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Can anyone see the problem in this rule? (picture)
by tenrdrmer ·if you are going to do a table cell - 1 deal you have to make a game.tablecell attribute and set that as your row or column in the expression. you will also nee to add a change attribute somewhere tha -
just when i thought i was on to something....
by VolontaArts ·hey thanks a bunch...it worked...but i didnt use the game.activeActor attribute. at the end where you said to put inside the actor "myiD = game.activeActor" i put myiD = game.actorIn -
Rotation around Object
by jonmulcahy ·Constrain its X position to AAA*sin(self.Time*BBB)+CCC -
State of GameSalad on 8-28-2013
by Piman ·I can't afford to stay and my next game design just suffers tremendously without certain things like proper collisions. My last game became such a hassle to maintain due to all problems with the creat -
How to display a timer? how to let your game add subtract points the display the final result ???
by tatiang ·To keep track of the, use the Timer behavior to do Every 1 second --> Change Attribute game.elapsedTime (an integer) to game.elapsedTime+1. -
How Do You Make An Actor Follow Your Finger?
by tenrdrmer ·http://gshelper.com/shop/advanced-game-functions/constrain-to-mouse-and-keep-collision-gamesalad/ -
How to display a timer? how to let your game add subtract points the display the final result ???
by KevinCross ·Change.Attribute: game.score = game.score - 20 -
How to display a timer? how to let your game add subtract points the display the final result ???
by KevinCross ·Change.Attribute : game.Score = game.Score - (Whatever you want) -
How to display a timer? how to let your game add subtract points the display the final result ???
by VolontaArts ·im not really sure, but i would go about trying maybe making an attribute that is = to the timer... -
Possible to tap near an actor to destroy it?
by sniffy176 ·Although RThurman's method is nice and accurate, it looks like the distanceToMouse constraint is killing the FPS, the blocks become very jerky. -
Possible to tap near an actor to destroy it?
by RThurman ·Oh sorry. I should have mentioned that you will need to make a self attribute called "distanceToMouse" (or whatever you want to call it). It probably should be a "real& -
Possible to tap near an actor to destroy it?
by KevinCross ·move (or constrain) invisible actor to mouse.x and mouse.y -
Possible to tap near an actor to destroy it?
by sniffy176 ·I don't follow you 100%, I can't find a self attribute distanceToMouse? -
Possible to tap near an actor to destroy it?
by RThurman ·Constrain Attribute: self.distanceToMouse To: magnitude (game.mousePosition.x - self.Position.X,game.mousePosition.Y - self.Position.Y) -
Possible to tap near an actor to destroy it?
by sniffy176 ·hmm, am I right thinking to get that to work I would need to define an area where the player can tap (with an invisible actor), add a boolean attribute to game for either tap or not tap, then for the -
A* (A star) pathfinding in GameSalad
by Asobu_Games ·As for the problem of dynamic level building I figured a way to do would be to have the character do an initial pathfinding calculation, and then have an attribute that triggers a new path calculation -
just when i thought i was on to something....
by ericzingeler ·Game attributes: -
AI car that "follows" the player.
by BenMakesGames ·Create an Attribute SpyCarPosX.Attribute. -
this would make my GS experience!!! if theres a way to write a rule that says when...
by tenrdrmer ·Yeah it's called linearveloctiy x and linear velocity y its a self attribute in each actor. -
How to stick one actor to another, and then unstick them.