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How to fake 3d walking through a street
by TheGabfather ·This should allow you to create the illusion of distance. You have to take into consideration an Actor's placement depending on distance -- e.g. if you're simply shrinking an Actor, it will change its -
Make Your Own Interpolations
by RThurman ·Constrain Attribute: self.size.height To: magnitude (self.Position.X - emitter.Position.X, self.Position.Y - emitter.Position.Y) -
Game crashes on device
by gyroscope ·(Quote) -
Game crashes on device
by Mattcus ·There are no animations in the intro, and there are no timers, I used the self.time attribute instead. And the intro itself is just actors moving across the screen. -
Game crashes on device
by The_Gamesalad_Guru ·One thing to check for is mixup with say typing false in a change attribute when it's not a Boolean or putting a number when it's a Boolean. I would check the intro as if it's skipping things there an -
Game crashes on device
by jonmulcahy ·sounds like you have a bad rule in there somewhere. did you remove any attributes? that usually causes it. -
Noob question jeje, How do I acces scene attributes?
by KevinCross ·If you can help it try using game attributes instead of scene attributes because unlocking an actor breaks the link to the prototype meaning you now have two versions of the same actor with different -
Noob question jeje, How do I acces scene attributes?
by bjandthekatz ·Change attribute, Current Scene (Pick Attribute) to (Whatever you like) -
Noob question jeje, How do I acces scene attributes?
by EdgeCube ·So I'm making my game, and I asked not long ago how to do something, and the answer says to change a scene attribute, but I can't do it, I put a change attribute behaviour and looked for scene attribu -
Device orientation help please!
by zweg25 ·When you click on the scene that you want in portrait you can go into the scene attributes and change the scene size width to the height and the scene size height to the width (if iphone 5 you are goi -
Stuck in coding rules
by BasGoodboy ·Yeah that attribute is still after the change scene, because it's the attribute that destroys the button. If i set it before the change scene, the button gets destroyed before changing scene, which is -
Stuck in coding rules
by The_Gamesalad_Guru ·Yep I do this for all my change scenes if I have other stuff that needs to fire just before the scene change. Giving the device that extra tenth of a second is key. One code cycle takes .03 of a secon -
Image Bugs
by CSharpMin ·Thanks for the tips! I created a text attribute that contains a prefix and a space, that worked fine for me. I'll just avoid the spaces in images for now on. -
Missing Attribute Option
by RatedPG ·Thanks for pointing me in the right direction ... I was able to create that boolean self attribute "Done". I don't know what it does, but I got it there... LOL! -
Missing Attribute Option
by RatedPG ·Yes, you are right ... it is a self attribute - "self.Done" to be exact. How do I create that? -
Missing Attribute Option
by RatedPG ·Hi, newbie here! I came across GameSalad and this forum while researching for a way to make a Memory (Concentration) game. I downloaded a "Card Turn" demo from a link in the forum. -
Ball jump and actor moving issue
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Frustrating!!
by VolontaArts ·wouldnt you need another attribute that controls all the enemies rules....lets make this attribute called enemymovement(wrap it over all enemy rules you want to stop) -
Image Bugs
by CSharpMin ·Second, I can no longer constrain an image using the name of an image. I was able to do this successfully in part of my project (and it still works), but now any time I try to constrain an image, it -
**Constrain Optimization Question + Efficient Method**
by firemaplegames ·Both Rules and Constrains fire as often as possible, too many of either will start to bog down the system.