenever the key is up and turned off whenever the key is down, while that is fine, there are many other actions that woul
  17. character jumping on moving platform?

    allc1865
    by allc1865 · October 2013
    ---constrain attribute---
  18. character jumping on moving platform?

    -Timo-
    by -Timo- · October 2013
    (Quote)
  19. character jumping on moving platform?

    allc1865
    by allc1865 · October 2013
    I have a Constrain Attribute set to self.Position.Y to self.Position.Y?
  20. character jumping on moving platform?

    -Timo-
    by -Timo- · October 2013
    you can constrain self.position.y it to self.position.y? (Image)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla