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  1. how to repeatedly detect actor overlaps?

    quantumsheep
    by quantumsheep · October 2013
    change attribute health to health -1
  2. How to make a character jump up and down? {Windows}

    foofooarmy@gmail.com
    by foofooarmy@gmail.com · October 2013
    (Quote)
  3. Inventory!

    harrywatson
    by harrywatson · October 2013
    door actor with another 'game to self' rule. attribute game.DoorOpen = 0 change attribute self.DoorOpen = false. It would be easy to hide and show the inventory but that's not something I want to do
  4. i need help moving

    gyroscope
    by gyroscope · October 2013
    Make a real attribute, called PosX.
  5. help with levels

    darrelf
    by darrelf · October 2013
    Maybe you just need a boolean attribute that switches to True when the level is complete or/and a table value that can be referenced.
  6. Problem with actor (jump) help!!

    KevinCross
    by KevinCross · October 2013
    If you're putting the attribute on the actor you can remove the game. bit from the name. You're close you need to set it as true inside your rule where you're currently saying false, and on the rule,
  7. How to attach/upgrade items when you buy them with coins/points in the game.

    KevinCross
    by KevinCross · October 2013
    that upgrade. It'll be tidier than dozens of attributes.
  8. Problem with actor (jump) help!!

    KevinCross
    by KevinCross · October 2013
    Add a Boolean attribute (let's say it's called game.jumping) that you set as true when you press the space bar and set as false once it lands. Then on your space bar rule say if space bar is pressed a
  9. Problem with actor (jump) help!!

    aitorv21
    by aitorv21 · October 2013
    Press "space" change attribute to 200 and otherwise the same to 0. But the problem is, if I repeat space space space.... my actor do double and triple jump. I want that only possible
  10. Adding a rule to something that does not exist?!

    harrywatson
    by harrywatson · October 2013
    umm? What about making a game attribute. Then a self attribute. Within a rule.
  11. Rules and Table Values

    KevinCross
    by KevinCross · October 2013
    If you're checking for a particular value only you could set up an attribute for that value once and use that in all of your rules. So if you want to check that the table has a 1 in a cell you could d
  12. How to make a character jump up and down? {Windows}

    -Timo-
    by -Timo- · October 2013
    Change attribute self.motion.linear velocity.Y to 400(or something)
  13. Particle vs pixel explosion collisions

    Megaemman
    by Megaemman · October 2013
    I have to scenarios and two problems the first scene is based on pixel explosion where the pixel actors would emulate and explosion by going to the location of the the actor , unfortunately when you …
  14. Having Issues with Integer Attributes

    matthattar
    by matthattar · October 2013
    Where I was getting caught is that I was squeezing the "spawn red actor" into the first rule ("when touch is released"..."change attribute"...AND
  15. Having Issues with Integer Attributes

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2013
    Change attribute game.score to game.score+1
  16. Having Issues with Integer Attributes

    matthattar
    by matthattar · October 2013
    I have a white actor. I have a game "score" integer attribute. I want that score attribute to increase by 1 each time I click the white actor.
  17. Random numbers but exclude some of them.

    gyroscope
    by gyroscope · October 2013
    Change Attribute RandA to random(1,2)
  18. speeding up the passe on my endless runner?

    CodeMonster
    by CodeMonster · October 2013
    Though since I'm a PC user I don't have the index attribute. Which is a shame because making shops become not so good
  19. speeding up the passe on my endless runner?

    CodeMonster
    by CodeMonster · October 2013
    so @lumpapps do i make an interger attribute?
  20. speeding up the passe on my endless runner?

    LumpApps
    by LumpApps · October 2013
    To make sure they all have the same speed you can constrain their motion velocity x to a game attribute. Name it speed. Negative values mean they go from right to left. Then in a "rule&qu
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