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  1. Frustrating!!

    KevinCross
    by KevinCross · September 2013
    On the clock power up actor add the following underneath the change attribute where you are setting game.Clock = 1
  2. Frustrating!!

    charliehgreen
    by charliehgreen · September 2013
    -Attribute game.Clock = 1
  3. **Constrain Optimization Question + Efficient Method**

    ShineHouseGames
    by ShineHouseGames · September 2013
    Constrain (self.image) to (game.score)
  4. Best Way to Do an Endless Side Scroller

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    I learned logic being a control systems designer for nearly 30 years. It takes time to learn. The key is learning all you can about gamesalad. Watch lots of videos and take notes. Every video will tea
  5. Best Way to Do an Endless Side Scroller

    JackSoft
    by JackSoft · September 2013
    @FryingBaconStudios Just watched. Excellent video. Would you say that tables are a big part of your logic normally? In that example, using a table seems to be the key in limiting the number of rule
  6. Collide with Actor with Name

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2013
    I was doing some tests with tags before and I found that you can rename an actors tag using a change attribute but even though through display text you can see the tag was changed the system doesn't r
  7. Collide with Actor with Name

    Flamingbanana
    by Flamingbanana · September 2013
    @gyroscope(Quote)
  8. Collide with Actor with Name

    gyroscope
    by gyroscope · September 2013
    Attribute scene.Background.Type1V5.Name is Type1V5
  9. Crashing when trying to change actor positions

    gyroscope
    by gyroscope · September 2013
    • Or even simpler, click into another field for entry, or another attribute name after you've finished, and the numbers you previously entered will register just as you want.
  10. Stuck in coding rules

    BasGoodboy
    by BasGoodboy · September 2013
    and on the train button in the main scene make if touch change attribute scenereset to 1
  11. Stuck in coding rules

    BasGoodboy
    by BasGoodboy · September 2013
    TRAIN BUTTON: If touched, change attribute 'enemymob' to '1'.
  12. How Do I Create A Timer Lock On An Actor?

    KevinCross
    by KevinCross · September 2013
    Now that you've got the 3 second timer lock working your real question for this post is "how do you stop acceleration in a rule?". For that I don't know, maybe constraining it in pos
  13. How Do I Create A Timer Lock On An Actor?

    KevinCross
    by KevinCross · September 2013
    rules in the right place to stop moving when the attribute is flagged as locked
  14. How Do I Create A Timer Lock On An Actor?

    KevinCross
    by KevinCross · September 2013
    There's always dozens of ways to doing something in GameSalad, but the one I sent you involved very little coding. One timer, a change attribute and a rule is all it takes. If someone can build an eve
  15. Keep rotation as actor stops (random movement)

    gyroscope
    by gyroscope · September 2013
    -------Angle attribute called ActorAngle
  16. Collide with Actor with Name

    gyroscope
    by gyroscope · September 2013
    In a way, you already can by giving your actors individual tags - which could be seen as attributes...
  17. Collide with Actor with Name

    Flamingbanana
    by Flamingbanana · September 2013
    "if collide or overlap with actor with attribute (or name): [attribute inspector]"
  18. Best Way to Do an Endless Side Scroller

    JackSoft
    by JackSoft · September 2013
    off screen(self.positionX = -240), I use change attribute self.positionX to 720. The background does loop but I get gaps each time it loops. These gaps vary in width, sometimes no gap, sometimes ve
  19. • Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select

    matarua
    by matarua · September 2013
    Only just saw this - thanks!(Quote)
  20. Interpolating with the color red

    gyroscope
    by gyroscope · September 2013
    Interpolate is a great behaviour for changing an attribute over time. Because you need to change two attributes to get your red faded back to white (the Green & Blue), you'll need two Interpo
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