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Hey all, anyone sees the solution for this:
by gyroscope ·Change Attribute game.ArenaRandomAction to 0 -
Rules help
by gyroscope ·Change Attribute YourAtt to YourAtt+1 -
Hey all, anyone sees the solution for this:
by BasGoodboy ·as name for the enemy position integer attribute. -
Text that types out...
by Chimoru ·My method isn't very efficient because it involves a timer and a big table (depending on how long your text is), but I did it by displaying text from an attribute that is constrained to a tableCellVal -
Blurry image problem
by Frazzle ·After setting up my game's HUD, I'm trying to implement the damage images above the character usually found in RPG ish games, but the image is blurring. It works fine still, but once I constrain the c -
Rules help
by pryceczech ·Any way around that? Or to "expedite" getting rid of each Piece, so that attribute only updates once / piece collided with? -
How could you implement automatic taps?
by TheGabfather ·Timers, whether the default one or a custom made one will have to rely on a certain measure of time or ticks before executing. You can use a custom attribute and just have your Timers rely on that val -
Hey all, anyone sees the solution for this:
by BasGoodboy ·@FryingBaconStudios I putted a 0.3 second timer on the respawn after the hit, so the codes have enough time to do their work. This makes no difference tho. The changing of attributes to reset the dama -
Hey all, anyone sees the solution for this:
by The_Gamesalad_Guru ·Put a change attribute or attributes in the actor that spawns put it at the top of the stack. When it spawns have those change attributes reset the damage attributes right away. This will only fire on -
Hey all, anyone sees the solution for this:
by gyroscope ·change attribute 'enemypositioninteger' to 0 -
Hey all, anyone sees the solution for this:
by BasGoodboy ·@Manto1 it detects that by an attribute, which changes integer from 1 to 3 when the enemy spawns an other distance. -
Triggering a single Interpolate Attribute from a table on a single scene using one actor.
by vivi03 ·I ended up using a table that was constrained to an attribute via an image. -
Rules help
by gyroscope ·You asked when the attribute is 0 to make it 1, immediately followed by when it's 1, make it 2, etc..... all the way up to 4, without anything "stopping" it, as it were... -
Rules help
by pryceczech ·I have a global attribute set up, to start as 0. -
GameSalad running on Mac 10.9 Mavericks
by jonmulcahy ·(Quote) -
Triggering a single Interpolate Attribute from a table on a single scene using one actor.
by The_Gamesalad_Guru ·You need to constrain the table value to an attribute and read off that attribute. Don't use a table value for the trigger make it an attribute. Checkout this video on tables for insight. -
Hey all, anyone sees the solution for this:
by -Timo- ·I think you constrained the power of the sword with an attribute? if so then put an actor in the scene and display text with that attribute. so you can be sure if it really resets. -
Hey all, anyone sees the solution for this:
by Manto ·How do you detect whether the enemy is close, middlefar, or far away? Do you have an attribute for it? -
Triggering a single Interpolate Attribute from a table on a single scene using one actor.
by vivi03 ·I wanted to call out an Interpolate Attribute which involves changing a color to 0.0 on a single scene, which I have successfully implemented once the Preview button is pressed. -
Please help
by maya_101 ·So just add a score attribute and create an integer to redScore + 1? Sorry I don't know exactly how to use gamesalad that well....