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  1. Technical help needed using tables 3 star system

    jonmulcahy
    by jonmulcahy · September 2013
    (Quote)
  2. Please Help; my game is suddenly *FIXED*

    Whackojack
    by Whackojack · September 2013
    UGH! It was so simple, thank you very much! Found a constrain position change that I never deleted. Totally fixed now, THANK YOU!
  3. Technical help needed using tables 3 star system

    Ali_Wood
    by Ali_Wood · September 2013
    Open the level tile and add an integer attribute.. for example "stars"
  4. Saving To Tables

    Fal01
    by Fal01 · September 2013
    ie- I have some keys to collect, so (when keys pressed).- attribute (got van keys)=true
  5. Setting Actors in Motion?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    Go to GShelper there is a video on constrain to mouse and keeping collisions in place.
  6. Fast Drag = Problem?

    fiorentin
    by fiorentin · September 2013
    The code is really basic. Two real attributes sets the start position (X+Y), a standard mouse constrain when touched and then a change position to start position when released.
  7. Life Bar Is Centered? Awww Heck No! Not This Time!

    tenrdrmer
    by tenrdrmer · September 2013
    If you have set the how many times value to the health attribute then as it decreases it will reduce the replications as well
  8. Are all the Behaviors in GameSalad Synchronous?

    KingChaos
    by KingChaos · September 2013
    @natzuur thanks for the suggestion on the time attribute and using it as a time trigger.
  9. Life Bar Is Centered? Awww Heck No! Not This Time!

    matarua
    by matarua · September 2013
    Constrain Attribute: self.size.Width To: max(0,min(game.health,100))
  10. Life Bar Is Centered? Awww Heck No! Not This Time!

    DepressedPanda
    by DepressedPanda · September 2013
    (Quote)
  11. Are all the Behaviors in GameSalad Synchronous?

    natzuur
    by natzuur · September 2013
    in @FryingBaconStudios suggestion it wouldn't matter because actor A would change attribute X to X+1, same with actor B, so either way you end up with +2 from the actors.
  12. Life Bar Is Centered? Awww Heck No! Not This Time!

    DepressedPanda
    by DepressedPanda · September 2013
    (Quote)
  13. Touch Released Bug

    NtG
    by NtG · September 2013
    What you need to do is create a boolean attribute called "been touched" and then do the following:
  14. Life Bar Is Centered? Awww Heck No! Not This Time!

    tenrdrmer
    by tenrdrmer · September 2013
    I personally would suggest using an actor with the width set to 2 then use replicate to extend it to one direction with a spacing of 1and set the how many times value to the points attribute.
  15. Life Bar Is Centered? Awww Heck No! Not This Time!

    DepressedPanda
    by DepressedPanda · September 2013
    I have an Actor that's a plain ole red rectangle. Let's say I have 100 life assigned to a attribute to calculate the width of the bar.
  16. Save and load attribute doesn't work

    gyroscope
    by gyroscope · September 2013
    Hi @ecanhoj So it sounds like your Save Attribute behaviour is working OK but not the Load Attribute behaviour.
  17. Save and load attribute doesn't work

    iamcartez
    by iamcartez · September 2013
    The only issue I can think of is if you are pressing the "e" then typing in the saveScore attribute.
  18. Save and load attribute doesn't work

    Gamepenciler
    by Gamepenciler · September 2013
    I Preview on the iPad again, the attributes are not loaded back. Is this normal because it's a test .app ?
  19. Are all the Behaviors in GameSalad Synchronous?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    Why not have the spawned actor increase the game attribute? so make it copy the current number then after a code cycle .03 of a second have it increate the number.
  20. Are all the Behaviors in GameSalad Synchronous?

    KingChaos
    by KingChaos · September 2013
    So I have a timer that fires every 0.1 seconds and it increments a Game level attribute. This attribute is just a counter that I use so I know how many actors have been spawned and also so that each
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