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  1. Display Text, Table Cell Value?

    jonmulcahy
    by jonmulcahy · September 2013
    maybe table booleans are treated differently than attribute booleans?
  2. Display Text, Table Cell Value?

    gyroscope
    by gyroscope · September 2013
    Change Attribute TValue to tableCellValue(YourTable, 1,1)
  3. Display Text, Table Cell Value?

    KillerPenguinStudios
    by KillerPenguinStudios · September 2013
    You can display booleans. If you just create a boolean attribute and tell it to display that boolean, It will show if it is true or false.
  4. Display Text, Table Cell Value?

    VolontaArts
    by VolontaArts · September 2013
    maybe if he made an attribute thats equal to the boolean value???
  5. im a noob

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2013
    Well you only have two choices for collision boxes in GS, right now you must have Rectangle picked. You could try choosing Circle and see if that gives you the effect you want. In the specific case yo
  6. Save and load attribute doesn't work

    Gamepenciler
    by Gamepenciler · September 2013
    yeah i also tried after and for and unchecked run to completion.. Is it because it loaded soo many attribute at the same time?
  7. Change position not working

    tylerglessner
    by tylerglessner · September 2013
    Change attribute self.position.y to self.position.y - 41
  8. Save and load attribute doesn't work

    Gamepenciler
    by Gamepenciler · September 2013
    I have a new problem I try to make level select attribute but when I load 2 or more stuff with the score, it resets back to 0 again lol... i'd probably experiment on the tables now.
  9. Rotating an actor and maintaining an attribute.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    Change attribute game.rotate to 1
  10. Rotating an actor and maintaining an attribute.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    Change attribute game.rotate to 1
  11. Rotating an actor and maintaining an attribute.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    Change attribute self.left to true
  12. Detecting iPhone 5 or 4? How to move accordingly?

    matarua
    by matarua · September 2013
    Change attribute self.position.X to 50
  13. my actor is slowing down

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2013
    If you are moving your actor with a Change Behavior for its Velocity, you may want to try a Constrain Behavior instead. The Change Behavior can slow down over a long period of time. Also instead of th
  14. Common Causes of Crashing [PC] [Ad hoc]

    jonmulcahy
    by jonmulcahy · September 2013
    the gamesalad creator is very forgiving about bad rules. adhoc builds are not. 99% of the time you have a rule that references an attribute that no longer exists, or were referencing an attribute of a
  15. Rotating an actor and maintaining an attribute.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    You need a lockout of the other key. So first don't constrain booleans use change attribute. Add two self attributes to where your key controls are. Booleans will work. One is self.left key the the ot
  16. constrain 2 actors but follow with offset

    chicop
    by chicop · September 2013
    I am constraining two actors together.. actor A to actor B
  17. Common Causes of Crashing [PC] [Ad hoc]

    Goodnight Games
    by Goodnight Games · September 2013
    I figure I want to look for a ton of timers going off, maybe a lot of constrain attributes, does anyone have any ideas?
  18. Rotating an actor and maintaining an attribute.

    matarua
    by matarua · September 2013
    I have two attributes that are boolean 'clockwise' and 'antiClockwise'
  19. One big image or a few smaller ones spawning

    Ali_Wood
    by Ali_Wood · September 2013
    I could do but that would then require at least 3 of each actor so that there are no gaps before changes its X attribute. So would three slightly smaller actors be better than spawning?
  20. Save and load attribute doesn't work

    Gamepenciler
    by Gamepenciler · September 2013
    I finally got it!.. I made a preload scene with the load attribute before my main screen it works! I'm guessing some conflicts with the load attribute at the main screen but now it works.. woohooo!! \
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