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Question about change the order of attribute
by fox2 ·Is there any way that change the order of attribute? -
How do i get creature to shoot?
by Bellow ·for reaches a line try attribute if fireball position < x when fireball destroyed give your dragon dmg or if your fireball position > x give hero dmg . -
Bullet hitting multiple actors instead of one
by tatiang ·Create a game attribute called game.destroyable and set it to true -
Random damage and attr.
by KevinCross ·Put the damage done that attack into another attribute, game or self, depending on how you want to show the damage i.e. -
How could you implement automatic taps?
by TheGabfather ·Create a custom Boolean Game Attribute. This will be Global and accessible by Actors at any given Scene. -
Sounds
by bhaktaraj ·Hi I have tried with boolean attribute, but its still da same. -
Rotation Problems
by BBEnk ·make a rule when mouse is pressed then add a constraint attribute self.rotation to vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y ) -
Constrain rotation to touch
by RThurman ·-- Constrain Attribute: self.rotation To: VectorToAngle(game.mouse.X - self.Position.X,game.mouse.Y - self.Position.Y) -
Problem with reset game/scene or changing scenes, at a loss
by myke66 ·to change the scene? I tried adding a destroy attribute to the game, and sets rules on all the actors that when trigger would destroy, and set that to happen before the scene change, but the game jus -
Constrain rotation to touch
by Fal01 ·Can anyone tell me how to constrain the angle of an actor (crossbow) to touch, in a sweeping motion like a windshield wiper? -
Blurry image problem
by matarua ·Could you Constrain Attribute on the block and apply the integer to the number? -
Blurry image problem
by Frazzle ·Got a possible alternative to that - constrain the self/real position attribute to a global/self INTEGER attribute so it naturally rounds to the nearest '1', then constrain it back? -
Constraining to X and Y
by Pocket_Tech ·Each animation is about 30 fames by the 4 actors 120 images. I want to save some time and file size so i figure i add an "glow" actor for each of them and constrain the X and Y from -
Is there an alternative for using the timer 'Every X Seconds'?
by 1LuVP4nc4k3S ·This actor has a number of rules that tie in with attributes from another actor. But having switched each rule on and off separately, I've discovered that only the rules associated with PNG animations -
Is there an alternative for using the timer 'Every X Seconds'?
by gyroscope ·Change Attribute RunTime to scene.Time + 4 --- or whatever length of loop you require -
Is there an alternative for using the timer 'Every X Seconds'?
by 1LuVP4nc4k3S ·X seconds do this', or 'After X seconds if X attribute = X then do this'. -
massive problem with platforms, need urgent help thanks! (solved)
by matarua ·Also you could just Constrain Attribute of player to a fixed X point too. -
massive problem with platforms, need urgent help thanks! (solved)
by matarua ·Also you could just Constrain Attribute of player to a fixed X point too. -
massive problem with platforms, need urgent help thanks! (solved)
by matarua ·Constrain Attribute self.Position.Y to self.Position.Y -
Spawn sets of actors
by -Timo- ·Make a integer attribute (lets say we call it spawn actor)