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  1. How to get a torchlight to reveal areas?

    TheGabfather
    by TheGabfather · August 2013
    No it's fine. Anyway, you can constrain the "Lighting" Actor's X and Y coordinate to that of the Mouse/Cursor.
  2. visible on/off issue!!!!!! please advice me..

    fox2
    by fox2 · August 2013
    I was reworking to use alpha instead of visible attribute.
  3. visible on/off issue!!!!!! please advice me..

    SingleSparq
    by SingleSparq · August 2013
    I think I remember it said that you can change the visible attribute in the new nightly build (would have to check) but if your not pro it doesn't help you.
  4. visible on/off issue!!!!!! please advice me..

    gyroscope
    by gyroscope · August 2013
    There are a few attributes in GS that can't be changed at runtime (even though they can be accessed via the attribute browser) ... and Visible is one of those.
  5. visible on/off issue!!!!!! please advice me..

    fox2
    by fox2 · August 2013
    then (change attribute)actor2's visible is false.
  6. Does interpolate have a glitch?

    Socks
    by Socks · August 2013
    to 256 (or whatever value suits your needs) and constrain the alpha channel (or audio volume) to that attribute divided by 256 (or whatever you chose as your higher value). This way involves an extra
  7. Add coins score to Game score at the end of gameplay?

    Gamer1992
    by Gamer1992 · August 2013
    @KevinCross that didn't work however I posted that as a question and someone answered me. So basically I had to constrain the totalscore to game.score + game.coins and then I had to make a rule and it
  8. why put an attribute in an actor and not in scene? whats the difference

    KevinCross
    by KevinCross · August 2013
    If you've got an actor that's spawned it's useful to have attributes on the actor, for example each one could have a different health score attribute. It's not only for spawned actors of course, but f
  9. why put an attribute in an actor and not in scene? whats the difference

    VolontaArts
    by VolontaArts · August 2013
    well basically what the title says. i downloaded a template and was looking for the attributes in the game and didnt see any. and thats when i realized you can make attributes in an actor. is that so
  10. Determine distance with velocity * time?

    StoopieSteve
    by StoopieSteve · August 2013
    I have a game attribute called distance traveled. I have a actor that displays the text for distance traveled so I can watch it count. That game attribute is then constrained to another (actors veloci
  11. How to Program Store Items

    Time
    by Time · August 2013
    You have to have loads and saves for having the item to not reset, there's tons of GameSalad tutorials on saving and loading. You can create boolean attributes for each item and have rules stating for
  12. accelerate toward and random issue

    gyroscope
    by gyroscope · August 2013
    Try something like this: make an integer attribute, let's call it xPos
  13. Spawn same Actor but control the next one

    VolontaArts
    by VolontaArts · August 2013
    (Quote)
  14. Make a search function

    FallacyStudios
    by FallacyStudios · August 2013
    *You would need to run a loop that goes in and checks their inputed search term (text attribute) comparing every row and column with "Contains" (using rule). If it finds the search t
  15. Spawn same Actor but control the next one

    Jfran
    by Jfran · August 2013
    Make 2 integer attributes. one "game.Attribute" and one actor attribute (self.Attribute)
  16. How to save 2 scores as HighScore?

    Jfran
    by Jfran · August 2013
    constrain attribute "game.totalscore" to "game.score" + "game.coins"
  17. I don't get these logics:

    DeepBayGames
    by DeepBayGames · August 2013
    to a number that is not referenced. IE: Change attribute STATnumber to 0. If all Display Text rules are looking for numbers other than 0, then when the value = 0, text will not be displayed at all
  18. Add coins score to Game score at the end of gameplay?

    Gamer1992
    by Gamer1992 · August 2013
    change attribute: Game.totalscore TO game.score + Game.coins
  19. No zoom on complex joystick.

    joshiwu
    by joshiwu · August 2013
    My problem exactly is that , because i didnt make the joysticks, Im not sure what the mile long constrain Positions really means.
  20. Making actor follow mouse

    KevinCross
    by KevinCross · August 2013
    Try constrain attribute. Same logic but with constrain attribute instead
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