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  1. Please help

    jonmulcahy
    by jonmulcahy · October 2013
    use a separate score attribute for each thing you want to track
  2. Spare Code ? Dump It here.

    Braydon_SFX
    by Braydon_SFX · October 2013
    Tired of using dozens of Constrain Behaviors for multiple objects on a Scene when you want to use the Magnitude function inside GameSalad Creator? Tired of having all of the attributes for the Constra
  3. destroy and reset

    hiddevandijk
    by hiddevandijk · October 2013
    or if you just wan to move it back to its original position, either store its coordintes in two attributes or a table. You can them instantly move it back using the change attribute behaviors.
  4. GameSalad running on Mac 10.9 Mavericks

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · October 2013
    I really want to know if i can use the gamecenter on game salad 10.4 the platform attribute, and does it work?
  5. GameSalad Radar Detection - Free project!

    Braydon_SFX
    by Braydon_SFX · October 2013
    Tired of using dozens of Constrain Behaviors for multiple objects on a Scene when you want to use the Magnitude function inside GameSalad Creator? Tired of having all of the attributes for the Constra
  6. Problem with simple division? (solved)

    myke66
    by myke66 · October 2013
    I very much appreciate the reply gyroscope. My problem happened from my attribute being an integer instead of a Real number to get the decimals, thats why I kept coming up with 0.
  7. Saving an Angle

    gyroscope
    by gyroscope · October 2013
    Change Attribute Handle01Correct to true
  8. Saving an Angle

    Fal01
    by Fal01 · October 2013
    I have an index attribute which counts when each handle is at the correct angle, so when handle count=4 Handles correct=true.
  9. Saving an Angle

    gyroscope
    by gyroscope · October 2013
    Change Attribute self.Handle01.Rotation to game.Handle01Angle
  10. Problem with simple division? (solved)

    gyroscope
    by gyroscope · October 2013
    So using a Change Attribute PercentVar to PercentVar - NumberVar will change the attribute PercentVar to the percentage you want, for instance....
  11. Saving an Angle

    Fal01
    by Fal01 · October 2013
    Yeah, that's basically what I've got set up except I had change attribute instead of constrain. Doh!
  12. Saving an Angle

    gyroscope
    by gyroscope · October 2013
    Hi @Fal01 First to say, your right to use game attributes as they are all in separate scenes ("safer", I'm thinking...)
  13. Saving an Angle

    Fal01
    by Fal01 · October 2013
    I've tried changing the handles' 'self' rotation to a 'game' rotation attribute in order to save it but it doesn't seem to work.
  14. Sound cutting out after "X" time - Fixed!!

    charliehgreen
    by charliehgreen · October 2013
    1.) Create a new attribute (Interger) and name it whatever you want. I used SFX - PUNCH
  15. Problem with simple division? (solved)

    myke66
    by myke66 · October 2013
    Set attribute game.variableA to variableB / VariableC
  16. spawn in circle

    gyroscope
    by gyroscope · October 2013
    Hi @kaisarvrettos This sample gamefile should help you, with an attribute to adjust the radius of the circle if needed.
  17. my game is crashing - was Start Button?

    jonmulcahy
    by jonmulcahy · October 2013
    you have a bad rule in the scene you are switching to. I'm guessing you deleted an attribute that is being referenced in a rule. It works in the preview but fails on the device. You'll have to hunt th
  18. my game is crashing - was Start Button?

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · October 2013
    (Quote)
  19. my game is crashing - was Start Button?

    gyroscope
    by gyroscope · October 2013
    So now I'm thinking there's attribute(s)/Rule in this scene you're trying to get to after pressing the Run button, that's bringing you back.
  20. Who wants a Jet Pack Robot?

    harrywatson
    by harrywatson · October 2013
    Had to make a smaller actor inside my robot for collisions as I wanted he/she
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