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Help! How To Make a Complex Jump System?
by jblb2424 ·The part that makes my game annoying to make for a jump system is that my actor cannot use the collide attribute with the ground, or any platform below my actor. Also, the jump system for my actor can -
Constrain value between two points
by RThurman ·-- Constrain Attribute: self.Position.X To: max( game.sliderMin ,min( game.sliderMax , game.Mouse.Position.X )) -
reseting game
by allc1865 ·I did, change attribute > game.Score to 0, and placed it above my Reset Scene... -
reseting game
by -Timo- ·also place a change attribute scores to 0 (make sure its above the reset scene behavior) -
reseting game
by KevinCross ·If you don't want to use the standard reset behaviours you will need to go with a similar approach to what @timolapre1998 says. Have an attribute to say if the game needs resetting, and if it's true, -
reseting game
by -Timo- ·first make a boolean attribute (lets say we call it game.reset) -
Constrain value between two points
by -Timo- ·constrain game.bet to ((money.max-money.min)/300+(money.min/300))*self.position-300 -
Constrain value between two points
by -Timo- ·I don't know your values and how to do this exactly but you have to do something with the self.position.x from the money thing something like constrain game.moneyBet to self.position.x/4? so when pos -
Constrain value between two points
by Fajlajp ·I´ve constrained it so it doesn´t go to far but I´ve the problem of constraining it to a value. I want the value to be between to values. We can call them moneyMax and moneyMin. But I can´t get it to -
What is the best way to fix this problem?
by The_Gamesalad_Guru ·No problem. Since you only want one object to know it was touched you can just use the touch count and an attribute to know if a touch is present on the screen and the attribute will tell you if the t -
Amazon Gamecircle and in app purchases
by rematic ·in its host attribute, so it didn't match. -
actor going side to side
by Socks ·Constrain self position X to: 200*cos( game.Time *200)+ 284 -
Gravity Controls
by UtopianGames ·Why don't you do a background with the controls already in (like the 1st link i shown you) and unlock the background and do constrain self.rotation to -scene.camera.rotation. -
No need for Load Behaviours for game attributes?
by gyroscope ·Yes, you're absolutely right; it can't ever be anything different.... I've no idea why I was thinking game attributes could be "magically" loaded without a load behaviour... so despa -
Repeat actor going up
by UtopianGames ·Overlap or collide with barra change attribute self.position.y to 0 -
What is the best way to fix this problem?
by The_Gamesalad_Guru ·Make an attribute Boolean called hidden. -
No need for Load Behaviours for game attributes?
by JSproject ·I think that load attribute will always be needed in order to load a saved attribute. It would not work to implement some kind of automatic loading of attributes for several different reasons. -
How to do a energy bar with system clock timer.
by nir3112 ·make attribute for the clock (integer=30) -
No need for Load Behaviours for game attributes?
by gyroscope ·As it stands now, I think I made a mistake... (surprise, surprise... ;-) ) By that I mean it's not loading game attributes without the Load Attribute behaviour after all... (well, wadda you know... as -
iAP and Game Center / Gamecircle best practices
by jonmulcahy ·What I ended up doing was creating a table for leaderboards and one for achievements. Col 1 was the iTunes ids and Col2 was the leaderboard IDs. I also created an attribute called osType. iOS I set to