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  1. Can anyone see the problem in this rule? (picture)

    tenrdrmer
    by tenrdrmer · August 2013
    if you are going to do a table cell - 1 deal you have to make a game.tablecell attribute and set that as your row or column in the expression. you will also nee to add a change attribute somewhere tha
  2. just when i thought i was on to something....

    VolontaArts
    by VolontaArts · August 2013
    hey thanks a bunch...it worked...but i didnt use the game.activeActor attribute. at the end where you said to put inside the actor "myiD = game.activeActor" i put myiD = game.actorIn
  3. Rotation around Object

    jonmulcahy
    by jonmulcahy · August 2013
    Constrain its X position to AAA*sin(self.Time*BBB)+CCC
  4. State of GameSalad on 8-28-2013

    Piman
    by Piman · August 2013
    I can't afford to stay and my next game design just suffers tremendously without certain things like proper collisions. My last game became such a hassle to maintain due to all problems with the creat
  5. How to display a timer? how to let your game add subtract points the display the final result ???

    tatiang
    by tatiang · August 2013
    To keep track of the, use the Timer behavior to do Every 1 second --> Change Attribute game.elapsedTime (an integer) to game.elapsedTime+1.
  6. How Do You Make An Actor Follow Your Finger?

    tenrdrmer
    by tenrdrmer · August 2013
    http://gshelper.com/shop/advanced-game-functions/constrain-to-mouse-and-keep-collision-gamesalad/
  7. How to display a timer? how to let your game add subtract points the display the final result ???

    KevinCross
    by KevinCross · August 2013
    Change.Attribute: game.score = game.score - 20
  8. How to display a timer? how to let your game add subtract points the display the final result ???

    KevinCross
    by KevinCross · August 2013
    Change.Attribute : game.Score = game.Score - (Whatever you want)
  9. How to display a timer? how to let your game add subtract points the display the final result ???

    VolontaArts
    by VolontaArts · August 2013
    im not really sure, but i would go about trying maybe making an attribute that is = to the timer...
  10. Possible to tap near an actor to destroy it?

    sniffy176
    by sniffy176 · August 2013
    Although RThurman's method is nice and accurate, it looks like the distanceToMouse constraint is killing the FPS, the blocks become very jerky.
  11. Possible to tap near an actor to destroy it?

    RThurman
    by RThurman · August 2013
    Oh sorry. I should have mentioned that you will need to make a self attribute called "distanceToMouse" (or whatever you want to call it). It probably should be a "real&
  12. Possible to tap near an actor to destroy it?

    KevinCross
    by KevinCross · August 2013
    move (or constrain) invisible actor to mouse.x and mouse.y
  13. Possible to tap near an actor to destroy it?

    sniffy176
    by sniffy176 · August 2013
    I don't follow you 100%, I can't find a self attribute distanceToMouse?
  14. Possible to tap near an actor to destroy it?

    RThurman
    by RThurman · August 2013
    Constrain Attribute: self.distanceToMouse To: magnitude (game.mousePosition.x - self.Position.X,game.mousePosition.Y - self.Position.Y)
  15. Possible to tap near an actor to destroy it?

    sniffy176
    by sniffy176 · August 2013
    hmm, am I right thinking to get that to work I would need to define an area where the player can tap (with an invisible actor), add a boolean attribute to game for either tap or not tap, then for the
  16. A* (A star) pathfinding in GameSalad

    Asobu_Games
    by Asobu_Games · August 2013
    As for the problem of dynamic level building I figured a way to do would be to have the character do an initial pathfinding calculation, and then have an attribute that triggers a new path calculation
  17. just when i thought i was on to something....

    ericzingeler
    by ericzingeler · August 2013
    Game attributes:
  18. AI car that "follows" the player.

    BenMakesGames
    by BenMakesGames · August 2013
    Create an Attribute SpyCarPosX.Attribute.
  19. this would make my GS experience!!! if theres a way to write a rule that says when...

    tenrdrmer
    by tenrdrmer · August 2013
    Yeah it's called linearveloctiy x and linear velocity y its a self attribute in each actor.
  20. How to stick one actor to another, and then unstick them.

    retired_68d2ac24760a492524842f4bda6bca94
    by retired_68d2ac24760a492524842f4bda6bca94 · August 2013
    I can constrain the two actors together, it's the un-constraining I can't get my head around... Probably simple stuff, but I'm pretty new to this... and it's late...
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