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  1. Control only 1 bullet

    LumpApps
    by LumpApps · September 2013
    First make an attribute in the bullet actor named bulletangle.
  2. Control only 1 bullet

    PolishedGamer
    by PolishedGamer · September 2013
    vector to angle sets a game attribute shootAngle based on mouse press and mouse release
  3. Achievements

    quantumsheep
    by quantumsheep · September 2013
    change attribute AC_1000m to true.
  4. Tabard designer

    BoomshackBarry
    by BoomshackBarry · September 2013
    5 graphics in to a texture, you'd then have to constrain 5 separate actors to your player character, each showing one of the graphics. Lots of constrains are bad for performance. But if your player i
  5. Combining text attributes in Android

    themagicbox
    by themagicbox · September 2013
    im creating a word game and need to combine letters. I have tiles (each a different letter attributes) and you drag them onto another "word actor". This word actor has an attribute
  6. Actor/Particles help - Laser Beam - how to control size with power bar

    KevinCross
    by KevinCross · September 2013
    I don't know how you're changing the power bar but if you're going to set it up like a slider then you need to look at constraining an actor along one axis and between two points, so if it's a vertica
  7. Jewel Drops - A Basic Starting Template You Might Find Useful

    KevinCross
    by KevinCross · September 2013
    work with. I also apologise for some of the bad attribute names I've used.
  8. Text not showing anymore

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    Not sure what you mean a self attribute? Define that. A created self attribute in an actor or a existing attribute already present in an actor like color, moveable et...
  9. Text not showing anymore

    Mr. Martens
    by Mr. Martens · September 2013
    I think it might have to do with mis-managing tables. I had been trying to use a self attribute instead of an integer hard coded to change a table. After I tried that, all actors simply displaying te
  10. Is It Possible To Change A Timer While The Game Is Running?

    KevinCross
    by KevinCross · September 2013
    Does anyone know how to change a timer while a game is running please? Setting the expression of the timer with a self or game attribute doesn't change it once the timer has initially been created.
  11. Is there a work around for the behaviour Move To?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    as the movement is more fluid and also keeps collisions in place without jumping through hoops. Why bloat my code to force a behavior not designed for collisions to make them do so. Each behavior has
  12. Ladders HELP!

    VolontaArts
    by VolontaArts · September 2013
    well with that being said, when left or right is pressed it can change attribute Ladder 1 to false. (Quote)
  13. Ladders HELP!

    CaramelTigerClan
    by CaramelTigerClan · September 2013
    Its a fair start, he'll need to figure out how to control when to go up or down + decide when to leave the ladder. I probably wouldn't completely constrain the x attribute, in case he needs to jump of
  14. Ladders HELP!

    VolontaArts
    by VolontaArts · September 2013
    hmm i would go about making 1 attribute and 1 actor for each ladder.
  15. Time counter not displaying last digit properly

    chicop
    by chicop · September 2013
    change attribute self.Time to self.Time+0.11
  16. ⭐⭐Bunny Hop HD on the App Store free!⭐⭐

    KevinCross
    by KevinCross · September 2013
    If the circle thing doesn't work another option would be to maybe split the tree into two actors, one for the roots and one for the stump, and have them move together with constrain.
  17. ⭐⭐Bunny Hop HD on the App Store free!⭐⭐

    blue_elephant
    by blue_elephant · September 2013
    @NGames I don't use circle collisions as often but I thought the shape creates perfect circles. Does it create ovals over the object?
  18. ⭐⭐Bunny Hop HD on the App Store free!⭐⭐

    blue_elephant
    by blue_elephant · September 2013
    Since there are no custom collisions it sometimes dies even if it was not touching at all.The Tail and roots extend the shape. I am submitting an update for this soon.
  19. Is there a work around for the behaviour Move To?

    StormyStudio
    by StormyStudio · September 2013
    This method would also allow collisions to work, as you can add a rule so that when the actor collides the interpolate is stopped.
  20. Time counter not displaying last digit properly

    chicop
    by chicop · September 2013
    I made a actor with a Time real attribute inside
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