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  1. Save and load attribute doesn't work

    Gamepenciler
    by Gamepenciler · September 2013
    oh I got soo many replies lol.. Anyway i'll try to do what @KevinCross says about putting a timer attribute. I didn't use or learn tables yet, i'll probably need to learn that on my next game.. I will
  2. Save and load attribute doesn't work

    gyroscope
    by gyroscope · September 2013
    As I wrote, Kevin, for the copy table, all you need is the bare minimum, a table with 1 row and 1 column and no attribute types selected even, i.e just as it appears after pressing the + sign. That's
  3. Save and load attribute doesn't work

    gyroscope
    by gyroscope · September 2013
    Not sure why you find using Copy Table behaviours so bad, Kevin... (it sure beats having to set up a load of change attributes to put back original values in all your Tables... now that'd be pants for
  4. Save and load attribute doesn't work

    KevinCross
    by KevinCross · September 2013
    I haven't saved a table or attribute in viewer for a while (weeks, maybe even a month) so I may well be mistaken.
  5. How Do I Stop Acceleration?

    chicop
    by chicop · September 2013
    Every 1 sec change attribute game.timer to -1 ( 5 second count down)
  6. Make and actor move up or down Or Left and right

    KevinCross
    by KevinCross · September 2013
    Here's an example of the vertical trackpad. I'm setting game.Y with the initial position of the orange actor because otherwise game.TrackY is 0 when it first starts and it places the orange actor at t
  7. Save and load attribute doesn't work

    Gamepenciler
    by Gamepenciler · September 2013
    Hi all, I'm having a problem with my save and loading the game. Example I have a "score" attribute, then I also used the same attribute to save. Then I put load attribute at my main
  8. Make and actor move up or down Or Left and right

    KevinCross
    by KevinCross · September 2013
    Add a game attribute called TouchY.
  9. Count the number of a particular actor on the screen?

    DepressedPanda
    by DepressedPanda · September 2013
    You nailed it. An attribute would be the best way.
  10. Count the number of a particular actor on the screen?

    BenMakesGames
    by BenMakesGames · September 2013
    Ive considered doing this with an attribute adding and subtracting every time an actor is spawned or destroyed with a simple (Attribute + 1) code, just wondering if there is a better way?
  11. How Do I Stop Acceleration?

    FallingBoxStudios
    by FallingBoxStudios · September 2013
    Actor receives event - Mouse button - is down + Attribute - game.Power - is true.
  12. Having problems with sidescrolling leapfrog effect

    alexconsinc
    by alexconsinc · September 2013
    For self.speed, I created an actor attribute (integer) but later changed my mind and used the move behaviour instead.
  13. How Do I Create Special Powers For A Character?

    FallingBoxStudios
    by FallingBoxStudios · September 2013
    .Change Attribute: game.Power - to - true.
  14. How Do I Create Special Powers For A Character?

    KevinCross
    by KevinCross · September 2013
    ..Change Attribute: self.Color.Alpha = 0
  15. How Do I Create Special Powers For A Character?

    KevinCross
    by KevinCross · September 2013
    ..Change Attribute: game.Power Recently Used = True
  16. How Do I Create Special Powers For A Character?

    FallingBoxStudios
    by FallingBoxStudios · September 2013
    Change Attribute: game.Power Recently Used = True
  17. How Do I Create Special Powers For A Character?

    KevinCross
    by KevinCross · September 2013
    It's an attribute that you would have to add in/create. Choose whatever name you want, I just chose one that was descriptive for the example. It needs to be a game attribute though and not one on an a
  18. How Do I Create Special Powers For A Character?

    FallingBoxStudios
    by FallingBoxStudios · September 2013
    @KevinCross Thanks, I'm gonna try that now, but where is the attribute game.Power Recently Used?
  19. How Do I Create Special Powers For A Character?

    KevinCross
    by KevinCross · September 2013
    Change Attribute: game.Power Recently Used = True
  20. How Do I Create Special Powers For A Character?

    FallingBoxStudios
    by FallingBoxStudios · September 2013
    Create attribute - Boolean - set to false
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