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  1. move with gentle

    ghettogames
    by ghettogames · August 2017
    when i do the attribute true
  2. Constrain Attribute problem.

    RowdyPants
    by RowdyPants · August 2017
    @Shinplaster Are you also controlling the actor's location with other rules that may be in conflict with the constrain?
  3. Constrain Attribute problem.

    Shinplaster
    by Shinplaster · August 2017
    I have a game.attribute that is meant to constrain an actors X position when the actor is spawned in. I had the setup working for a while until it just seemingly stopped working. It now only changes t
  4. Save attributes when app is closed

    pHghost
    by pHghost · August 2017
    With save attribute, you need to remember all of your keys and it quickly becomes a mess.
  5. How to stop when colliding with a box?

    Twayne2
    by Twayne2 · August 2017
    I would suggest adding a new attribute rule to your movement rules saying:
  6. Save attributes when app is closed

    Triangularity Games
    by Triangularity Games · August 2017
    There is a behavior called "Save Attribute". You can use this to save an attribute to a key say for example "Save Attribute" -> position as "Key&
  7. How to stop when colliding with a box?

    Valan
    by Valan · August 2017
    Also, generally, any collision actors shouldn't be Can Sleep but need Better Collisions.
  8. Save attributes when app is closed

    Icebox
    by Icebox · August 2017
    You have two ways to save , either by saving attributes using save and load behaviours
  9. Save attributes when app is closed

    ghettogames
    by ghettogames · August 2017
    with a save / load attribute
  10. How to create a rule for certain attribute values?

    fmakawa
    by fmakawa · August 2017
    place a rule in the actor, in the conditions/attributes area create 2 attributes. In the if section for both input your scene/game/actor attribute in which the integer is stored and then place the app
  11. How can I Display Text of distance actor travels? (like on Doodle Jump)

    tatiang
    by tatiang · August 2017
    If your attribute is an integer then the value that appears will be an integer. If you used a real attribute, you will need to convert it to an integer by using the math function round as in round(ga
  12. How to create a rule for certain attribute values?

    Rasparem
    by Rasparem · August 2017
    Hello, can someone help please, if an attribute equals any numbers between 1 to 35 it will do something. how do I do that?
  13. How do you prevent screen from moving down again, just up (like Doodle Jump)

    pHghost
    by pHghost · August 2017
    Create a second (invisible) actor to control the camera. Have a rule in it, that says if hero.Y > self.Y constrain self.Y to hero.Y
  14. How can I Display Text of distance actor travels? (like on Doodle Jump)

    tatiang
    by tatiang · August 2017
    Change attribute self.StartingY to self.Position.Y
  15. how to have one actor but change attributes depending on location on scene

    uihudhsauidhhsauidhuwhw@gmail.com
    by uihudhsauidhhsauidhuwhw@gmail.com · August 2017
    but since i have one attribute which says when game.colormain is self.mycolor destroy
  16. HTML5 Publishing!

    fmakawa
    by fmakawa · August 2017
    you choose the tool according to the features it already has not the ones you wish it to have. They are working on updates but your $40 a month (less actually) is for the current features. If your gam
  17. favorite system

    pHghost
    by pHghost · August 2017
    A1: You can do this is several ways. One is, if you have a maximum amount of favourites items, you can have all the actors there already (let's say 5 per page). Create a self attribute in the actors s
  18. HTML5: Corrupted fonts on any text that is large-ish (URGENT!!)

    Hymloe
    by Hymloe · August 2017
    (Quote)
  19. favorite system

    Weiyu
    by Weiyu · August 2017
    Change Attribute "Game.favorite A" is "true" //At scene 1
  20. HTML5: Corrupted fonts on any text that is large-ish (URGENT!!)

    Icebox
    by Icebox · August 2017
    They are fixing the html5 engine to match the native engines so they will look into text rendering , collisions .. etc .. This is what they have been doing the past year.
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