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Control only 1 bullet
by LumpApps ·First make an attribute in the bullet actor named bulletangle. -
Control only 1 bullet
by PolishedGamer ·vector to angle sets a game attribute shootAngle based on mouse press and mouse release -
Achievements
by quantumsheep ·change attribute AC_1000m to true. -
Tabard designer
by BoomshackBarry ·5 graphics in to a texture, you'd then have to constrain 5 separate actors to your player character, each showing one of the graphics. Lots of constrains are bad for performance. But if your player i -
Combining text attributes in Android
by themagicbox ·im creating a word game and need to combine letters. I have tiles (each a different letter attributes) and you drag them onto another "word actor". This word actor has an attribute -
Actor/Particles help - Laser Beam - how to control size with power bar
by KevinCross ·I don't know how you're changing the power bar but if you're going to set it up like a slider then you need to look at constraining an actor along one axis and between two points, so if it's a vertica -
Jewel Drops - A Basic Starting Template You Might Find Useful
by KevinCross ·work with. I also apologise for some of the bad attribute names I've used. -
Text not showing anymore
by The_Gamesalad_Guru ·Not sure what you mean a self attribute? Define that. A created self attribute in an actor or a existing attribute already present in an actor like color, moveable et... -
Text not showing anymore
by Mr. Martens ·I think it might have to do with mis-managing tables. I had been trying to use a self attribute instead of an integer hard coded to change a table. After I tried that, all actors simply displaying te -
Is It Possible To Change A Timer While The Game Is Running?
by KevinCross ·Does anyone know how to change a timer while a game is running please? Setting the expression of the timer with a self or game attribute doesn't change it once the timer has initially been created. -
Is there a work around for the behaviour Move To?
by The_Gamesalad_Guru ·as the movement is more fluid and also keeps collisions in place without jumping through hoops. Why bloat my code to force a behavior not designed for collisions to make them do so. Each behavior has -
Ladders HELP!
by VolontaArts ·well with that being said, when left or right is pressed it can change attribute Ladder 1 to false. (Quote) -
Ladders HELP!
by CaramelTigerClan ·Its a fair start, he'll need to figure out how to control when to go up or down + decide when to leave the ladder. I probably wouldn't completely constrain the x attribute, in case he needs to jump of -
Ladders HELP!
by VolontaArts ·hmm i would go about making 1 attribute and 1 actor for each ladder. -
Time counter not displaying last digit properly
by chicop ·change attribute self.Time to self.Time+0.11 -
⭐⭐Bunny Hop HD on the App Store free!⭐⭐
by KevinCross ·If the circle thing doesn't work another option would be to maybe split the tree into two actors, one for the roots and one for the stump, and have them move together with constrain. -
⭐⭐Bunny Hop HD on the App Store free!⭐⭐
by blue_elephant ·@NGames I don't use circle collisions as often but I thought the shape creates perfect circles. Does it create ovals over the object? -
⭐⭐Bunny Hop HD on the App Store free!⭐⭐
by blue_elephant ·Since there are no custom collisions it sometimes dies even if it was not touching at all.The Tail and roots extend the shape. I am submitting an update for this soon. -
Is there a work around for the behaviour Move To?
by StormyStudio ·This method would also allow collisions to work, as you can add a rule so that when the actor collides the interpolate is stopped. -
Time counter not displaying last digit properly
by chicop ·I made a actor with a Time real attribute inside