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How to get a torchlight to reveal areas?
by TheGabfather ·No it's fine. Anyway, you can constrain the "Lighting" Actor's X and Y coordinate to that of the Mouse/Cursor. -
visible on/off issue!!!!!! please advice me..
by fox2 ·I was reworking to use alpha instead of visible attribute. -
visible on/off issue!!!!!! please advice me..
by SingleSparq ·I think I remember it said that you can change the visible attribute in the new nightly build (would have to check) but if your not pro it doesn't help you. -
visible on/off issue!!!!!! please advice me..
by gyroscope ·There are a few attributes in GS that can't be changed at runtime (even though they can be accessed via the attribute browser) ... and Visible is one of those. -
visible on/off issue!!!!!! please advice me..
by fox2 ·then (change attribute)actor2's visible is false. -
Does interpolate have a glitch?
by Socks ·to 256 (or whatever value suits your needs) and constrain the alpha channel (or audio volume) to that attribute divided by 256 (or whatever you chose as your higher value). This way involves an extra -
Add coins score to Game score at the end of gameplay?
by Gamer1992 ·@KevinCross that didn't work however I posted that as a question and someone answered me. So basically I had to constrain the totalscore to game.score + game.coins and then I had to make a rule and it -
why put an attribute in an actor and not in scene? whats the difference
by KevinCross ·If you've got an actor that's spawned it's useful to have attributes on the actor, for example each one could have a different health score attribute. It's not only for spawned actors of course, but f -
why put an attribute in an actor and not in scene? whats the difference
by VolontaArts ·well basically what the title says. i downloaded a template and was looking for the attributes in the game and didnt see any. and thats when i realized you can make attributes in an actor. is that so -
Determine distance with velocity * time?
by StoopieSteve ·I have a game attribute called distance traveled. I have a actor that displays the text for distance traveled so I can watch it count. That game attribute is then constrained to another (actors veloci -
How to Program Store Items
by Time ·You have to have loads and saves for having the item to not reset, there's tons of GameSalad tutorials on saving and loading. You can create boolean attributes for each item and have rules stating for -
accelerate toward and random issue
by gyroscope ·Try something like this: make an integer attribute, let's call it xPos -
Spawn same Actor but control the next one
by VolontaArts ·(Quote) -
Make a search function
by FallacyStudios ·*You would need to run a loop that goes in and checks their inputed search term (text attribute) comparing every row and column with "Contains" (using rule). If it finds the search t -
Spawn same Actor but control the next one
by Jfran ·Make 2 integer attributes. one "game.Attribute" and one actor attribute (self.Attribute) -
How to save 2 scores as HighScore?
by Jfran ·constrain attribute "game.totalscore" to "game.score" + "game.coins" -
I don't get these logics:
by DeepBayGames ·to a number that is not referenced. IE: Change attribute STATnumber to 0. If all Display Text rules are looking for numbers other than 0, then when the value = 0, text will not be displayed at all -
Add coins score to Game score at the end of gameplay?
by Gamer1992 ·change attribute: Game.totalscore TO game.score + Game.coins -
No zoom on complex joystick.
by joshiwu ·My problem exactly is that , because i didnt make the joysticks, Im not sure what the mile long constrain Positions really means. -
Making actor follow mouse
by KevinCross ·Try constrain attribute. Same logic but with constrain attribute instead