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  1. What is the best way to fix this problem?

    -Timo-
    by -Timo- · October 2013
    make a integer attribute (for now I call it game.integer)
  2. Gravity Controls

    macmasher
    by macmasher · October 2013
    So I'm wanting my gray background with the controls (Not yet triggering anything) To stay in the same position while the camera is flipping along with the main actor. On my actor (unlocked) I have the
  3. Making character jump?

    allc1865
    by allc1865 · October 2013
    @timolapre1998, hi, thanks for your reply! It helped and I got my character to jump, but the floor goes down. I set up collisions already.
  4. Rotating a scene with an actor

    macmasher
    by macmasher · October 2013
    Hm I must be doing something wrong then. I have 1 constrain the: scene.Camera.Rotation To the -self.Rotation on the unlocked white square. Is there something I'm doing wrong?
  5. Making character jump?

    KillerPenguinStudios
    by KillerPenguinStudios · October 2013
    (Quote)
  6. No need for Load Behaviours for game attributes?

    gyroscope
    by gyroscope · October 2013
    Hi, well I never, I said: I'm using Save and Load behaviours for scene and self attributes and all works well as usual (ad hoc on an iPad (1)).
  7. Making character jump?

    -Timo-
    by -Timo- · October 2013
    Make a boolean attribute. (lets say we call it jumping) inside the button place a rule
  8. Is display text alignment broken?

    Doguz
    by Doguz · October 2013
    Curious though that your test didn't show this. Maybe because your text was more than 3 characters to start with. Try a score attribute that starts with 0, then add to it. You'll see that it centres
  9. Is display text alignment broken?

    gyroscope
    by gyroscope · October 2013
    Hi @Doguz That's odd... I guess you're on a PC? I've duplicated your Display Text with an integer game attribute and there's no problem on the Mac...
  10. Making character jump?

    GM_Pandagames
    by GM_Pandagames · October 2013
    put attribute like arrows and then put selfmotionlinearvelocity to 500 or something. there is also a gamesalad free template
  11. Adjust size of actor based on touch position?

    BrunoGames
    by BrunoGames · October 2013
    But did you think on created several "ghost" actors, that will constrain to the position where you want touch to be activated, and move the positon of that "Ghost"
  12. Rotating a scene with an actor

    Manto
    by Manto · October 2013
    If you're doing it my way, you'll just need to place that one constrain attribute rule into your unlocked Player/White Square actor. See my previous comment.
  13. Rotating a scene with an actor

    macmasher
    by macmasher · October 2013
    Ok so I have 2 constrain attributes. On one it has: game.rotationActor then self.rotation
  14. Rotating a scene with an actor

    Manto
    by Manto · October 2013
    Constrain attribute scene.Camera.Rotation to -self.rotation
  15. Rotating a scene with an actor

    macmasher
    by macmasher · October 2013
    How do I constrain the camera rotation? Where do I find it?
  16. Need help!

    mounted88
    by mounted88 · October 2013
    Your not going to type in destroyrobot1. Your making a boolean game attribute to turn to true when your hitbox is pressed, which will in turn make your robot be destroyed as long as you add a destroy
  17. Problems with Change attribute

    tylerglessner
    by tylerglessner · October 2013
    if game.screen.height =568, then change attribute self.position.x to -20
  18. Need help!

    therobinsonbros@gmail.com
    by therobinsonbros@gmail.com · October 2013
    Yeah we're on the right page... now this might sound dumb, but with the new update the change attribute is different. I think at one time i could type inside the set: box but now a small menus po
  19. Rotating a scene with an actor

    macmasher
    by macmasher · October 2013
    @Manto1 Wheres the attribute?
  20. Rotating a scene with an actor

    macmasher
    by macmasher · October 2013
    Constrain scene.camera.rotation to game.rotationActor
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