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Interpolating with the color red
by BasGoodboy ·I might be a dummy, but idk haha.. I get your story, definately very logic, but how the hell should I get my interpole attribute to color back to original colors. -
Interpolating with the color red
by BasGoodboy ·@KevinCross how do i put in the 'fade-away' you're talking about. Is it also an interpolate attribute? Can't find it. -
How to create custom rotation - rotates in one direction for a small time period then another
by gyroscope ·You can also use Interpolate instead if you wanted, on the actor's Y attribute, over a pre-determined time down to your base level Y position (without worrying about matching the x position). -
Keep rotation as actor stops (random movement)
by gyroscope ·What a shame, OK, one last idea: using Change Attribute with self.Motion.Linear Velocity.X and Y to stop the actor, then Change attribute self.Rotation to vectorToAngle...(or maybe the other way aroun -
Keep rotation as actor stops (random movement)
by gyroscope ·So perhaps try stopping the actor with Change Attribute with self.Motion.Linear Velocity.X and Y... hopefully it should keep its angle that way. If not, I'll think again... :-) -
Keep rotation as actor stops (random movement)
by fiorentin ·That was my idea and i tried it again but cant get it to work. Maybe i overcomplicate things. Could it be the constrained VectorToAngle that overrides the angle attribute? Since speed is zero motion i -
Universal Binary Ipad to Iphone Touch Offset help
by G.A.S.P.Industries ·change attribute scene.camera.size.width to 1024 -
Keep rotation as actor stops (random movement)
by gyroscope ·Hi F, without testing - so off the top of my head - what about using a Constrain behaviour on the actor's angle attribute, and when you change velocity to zero, change the Direction to the angle attri -
Keep rotation as actor stops (random movement)
by fiorentin ·Im trying to add some random movement to an actor. The movement is fine - im using Timers with random Change Velocity attributes. The rotation is constrained with VectorToAngle so the actor is always -
Interpolating with the color red
by gyroscope ·• Unless you need that attribute mobhitcolor for something else, you don't need it at all to trigger the colour change if you're using overlaps or collides Rule -
Interpolating with the color red
by BasGoodboy ·If attribute game.mobhitcolor = 1 -
Camera Control and Scene Wrap X/Y
by UtopianGames ·Wrap doesn't work well with constrain camera so you will have your work cut out but if you leave the camera as it is and don't constrain it this should result in the same asteroids as the original (yo -
Universal Binary Ipad to Iphone Touch Offset help
by kinzua ·For eg. you could Constrain scene.touchX to cam.Orgin.X + device.touch.1.x and that'll hopefully return the desired results. -
Bad Collision Calculation
by dmilinovichiii ·I tried having the objects set their angle to a game attribute when they detect the collision and using this for calculation, but unfortunately, this causes inaccuracies to occur. -
Random Spawn Time
by gyroscope ·So, you have to keep the random seconds outside of the Timer, to be put into an attribute to use, and not have the Timer set to Every - just to After - then set up a loop mechanism with a boolean. -
Random Spawn Time
by VolontaArts ·(Quote) -
Constrain Actor to Spawned Floor
by gyroscope ·One way would be to put the random x of the floor chosen into an attribute as well, and change the position x of your Hero to match (if you wanted him smack bang in the middle of the floor - if not, s -
Constrain Actor to Spawned Floor
by JackSoft ·equal to the spawned floor Y coordinate. Then, constrain my hero to that Y coordinate and add half the height of the floor so that the bottom of my hero lands on top of the floor rather than centere -
Sound cuts out
by gyroscope ·Hi Charlie; we all need a bit more info to work out what's going on... are you using Windows or Mac GSC? What are you using to trigger the sound effects that cut out? Are there any Timers involved, or -
Help me connect the dots with expressions
by osakamitsu ·Constrain Attribute: self.myReallyLongDistanceFormula To: sqrt((pow(( game.Mouse.Position.X - self.Position.X ),2)+pow(( game.Mouse.Position.Y - self.Position.Y ),2)))