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  1. Hey all, anyone sees the solution for this:

    gyroscope
    by gyroscope · October 2013
    Change Attribute game.ArenaRandomAction to 0
  2. Rules help

    gyroscope
    by gyroscope · October 2013
    Change Attribute YourAtt to YourAtt+1
  3. Hey all, anyone sees the solution for this:

    BasGoodboy
    by BasGoodboy · October 2013
    as name for the enemy position integer attribute.
  4. Text that types out...

    Chimoru
    by Chimoru · October 2013
    My method isn't very efficient because it involves a timer and a big table (depending on how long your text is), but I did it by displaying text from an attribute that is constrained to a tableCellVal
  5. Blurry image problem

    Frazzle
    by Frazzle · October 2013
    After setting up my game's HUD, I'm trying to implement the damage images above the character usually found in RPG ish games, but the image is blurring. It works fine still, but once I constrain the c
  6. Rules help

    pryceczech
    by pryceczech · October 2013
    Any way around that? Or to "expedite" getting rid of each Piece, so that attribute only updates once / piece collided with?
  7. How could you implement automatic taps?

    TheGabfather
    by TheGabfather · October 2013
    Timers, whether the default one or a custom made one will have to rely on a certain measure of time or ticks before executing. You can use a custom attribute and just have your Timers rely on that val
  8. Hey all, anyone sees the solution for this:

    BasGoodboy
    by BasGoodboy · October 2013
    @FryingBaconStudios I putted a 0.3 second timer on the respawn after the hit, so the codes have enough time to do their work. This makes no difference tho. The changing of attributes to reset the dama
  9. Hey all, anyone sees the solution for this:

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2013
    Put a change attribute or attributes in the actor that spawns put it at the top of the stack. When it spawns have those change attributes reset the damage attributes right away. This will only fire on
  10. Hey all, anyone sees the solution for this:

    gyroscope
    by gyroscope · October 2013
    change attribute 'enemypositioninteger' to 0
  11. Hey all, anyone sees the solution for this:

    BasGoodboy
    by BasGoodboy · October 2013
    @Manto1 it detects that by an attribute, which changes integer from 1 to 3 when the enemy spawns an other distance.
  12. Triggering a single Interpolate Attribute from a table on a single scene using one actor.

    vivi03
    by vivi03 · October 2013
    I ended up using a table that was constrained to an attribute via an image.
  13. Rules help

    gyroscope
    by gyroscope · October 2013
    You asked when the attribute is 0 to make it 1, immediately followed by when it's 1, make it 2, etc..... all the way up to 4, without anything "stopping" it, as it were...
  14. Rules help

    pryceczech
    by pryceczech · October 2013
    I have a global attribute set up, to start as 0.
  15. GameSalad running on Mac 10.9 Mavericks

    jonmulcahy
    by jonmulcahy · October 2013
    (Quote)
  16. Triggering a single Interpolate Attribute from a table on a single scene using one actor.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2013
    You need to constrain the table value to an attribute and read off that attribute. Don't use a table value for the trigger make it an attribute. Checkout this video on tables for insight.
  17. Hey all, anyone sees the solution for this:

    -Timo-
    by -Timo- · October 2013
    I think you constrained the power of the sword with an attribute? if so then put an actor in the scene and display text with that attribute. so you can be sure if it really resets.
  18. Hey all, anyone sees the solution for this:

    Manto
    by Manto · October 2013
    How do you detect whether the enemy is close, middlefar, or far away? Do you have an attribute for it?
  19. Triggering a single Interpolate Attribute from a table on a single scene using one actor.

    vivi03
    by vivi03 · October 2013
    I wanted to call out an Interpolate Attribute which involves changing a color to 0.0 on a single scene, which I have successfully implemented once the Preview button is pressed.
  20. Please help

    maya_101
    by maya_101 · October 2013
    So just add a score attribute and create an integer to redScore + 1? Sorry I don't know exactly how to use gamesalad that well....
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