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how to repeatedly detect actor overlaps?
by quantumsheep ·change attribute health to health -1 -
How to make a character jump up and down? {Windows}
by foofooarmy@gmail.com ·(Quote) -
Inventory!
by harrywatson ·door actor with another 'game to self' rule. attribute game.DoorOpen = 0 change attribute self.DoorOpen = false. It would be easy to hide and show the inventory but that's not something I want to do -
i need help moving
by gyroscope ·Make a real attribute, called PosX. -
help with levels
by darrelf ·Maybe you just need a boolean attribute that switches to True when the level is complete or/and a table value that can be referenced. -
Problem with actor (jump) help!!
by KevinCross ·If you're putting the attribute on the actor you can remove the game. bit from the name. You're close you need to set it as true inside your rule where you're currently saying false, and on the rule, -
How to attach/upgrade items when you buy them with coins/points in the game.
by KevinCross ·that upgrade. It'll be tidier than dozens of attributes. -
Problem with actor (jump) help!!
by KevinCross ·Add a Boolean attribute (let's say it's called game.jumping) that you set as true when you press the space bar and set as false once it lands. Then on your space bar rule say if space bar is pressed a -
Problem with actor (jump) help!!
by aitorv21 ·Press "space" change attribute to 200 and otherwise the same to 0. But the problem is, if I repeat space space space.... my actor do double and triple jump. I want that only possible -
Adding a rule to something that does not exist?!
by harrywatson ·umm? What about making a game attribute. Then a self attribute. Within a rule. -
Rules and Table Values
by KevinCross ·If you're checking for a particular value only you could set up an attribute for that value once and use that in all of your rules. So if you want to check that the table has a 1 in a cell you could d -
How to make a character jump up and down? {Windows}
by -Timo- ·Change attribute self.motion.linear velocity.Y to 400(or something) -
Particle vs pixel explosion collisions
by Megaemman ·I have to scenarios and two problems the first scene is based on pixel explosion where the pixel actors would emulate and explosion by going to the location of the the actor , unfortunately when you … -
Having Issues with Integer Attributes
by matthattar ·Where I was getting caught is that I was squeezing the "spawn red actor" into the first rule ("when touch is released"..."change attribute"...AND -
Having Issues with Integer Attributes
by The_Gamesalad_Guru ·Change attribute game.score to game.score+1 -
Having Issues with Integer Attributes
by matthattar ·I have a white actor. I have a game "score" integer attribute. I want that score attribute to increase by 1 each time I click the white actor. -
Random numbers but exclude some of them.
by gyroscope ·Change Attribute RandA to random(1,2) -
speeding up the passe on my endless runner?
by CodeMonster ·Though since I'm a PC user I don't have the index attribute. Which is a shame because making shops become not so good -
speeding up the passe on my endless runner?
by CodeMonster ·so @lumpapps do i make an interger attribute? -
speeding up the passe on my endless runner?
by LumpApps ·To make sure they all have the same speed you can constrain their motion velocity x to a game attribute. Name it speed. Negative values mean they go from right to left. Then in a "rule&qu