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  1. Question about change the order of attribute

    fox2
    by fox2 · October 2013
    Is there any way that change the order of attribute?
  2. How do i get creature to shoot?

    Bellow
    by Bellow · October 2013
    for reaches a line try attribute if fireball position < x when fireball destroyed give your dragon dmg or if your fireball position > x give hero dmg .
  3. Bullet hitting multiple actors instead of one

    tatiang
    by tatiang · October 2013
    Create a game attribute called game.destroyable and set it to true
  4. Random damage and attr.

    KevinCross
    by KevinCross · October 2013
    Put the damage done that attack into another attribute, game or self, depending on how you want to show the damage i.e.
  5. How could you implement automatic taps?

    TheGabfather
    by TheGabfather · October 2013
    Create a custom Boolean Game Attribute. This will be Global and accessible by Actors at any given Scene.
  6. Sounds

    bhaktaraj
    by bhaktaraj · October 2013
    Hi I have tried with boolean attribute, but its still da same.
  7. Rotation Problems

    BBEnk
    by BBEnk · October 2013
    make a rule when mouse is pressed then add a constraint attribute self.rotation to vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y )
  8. Constrain rotation to touch

    RThurman
    by RThurman · October 2013
    -- Constrain Attribute: self.rotation To: VectorToAngle(game.mouse.X - self.Position.X,game.mouse.Y - self.Position.Y)
  9. Problem with reset game/scene or changing scenes, at a loss

    myke66
    by myke66 · October 2013
    to change the scene? I tried adding a destroy attribute to the game, and sets rules on all the actors that when trigger would destroy, and set that to happen before the scene change, but the game jus
  10. Constrain rotation to touch

    Fal01
    by Fal01 · October 2013
    Can anyone tell me how to constrain the angle of an actor (crossbow) to touch, in a sweeping motion like a windshield wiper?
  11. Blurry image problem

    matarua
    by matarua · October 2013
    Could you Constrain Attribute on the block and apply the integer to the number?
  12. Blurry image problem

    Frazzle
    by Frazzle · October 2013
    Got a possible alternative to that - constrain the self/real position attribute to a global/self INTEGER attribute so it naturally rounds to the nearest '1', then constrain it back?
  13. Constraining to X and Y

    Pocket_Tech
    by Pocket_Tech · October 2013
    Each animation is about 30 fames by the 4 actors 120 images. I want to save some time and file size so i figure i add an "glow" actor for each of them and constrain the X and Y from
  14. Is there an alternative for using the timer 'Every X Seconds'?

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · October 2013
    This actor has a number of rules that tie in with attributes from another actor. But having switched each rule on and off separately, I've discovered that only the rules associated with PNG animations
  15. Is there an alternative for using the timer 'Every X Seconds'?

    gyroscope
    by gyroscope · October 2013
    Change Attribute RunTime to scene.Time + 4 --- or whatever length of loop you require
  16. Is there an alternative for using the timer 'Every X Seconds'?

    1LuVP4nc4k3S
    by 1LuVP4nc4k3S · October 2013
    X seconds do this', or 'After X seconds if X attribute = X then do this'.
  17. massive problem with platforms, need urgent help thanks! (solved)

    matarua
    by matarua · October 2013
    Also you could just Constrain Attribute of player to a fixed X point too.
  18. massive problem with platforms, need urgent help thanks! (solved)

    matarua
    by matarua · October 2013
    Also you could just Constrain Attribute of player to a fixed X point too.
  19. massive problem with platforms, need urgent help thanks! (solved)

    matarua
    by matarua · October 2013
    Constrain Attribute self.Position.Y to self.Position.Y
  20. Spawn sets of actors

    -Timo-
    by -Timo- · October 2013
    Make a integer attribute (lets say we call it spawn actor)
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