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Save and load attribute doesn't work
by Gamepenciler ·oh I got soo many replies lol.. Anyway i'll try to do what @KevinCross says about putting a timer attribute. I didn't use or learn tables yet, i'll probably need to learn that on my next game.. I will -
Save and load attribute doesn't work
by gyroscope ·As I wrote, Kevin, for the copy table, all you need is the bare minimum, a table with 1 row and 1 column and no attribute types selected even, i.e just as it appears after pressing the + sign. That's -
Save and load attribute doesn't work
by gyroscope ·Not sure why you find using Copy Table behaviours so bad, Kevin... (it sure beats having to set up a load of change attributes to put back original values in all your Tables... now that'd be pants for -
Save and load attribute doesn't work
by KevinCross ·I haven't saved a table or attribute in viewer for a while (weeks, maybe even a month) so I may well be mistaken. -
How Do I Stop Acceleration?
by chicop ·Every 1 sec change attribute game.timer to -1 ( 5 second count down) -
Make and actor move up or down Or Left and right
by KevinCross ·Here's an example of the vertical trackpad. I'm setting game.Y with the initial position of the orange actor because otherwise game.TrackY is 0 when it first starts and it places the orange actor at t -
Save and load attribute doesn't work
by Gamepenciler ·Hi all, I'm having a problem with my save and loading the game. Example I have a "score" attribute, then I also used the same attribute to save. Then I put load attribute at my main -
Make and actor move up or down Or Left and right
by KevinCross ·Add a game attribute called TouchY. -
Count the number of a particular actor on the screen?
by DepressedPanda ·You nailed it. An attribute would be the best way. -
Count the number of a particular actor on the screen?
by BenMakesGames ·Ive considered doing this with an attribute adding and subtracting every time an actor is spawned or destroyed with a simple (Attribute + 1) code, just wondering if there is a better way? -
How Do I Stop Acceleration?
by FallingBoxStudios ·Actor receives event - Mouse button - is down + Attribute - game.Power - is true. -
Having problems with sidescrolling leapfrog effect
by alexconsinc ·For self.speed, I created an actor attribute (integer) but later changed my mind and used the move behaviour instead. -
How Do I Create Special Powers For A Character?
by FallingBoxStudios ·.Change Attribute: game.Power - to - true. -
How Do I Create Special Powers For A Character?
by KevinCross ·..Change Attribute: self.Color.Alpha = 0 -
How Do I Create Special Powers For A Character?
by KevinCross ·..Change Attribute: game.Power Recently Used = True -
How Do I Create Special Powers For A Character?
by FallingBoxStudios ·Change Attribute: game.Power Recently Used = True -
How Do I Create Special Powers For A Character?
by KevinCross ·It's an attribute that you would have to add in/create. Choose whatever name you want, I just chose one that was descriptive for the example. It needs to be a game attribute though and not one on an a -
How Do I Create Special Powers For A Character?
by FallingBoxStudios ·@KevinCross Thanks, I'm gonna try that now, but where is the attribute game.Power Recently Used? -
How Do I Create Special Powers For A Character?
by KevinCross ·Change Attribute: game.Power Recently Used = True -
How Do I Create Special Powers For A Character?
by FallingBoxStudios ·Create attribute - Boolean - set to false