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  1. Making actor follow mouse

    TrollMyFace
    by TrollMyFace · August 2013
    Change Attribute self.position.x to game.mouse.position.x
  2. I don't get these logics:

    DeepBayGames
    by DeepBayGames · August 2013
    Here's one way that would work. 1) Create a Game Attribute that's using an integer. Call it "STATnumber" for example. 2) For each clickable item, create a rule that changes STATn
  3. Connect logic help

    tufire
    by tufire · August 2013
    I was gonna set up a global attribute where it counts when the same color collides it counts up how many is touching.
  4. Question regarding the acceleration and deceleration of an actor that is rotating.

    tenrdrmer
    by tenrdrmer · August 2013
    Angular velocity is the attribute that controls rotation speed. Play with interpolate and constrains on angular velocity. Maybe even timers.
  5. How can I invert an axis

    Bottle_O_Mook
    by Bottle_O_Mook · August 2013
    Constrain Attribute scene.depth to: self.position.Y-6000
  6. Inventory question

    KevinCross
    by KevinCross · August 2013
    I've added a new game attribute called Shift To Slot (couldn't think of a better name) which controls the filling of empty spaces.
  7. Generic Programming Question

    gyroscope
    by gyroscope · August 2013
    So it's a matter of efficiency, for certain (as said by QS & @ShinehouseGames), an attribute fine-tuned for its purpose, you could say.
  8. Inventory question

    KevinCross
    by KevinCross · August 2013
    How about having a Boolean attribute on the item to show whether or not it's already in a slot. If it is in a slot it ignores your slot/count rules.
  9. State of GameSalad on 8-21-2013

    Piman
    by Piman · August 2013
    (Quote)
  10. **On Touch Pressed, Send to Front?**

    PixelPun
    by PixelPun · August 2013
    You could create 2 versions of the actor one in the top layer and another behind it like you want. Then constrain the position of the actors together so that when they move, they move in unison. Now t
  11. Possible to do this?

    wolala123
    by wolala123 · August 2013
    attributes
  12. App freezes while AdHoc Testing

    alarm656
    by alarm656 · August 2013
    I have Game Center in my game. When I opened game first time it takes 2 or 3 more seconds to open Main Menu. Than Game Center comes up with his login image. I didn't logged and continued to play game.
  13. Custom Fonts!

    Fajlajp
    by Fajlajp · August 2013
    Is the same. But instead of constraining the score attribute. Constrain the "level complete" attribute
  14. WIP car driving game (with terrain)

    LeonardDeveloper
    by LeonardDeveloper · August 2013
    Maybe constrain "Spring" sprites to the wheels and make it a monster truck - So that it doesn't looks so awkward :-)
  15. • Stormys • New • Free • Vertical & Horizontal Parallax Template • for GS users...

    KevinCross
    by KevinCross · August 2013
    One problem with it is that it requires you to specify the level width and height, and I was too lazy/busy to introduce camera movement. These are the two expressions using constrain attribute, and th
  16. • Stormys • New • Free • Vertical & Horizontal Parallax Template • for GS users...

    StormyStudio
    by StormyStudio · August 2013
    It's also pretty simple to understand, separate actors for each of the parallax layers, which could be reduced to using the same actor with the parallax value set as a self attribute... but then it ge
  17. How can I invert an axis

    gyroscope
    by gyroscope · August 2013
    Respect to the other guys' solutions; here's my take on it: make sure your attribute Depth is a real attribute.
  18. How can I invert an axis

    Manto
    by Manto · August 2013
    Constrain (self.colour.alpha) to 1-(game.Depth)
  19. How can I invert an axis

    Bottle_O_Mook
    by Bottle_O_Mook · August 2013
    I currently have a game attribute (int) DEPTH. which is used to display the subs depth and also to darken the actor, Constrain (self.colour.alpha) to (game.Depth). problem is it works in reverse. the
  20. Problem Save/Loading Attributes for Speed Boosts (help urgent)

    quickclawapps
    by quickclawapps · August 2013
    Im creating a game where a player buys a permanent speed upgrade in the store. Then the speed is increased when the game is played. the Buy Now button saves the game attribute that shows whether or no
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