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3 way switch
by RThurman ·Make an integer (or index) attribute. Call it switchState (or whatever makes sense to you). -
New GSC feature suggestion: show invisibles
by Braydon_SFX ·David, I always found this annoying, too. I keep the actors visible on the scene, but add a simple Change Attribute to change their self.Color.Alpha to 0 directly after the scene fires. I've found tha -
One Actor Checking Attribute Of Other Actor?
by -Timo- ·(Quote) -
One Actor Checking Attribute Of Other Actor?
by mc99093 ·Yes you can. Use the scene attributes. Both actors have to be in the scene. Choose Scene - layers - choose layer - actor - select attribute -
One Actor Checking Attribute Of Other Actor?
by richcoy ·My question is, is there a way for one actor to check a value of another actor? So I could have the number blocks and the image blocks have an "My Value" attribute that they check ag -
Should I use attributes when reading and writing to tables
by gyroscope ·From what you've described, it seems fine, i.e change values in one to three tables. You shouldn't need a timer really unless you're saving hundreds of attributes at a time, they'll save quick enough -
Help ! I'm making a Drum Game
by iStyle3D ·(Quote) -
click once only!
by -Timo- ·you need to add an attribute in the rule. swipe the attribute behavior to the rule. so you have if touch is pressed and attribute (game.clicked) is false (Image) -
Help ! I'm making a Drum Game
by gyroscope ·Change Attribute scene.Snare01 to true -
click once only!
by -Timo- ·make a boolean attribute (lets say we call it clicked) -
click once only!
by gyroscope ·Hi @Lamsong, a boolean attribute. A boolean can be considered as a yes/no switch or toggle... so make a boolean attribute and call it RightPicture for instance. -
change attribute or change image....?
by gyroscope ·First, make an attribute, could be a boolean if there are just these two buttons, or an integer for 2 or more buttons. Make it an integer in this case. Let's call it SoundMode. -
reset scene
by JSproject ·The reset scene behaviour does not reset any game/global attributes. The solution to your issue is most likely to set every attribute, that you want to have reset, to its default value just before you -
reset scene
by Lamsong ·i made a replicate of my "gamepoints" integer and also a point rule when it reaches 0 u get directed to NeXT scene. i tried putting in a reset scen attribute also so the scene is fre -
Should I use attributes when reading and writing to tables
by gyroscope ·Hi @colander Excellent advice from @Braydon_SFX; just to add, it's like having a tool box and using the right tool at the time... what I mean by this is a lot of times attributes outside of tables is -
change attribute or change image....?
by hiddevandijk ·Hi There. Welcome to the forum. The best way to do this is to use a boolean game attribute. If you plan to use triggers to control the lights. Is works like this: -
change attribute or change image....?
by bjandthekatz ·Create an integer attribute. I'll call it Light -
Looking for templates and two initial questions
by bjandthekatz ·1. To save a variable drag in a rule and inside that rule drag a Save Attribute behavior. Specify what attribute you want to save and under what conditions (Ex. When touch is pressed, save attribute) -
change attribute or change image....?
by NimbleBug ·Hi iam new to gamesalad...please helpme... -
Move a Block with One Finger & Rotate it With Two
by Time ·How do I move a block with one finger without it rotating and when placing two fingers on either side of the block/actor constrain it to my fingers so it's rotating?