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Need help!
by mounted88 ·Create a game attribute(Boolean) name it fade or something you can remember. That's how you link the actors. In your hitbox you would add a rule touch is pressed -
Rotating a scene with an actor
by Manto ·Use the Camera Rotation attribute to rotate the camera. See example below. -
Rotating a scene with an actor
by -Timo- ·Contrain attribute camera.rotation to -self.rotation -
Need help!
by RThurman ·Make a game level attribute call it 'destroyRobot1' make it a boolean attribute. -
record date
by gyroscope ·Then you can save the three elements to attribute; use 3 Save Attribute behaviours to save the dates if required, and 3 Load Attribute behaviours to return that previous date if needed. -
Help with Collision
by gyroscope ·P.S I've changed the title of your thread to "Help with Collisions" as that seems to be what you're asking about. -
How can I do minimum touch?
by KevinCross ·An attribute on the actor called counter. A rule that says when touched increase counter by one. Another rule that says if counter = 6 destroy actor -
Measure difference in rotation from direction of velocity
by RThurman ·Try making velangle an 'angle' type attribute. It will give you the full 360 degrees. -
How a make a solid
by harrywatson ·would be a good name. In your ball there is an attribute called bounciness normally set to 1 but I'm sure you've seen that already. Have some fun with that and the amount of gravity in your scene. I -
character is jittery when moves?
by allc1865 ·Attribute game.moveLeft is true > move > 180 direction. -
Not overlap or collide rule?
by richcoy ·What I've done, and it works, is to first test for the collision I want then if it is present check to make sure that all the collisions I don't want aren't there. This way all 17 of the bad collision -
move blocks into specific grid positions, how to do undo action- new game idea im trying to work out
by themagicbox ·I was thinking of ways to do this but I feel like they all would lag (I was thinking of using collisions and having invisible blocks for each rom of the column..... -
Clearing Text?
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AngularVelocity issue
by hamhose ·actor 2, upon colliding with Actor 1, to change attribute self.motion.angularvelocity to scene-->layers-->Background-->Actors-->Actor 1-->motion-->Angular Ve -
Movement of objects
by KevinCross ·Add an attribute to the ball called "locked". On your rule that moves the ball add if locked is false. This means the ball will only move when locked is unchecked/false. When it coll -
[Job] [LFA]rtist Specializing in Pixel Art for Zombie Survival Game [Rev Share]
by DepressedPanda ·attributes based on their real life skill set. For example, Abraham Lincoln would easily be able to recruit other surveyors to his side due to his extremely high leadership attribute. If you were to p -
AngularVelocity issue
by RThurman ·bare essentials (the collision rule and change attribute behavior) in it. -
AngularVelocity issue
by hamhose ·After collision: Change Attribute (self.Motion.angularVelocity) to (0-scene.Background.wheel01.angularVelocity) -
New GSC feature suggestion: show invisibles
by Braydon_SFX ·(Quote) -
New GSC feature suggestion: show invisibles
by gyroscope ·(Quote)