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  1. 3 way switch

    RThurman
    by RThurman · October 2013
    Make an integer (or index) attribute. Call it switchState (or whatever makes sense to you).
  2. New GSC feature suggestion: show invisibles

    Braydon_SFX
    by Braydon_SFX · October 2013
    David, I always found this annoying, too. I keep the actors visible on the scene, but add a simple Change Attribute to change their self.Color.Alpha to 0 directly after the scene fires. I've found tha
  3. One Actor Checking Attribute Of Other Actor?

    -Timo-
    by -Timo- · October 2013
    (Quote)
  4. One Actor Checking Attribute Of Other Actor?

    mc99093
    by mc99093 · October 2013
    Yes you can. Use the scene attributes. Both actors have to be in the scene. Choose Scene - layers - choose layer - actor - select attribute
  5. One Actor Checking Attribute Of Other Actor?

    richcoy
    by richcoy · October 2013
    My question is, is there a way for one actor to check a value of another actor? So I could have the number blocks and the image blocks have an "My Value" attribute that they check ag
  6. Should I use attributes when reading and writing to tables

    gyroscope
    by gyroscope · October 2013
    From what you've described, it seems fine, i.e change values in one to three tables. You shouldn't need a timer really unless you're saving hundreds of attributes at a time, they'll save quick enough
  7. Help ! I'm making a Drum Game

    iStyle3D
    by iStyle3D · October 2013
    (Quote)
  8. click once only!

    -Timo-
    by -Timo- · October 2013
    you need to add an attribute in the rule. swipe the attribute behavior to the rule. so you have if touch is pressed and attribute (game.clicked) is false (Image)
  9. Help ! I'm making a Drum Game

    gyroscope
    by gyroscope · October 2013
    Change Attribute scene.Snare01 to true
  10. click once only!

    -Timo-
    by -Timo- · October 2013
    make a boolean attribute (lets say we call it clicked)
  11. click once only!

    gyroscope
    by gyroscope · October 2013
    Hi @Lamsong, a boolean attribute. A boolean can be considered as a yes/no switch or toggle... so make a boolean attribute and call it RightPicture for instance.
  12. change attribute or change image....?

    gyroscope
    by gyroscope · October 2013
    First, make an attribute, could be a boolean if there are just these two buttons, or an integer for 2 or more buttons. Make it an integer in this case. Let's call it SoundMode.
  13. reset scene

    JSproject
    by JSproject · October 2013
    The reset scene behaviour does not reset any game/global attributes. The solution to your issue is most likely to set every attribute, that you want to have reset, to its default value just before you
  14. reset scene

    Lamsong
    by Lamsong · October 2013
    i made a replicate of my "gamepoints" integer and also a point rule when it reaches 0 u get directed to NeXT scene. i tried putting in a reset scen attribute also so the scene is fre
  15. Should I use attributes when reading and writing to tables

    gyroscope
    by gyroscope · October 2013
    Hi @colander Excellent advice from @Braydon_SFX; just to add, it's like having a tool box and using the right tool at the time... what I mean by this is a lot of times attributes outside of tables is
  16. change attribute or change image....?

    hiddevandijk
    by hiddevandijk · October 2013
    Hi There. Welcome to the forum. The best way to do this is to use a boolean game attribute. If you plan to use triggers to control the lights. Is works like this:
  17. change attribute or change image....?

    bjandthekatz
    by bjandthekatz · October 2013
    Create an integer attribute. I'll call it Light
  18. Looking for templates and two initial questions

    bjandthekatz
    by bjandthekatz · October 2013
    1. To save a variable drag in a rule and inside that rule drag a Save Attribute behavior. Specify what attribute you want to save and under what conditions (Ex. When touch is pressed, save attribute)
  19. change attribute or change image....?

    NimbleBug
    by NimbleBug · October 2013
    Hi iam new to gamesalad...please helpme...
  20. Move a Block with One Finger & Rotate it With Two

    Time
    by Time · October 2013
    How do I move a block with one finger without it rotating and when placing two fingers on either side of the block/actor constrain it to my fingers so it's rotating?
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