GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How to fake 3d walking through a street

    TheGabfather
    by TheGabfather · September 2013
    This should allow you to create the illusion of distance. You have to take into consideration an Actor's placement depending on distance -- e.g. if you're simply shrinking an Actor, it will change its
  2. Make Your Own Interpolations

    RThurman
    by RThurman · September 2013
    Constrain Attribute: self.size.height To: magnitude (self.Position.X - emitter.Position.X, self.Position.Y - emitter.Position.Y)
  3. Game crashes on device

    gyroscope
    by gyroscope · September 2013
    (Quote)
  4. Game crashes on device

    Mattcus
    by Mattcus · September 2013
    There are no animations in the intro, and there are no timers, I used the self.time attribute instead. And the intro itself is just actors moving across the screen.
  5. Game crashes on device

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    One thing to check for is mixup with say typing false in a change attribute when it's not a Boolean or putting a number when it's a Boolean. I would check the intro as if it's skipping things there an
  6. Game crashes on device

    jonmulcahy
    by jonmulcahy · September 2013
    sounds like you have a bad rule in there somewhere. did you remove any attributes? that usually causes it.
  7. Noob question jeje, How do I acces scene attributes?

    KevinCross
    by KevinCross · September 2013
    If you can help it try using game attributes instead of scene attributes because unlocking an actor breaks the link to the prototype meaning you now have two versions of the same actor with different
  8. Noob question jeje, How do I acces scene attributes?

    bjandthekatz
    by bjandthekatz · September 2013
    Change attribute, Current Scene (Pick Attribute) to (Whatever you like)
  9. Noob question jeje, How do I acces scene attributes?

    EdgeCube
    by EdgeCube · September 2013
    So I'm making my game, and I asked not long ago how to do something, and the answer says to change a scene attribute, but I can't do it, I put a change attribute behaviour and looked for scene attribu
  10. Device orientation help please!

    zweg25
    by zweg25 · September 2013
    When you click on the scene that you want in portrait you can go into the scene attributes and change the scene size width to the height and the scene size height to the width (if iphone 5 you are goi
  11. Stuck in coding rules

    BasGoodboy
    by BasGoodboy · September 2013
    Yeah that attribute is still after the change scene, because it's the attribute that destroys the button. If i set it before the change scene, the button gets destroyed before changing scene, which is
  12. Stuck in coding rules

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    Yep I do this for all my change scenes if I have other stuff that needs to fire just before the scene change. Giving the device that extra tenth of a second is key. One code cycle takes .03 of a secon
  13. Image Bugs

    CSharpMin
    by CSharpMin · September 2013
    Thanks for the tips! I created a text attribute that contains a prefix and a space, that worked fine for me. I'll just avoid the spaces in images for now on.
  14. Missing Attribute Option

    RatedPG
    by RatedPG · September 2013
    Thanks for pointing me in the right direction ... I was able to create that boolean self attribute "Done". I don't know what it does, but I got it there... LOL!
  15. Missing Attribute Option

    RatedPG
    by RatedPG · September 2013
    Yes, you are right ... it is a self attribute - "self.Done" to be exact. How do I create that?
  16. Missing Attribute Option

    RatedPG
    by RatedPG · September 2013
    Hi, newbie here! I came across GameSalad and this forum while researching for a way to make a Memory (Concentration) game. I downloaded a "Card Turn" demo from a link in the forum.
  17. Ball jump and actor moving issue

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2013
    You could also Constrain your players Y position to a set value then when the ball hits it it shouldn't fall off the screen, then you could leave it Moveable and use the Move Behaviors to move it left
  18. Frustrating!!

    VolontaArts
    by VolontaArts · September 2013
    wouldnt you need another attribute that controls all the enemies rules....lets make this attribute called enemymovement(wrap it over all enemy rules you want to stop)
  19. Image Bugs

    CSharpMin
    by CSharpMin · September 2013
    Second, I can no longer constrain an image using the name of an image. I was able to do this successfully in part of my project (and it still works), but now any time I try to constrain an image, it
  20. **Constrain Optimization Question + Efficient Method**

    firemaplegames
    by firemaplegames · September 2013
    Both Rules and Constrains fire as often as possible, too many of either will start to bog down the system.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla