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  1. Help! How To Make a Complex Jump System?

    jblb2424
    by jblb2424 · October 2013
    The part that makes my game annoying to make for a jump system is that my actor cannot use the collide attribute with the ground, or any platform below my actor. Also, the jump system for my actor can
  2. Constrain value between two points

    RThurman
    by RThurman · October 2013
    -- Constrain Attribute: self.Position.X To: max( game.sliderMin ,min( game.sliderMax , game.Mouse.Position.X ))
  3. reseting game

    allc1865
    by allc1865 · October 2013
    I did, change attribute > game.Score to 0, and placed it above my Reset Scene...
  4. reseting game

    -Timo-
    by -Timo- · October 2013
    also place a change attribute scores to 0 (make sure its above the reset scene behavior)
  5. reseting game

    KevinCross
    by KevinCross · October 2013
    If you don't want to use the standard reset behaviours you will need to go with a similar approach to what @timolapre1998 says. Have an attribute to say if the game needs resetting, and if it's true,
  6. reseting game

    -Timo-
    by -Timo- · October 2013
    first make a boolean attribute (lets say we call it game.reset)
  7. Constrain value between two points

    -Timo-
    by -Timo- · October 2013
    constrain game.bet to ((money.max-money.min)/300+(money.min/300))*self.position-300
  8. Constrain value between two points

    -Timo-
    by -Timo- · October 2013
    I don't know your values and how to do this exactly but you have to do something with the self.position.x from the money thing something like constrain game.moneyBet to self.position.x/4? so when pos
  9. Constrain value between two points

    Fajlajp
    by Fajlajp · October 2013
    I´ve constrained it so it doesn´t go to far but I´ve the problem of constraining it to a value. I want the value to be between to values. We can call them moneyMax and moneyMin. But I can´t get it to
  10. What is the best way to fix this problem?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2013
    No problem. Since you only want one object to know it was touched you can just use the touch count and an attribute to know if a touch is present on the screen and the attribute will tell you if the t
  11. Amazon Gamecircle and in app purchases

    rematic
    by rematic · October 2013
    in its host attribute, so it didn't match.
  12. actor going side to side

    Socks
    by Socks · October 2013
    Constrain self position X to: 200*cos( game.Time *200)+ 284
  13. Gravity Controls

    UtopianGames
    by UtopianGames · October 2013
    Why don't you do a background with the controls already in (like the 1st link i shown you) and unlock the background and do constrain self.rotation to -scene.camera.rotation.
  14. No need for Load Behaviours for game attributes?

    gyroscope
    by gyroscope · October 2013
    Yes, you're absolutely right; it can't ever be anything different.... I've no idea why I was thinking game attributes could be "magically" loaded without a load behaviour... so despa
  15. Repeat actor going up

    UtopianGames
    by UtopianGames · October 2013
    Overlap or collide with barra change attribute self.position.y to 0
  16. What is the best way to fix this problem?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2013
    Make an attribute Boolean called hidden.
  17. No need for Load Behaviours for game attributes?

    JSproject
    by JSproject · October 2013
    I think that load attribute will always be needed in order to load a saved attribute. It would not work to implement some kind of automatic loading of attributes for several different reasons.
  18. How to do a energy bar with system clock timer.

    nir3112
    by nir3112 · October 2013
    make attribute for the clock (integer=30)
  19. No need for Load Behaviours for game attributes?

    gyroscope
    by gyroscope · October 2013
    As it stands now, I think I made a mistake... (surprise, surprise... ;-) ) By that I mean it's not loading game attributes without the Load Attribute behaviour after all... (well, wadda you know... as
  20. iAP and Game Center / Gamecircle best practices

    jonmulcahy
    by jonmulcahy · October 2013
    What I ended up doing was creating a table for leaderboards and one for achievements. Col 1 was the iTunes ids and Col2 was the leaderboard IDs. I also created an attribute called osType. iOS I set to
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