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  1. Need help!

    mounted88
    by mounted88 · October 2013
    Create a game attribute(Boolean) name it fade or something you can remember. That's how you link the actors. In your hitbox you would add a rule touch is pressed
  2. Rotating a scene with an actor

    Manto
    by Manto · October 2013
    Use the Camera Rotation attribute to rotate the camera. See example below.
  3. Rotating a scene with an actor

    -Timo-
    by -Timo- · October 2013
    Contrain attribute camera.rotation to -self.rotation
  4. Need help!

    RThurman
    by RThurman · October 2013
    Make a game level attribute call it 'destroyRobot1' make it a boolean attribute.
  5. record date

    gyroscope
    by gyroscope · October 2013
    Then you can save the three elements to attribute; use 3 Save Attribute behaviours to save the dates if required, and 3 Load Attribute behaviours to return that previous date if needed.
  6. Help with Collision

    gyroscope
    by gyroscope · October 2013
    P.S I've changed the title of your thread to "Help with Collisions" as that seems to be what you're asking about.
  7. How can I do minimum touch?

    KevinCross
    by KevinCross · October 2013
    An attribute on the actor called counter. A rule that says when touched increase counter by one. Another rule that says if counter = 6 destroy actor
  8. Measure difference in rotation from direction of velocity

    RThurman
    by RThurman · October 2013
    Try making velangle an 'angle' type attribute. It will give you the full 360 degrees.
  9. How a make a solid

    harrywatson
    by harrywatson · October 2013
    would be a good name. In your ball there is an attribute called bounciness normally set to 1 but I'm sure you've seen that already. Have some fun with that and the amount of gravity in your scene. I
  10. character is jittery when moves?

    allc1865
    by allc1865 · October 2013
    Attribute game.moveLeft is true > move > 180 direction.
  11. Not overlap or collide rule?

    richcoy
    by richcoy · October 2013
    What I've done, and it works, is to first test for the collision I want then if it is present check to make sure that all the collisions I don't want aren't there. This way all 17 of the bad collision
  12. move blocks into specific grid positions, how to do undo action- new game idea im trying to work out

    themagicbox
    by themagicbox · October 2013
    I was thinking of ways to do this but I feel like they all would lag (I was thinking of using collisions and having invisible blocks for each rom of the column.....
  13. Clearing Text?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2013
    You could have your display text actor display the value of a Text Attribute and change this Text Attribute to " " between uses. That way it should start at nothing.
  14. AngularVelocity issue

    hamhose
    by hamhose · October 2013
    actor 2, upon colliding with Actor 1, to change attribute self.motion.angularvelocity to scene-->layers-->Background-->Actors-->Actor 1-->motion-->Angular Ve
  15. Movement of objects

    KevinCross
    by KevinCross · October 2013
    Add an attribute to the ball called "locked". On your rule that moves the ball add if locked is false. This means the ball will only move when locked is unchecked/false. When it coll
  16. [Job] [LFA]rtist Specializing in Pixel Art for Zombie Survival Game [Rev Share]

    DepressedPanda
    by DepressedPanda · October 2013
    attributes based on their real life skill set. For example, Abraham Lincoln would easily be able to recruit other surveyors to his side due to his extremely high leadership attribute. If you were to p
  17. AngularVelocity issue

    RThurman
    by RThurman · October 2013
    bare essentials (the collision rule and change attribute behavior) in it.
  18. AngularVelocity issue

    hamhose
    by hamhose · October 2013
    After collision: Change Attribute (self.Motion.angularVelocity) to (0-scene.Background.wheel01.angularVelocity)
  19. New GSC feature suggestion: show invisibles

    Braydon_SFX
    by Braydon_SFX · October 2013
    (Quote)
  20. New GSC feature suggestion: show invisibles

    gyroscope
    by gyroscope · October 2013
    (Quote)
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