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  1. Character Freezes While Walking.

    -Timo-
    by -Timo- · September 2013
    change attribute self.motion. linear velocity.X to something
  2. preview mode does not work properly (screenshots added)

    Asathor
    by Asathor · September 2013
    (Quote)
  3. preview mode does not work properly (screenshots added)

    -Timo-
    by -Timo- · September 2013
    it looks like you have the behaviors change attribute position x and y to 0 so check the behaviors in the attribute and if there is something like change attribute self.position.x (and y) to 0 then d
  4. State of GameSalad on 9-25-2013

    Chakku
    by Chakku · September 2013
    Knowing which attributes can and can't be changed at runtime is something I really should be able to know. Even an official list on the cookbook should be minimum, if it isn't implemented as a tiny ic
  5. Rotating to it's original position

    Socks
    by Socks · September 2013
    Change attribute / rotation / to 0.
  6. pause and unpause

    KevinCross
    by KevinCross · September 2013
    You'll need to freeze all actors with physics applied to them otherwise they will continue moving a fraction before the pause fully kicks in. I had the same problem with mine. I achieved it by storing
  7. Actor/Particles help - Laser Beam - how to control size with power bar

    RThurman
    by RThurman · September 2013
    The otherwise section (of the laser beam actor) would just need the constrain that you said you already have working:
  8. Actor/Particles help - Laser Beam - how to control size with power bar

    dandandan18
    by dandandan18 · September 2013
    Constrain Laser.Y to Enemy.Y(Quote)
  9. Image sizes

    colander
    by colander · September 2013
    I have set up my code so my game will work on iPhone 5 (In the XCode simulator), legacy iPhone and iPad by just changing the platform in Project Info and one attribute value in Attributes. I would hat
  10. Saving high scores

    gamesfua
    by gamesfua · September 2013
    @vincentw if the load/save key is the same and you've checked, then you may want to try and force the load attribute to fire.
  11. Actor/Particles help - Laser Beam - how to control size with power bar

    RThurman
    by RThurman · September 2013
    5) constrain the height of the laser beam (instead of the y-position)
  12. Actor/Particles help - Laser Beam - how to control size with power bar

    RThurman
    by RThurman · September 2013
    --Change Attribute: self.difference To: game.EnemyY - self.Position.Y
  13. Actor/Particles help - Laser Beam - how to control size with power bar

    dandandan18
    by dandandan18 · September 2013
    1. Made self (real) attribute in laser beam called 'difference'
  14. Saving high scores

    darrelf
    by darrelf · September 2013
    @vincentW Would it be feasible in your project to save the score to a table? On your home screen, you would load the attribute with the table value. If using nightly builds, you wouldn't need to use
  15. Saving high scores

    vincentW
    by vincentW · September 2013
    Yes there's a display text actor to display the high score, and that one loads the attribute.
  16. Saving high scores

    gamesfua
    by gamesfua · September 2013
    @vincentW have you also made sure to LOAD the attribute upon game launch or scene launch?
  17. Saving high scores

    vincentW
    by vincentW · September 2013
    I have set a high score attribute that is being saved everytime it gets changed or is being loaded. Throughout my game, the high score stays the same, so theres no problem. But, when I'm testing with
  18. Tables

    naydi306
    by naydi306 · September 2013
    I created a table with the attributes that I would like to change with each scene. Than I created a round rules actor to change the attribute to match the scene. .... My problem is that the round ru
  19. How to optimize a lot of sound on one scene? Please help

    JagonApps
    by JagonApps · September 2013
    -Don't use a constrain attribute repeatedly if this can be avoided
  20. Collectables and leader boards

    KevinCross
    by KevinCross · September 2013
    The attribute won't exist, you'd have to add it. You want one to store whether or not the character has died and/or one for when the game is over. You can use index/integer attributes with modulo oper
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