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One big image or a few smaller ones spawning
by Ali_Wood ·I could do but that would then require at least 3 of each actor so that there are no gaps before changes its X attribute. So would three slightly smaller actors be better than spawning? -
Save and load attribute doesn't work
by Gamepenciler ·I finally got it!.. I made a preload scene with the load attribute before my main screen it works! I'm guessing some conflicts with the load attribute at the main screen but now it works.. woohooo!! \ -
Technical help needed using tables 3 star system
by jonmulcahy ·(Quote) -
Please Help; my game is suddenly *FIXED*
by Whackojack ·UGH! It was so simple, thank you very much! Found a constrain position change that I never deleted. Totally fixed now, THANK YOU! -
Technical help needed using tables 3 star system
by Ali_Wood ·Open the level tile and add an integer attribute.. for example "stars" -
Saving To Tables
by Fal01 ·ie- I have some keys to collect, so (when keys pressed).- attribute (got van keys)=true -
Setting Actors in Motion?
by The_Gamesalad_Guru ·Go to GShelper there is a video on constrain to mouse and keeping collisions in place. -
Fast Drag = Problem?
by fiorentin ·The code is really basic. Two real attributes sets the start position (X+Y), a standard mouse constrain when touched and then a change position to start position when released. -
Life Bar Is Centered? Awww Heck No! Not This Time!
by tenrdrmer ·If you have set the how many times value to the health attribute then as it decreases it will reduce the replications as well -
Are all the Behaviors in GameSalad Synchronous?
by KingChaos ·@natzuur thanks for the suggestion on the time attribute and using it as a time trigger. -
Life Bar Is Centered? Awww Heck No! Not This Time!
by matarua ·Constrain Attribute: self.size.Width To: max(0,min(game.health,100)) -
Life Bar Is Centered? Awww Heck No! Not This Time!
by DepressedPanda ·(Quote) -
Are all the Behaviors in GameSalad Synchronous?
by natzuur ·in @FryingBaconStudios suggestion it wouldn't matter because actor A would change attribute X to X+1, same with actor B, so either way you end up with +2 from the actors. -
Life Bar Is Centered? Awww Heck No! Not This Time!
by DepressedPanda ·(Quote) -
Touch Released Bug
by NtG ·What you need to do is create a boolean attribute called "been touched" and then do the following: -
Life Bar Is Centered? Awww Heck No! Not This Time!
by tenrdrmer ·I personally would suggest using an actor with the width set to 2 then use replicate to extend it to one direction with a spacing of 1and set the how many times value to the points attribute. -
Life Bar Is Centered? Awww Heck No! Not This Time!
by DepressedPanda ·I have an Actor that's a plain ole red rectangle. Let's say I have 100 life assigned to a attribute to calculate the width of the bar. -
Save and load attribute doesn't work
by gyroscope ·Hi @ecanhoj So it sounds like your Save Attribute behaviour is working OK but not the Load Attribute behaviour. -
Save and load attribute doesn't work
by iamcartez ·The only issue I can think of is if you are pressing the "e" then typing in the saveScore attribute. -
Save and load attribute doesn't work
by Gamepenciler ·I Preview on the iPad again, the attributes are not loaded back. Is this normal because it's a test .app ?