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  1. How to Do Speed Boosts?

    KevinCross
    by KevinCross · August 2013
    Change Attribute: Speed = Speed * 2
  2. The next step in Adventure Games in Gamesalad

    alimpo83
    by alimpo83 · August 2013
    I'm having a major bug I guess. I have an attribute for the text box that it's called "textbox". When the player clicks an interactive object, it reads from a table and displays the
  3. Workaround for random(X.X,Y.Y)

    IsabelleK
    by IsabelleK · August 2013
    I want to change real attribute to random(1.9,2.1), but everytime it changes to 1, or 2.
  4. I am trying to make a game where objects are falling from the top of the screen to the bottom.

    KevinCross
    by KevinCross · August 2013
    On your play button have a rule that changes a game attribute called Game Started to true. On the actor that spawns falling objects have a rule that only spawns falling objects when Game Started = tru
  5. State of GameSalad on 8-21-2013

    SnapFireStudios
    by SnapFireStudios · August 2013
    (Quote)
  6. State of GameSalad on 8-21-2013

    Socks
    by Socks · August 2013
    the hand tool in Photoshop), the ability to constrain an option+drag, the ability to zoom in and out of a scene . . . etc etc . . . basically modern tools and workflow you'd expect from an applicati
  7. Logic problem

    StoopieSteve
    by StoopieSteve · August 2013
    That makes perfect sense actually, I don't know why I did not think to constrain the position to the velocity...
  8. Logic problem

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    Well basically you're looking to create a sliding scale. So we'd need to establish the minimum velocity and the max velocity. Then we need to establish the minimum X position and the maximum X positio
  9. How to round to nearest whole number

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2013
    Nice, but might want to note that the Index Attribute does not exist on Windows so just use Integer.
  10. Attribute size limit

    sladak
    by sladak · August 2013
    Problem appears to be with concatenation. If i set an attribute to 9E+10 - it displays i scientific notation fine. As soon as i concatenation with another number it says nan
  11. Logic problem

    StoopieSteve
    by StoopieSteve · August 2013
    I have a game attribute for an object A with X velocity that is always changing depending on a key board input.
  12. Volume Button Toggle

    Braydon_SFX
    by Braydon_SFX · August 2013
    Create one game attribute (integer type) and name it "MusicON/OFF".
  13. How to round to nearest whole number

    ericzingeler
    by ericzingeler · August 2013
    To round to the nearest whole number, just throw your result into an index or integer attribute.
  14. Position Attribute value.

    StormyStudio
    by StormyStudio · August 2013
    Also try playing around with change attribute or constraining his velocity values to 0 for a short amount of time.. 0.1 secs or what ever works if you want to force him to a stand still. Also play aro
  15. Position Attribute value.

    Bananarchy
    by Bananarchy · August 2013
    I want to control when he's allowed to perform his movements. I was thinking 'self.allowjump.. Y = (attribute). Just trying different stuff.
  16. How to make a rule that when minus from something is equal to or greater than zero?

    BoomshackBarry
    by BoomshackBarry · August 2013
    I think Index must be the least used attribute type, but in situations like this it comes in pretty handy!
  17. How to make a rule that when minus from something is equal to or greater than zero?

    BoomshackBarry
    by BoomshackBarry · August 2013
    You could use an index attribute instead of an integer (if you're using an integer that is). An index operates the same as an integer except that it can't go below 0, so will effectively achieve what
  18. How to make a rule that when minus from something is equal to or greater than zero?

    gyroscope
    by gyroscope · August 2013
    Change Attribute PointsEarned to PointsCan - TurnNum
  19. How to make a rule that when minus from something is equal to or greater than zero?

    MillionairApps
    by MillionairApps · August 2013
    I have total points attribute,
  20. Position Attribute value.

    Bananarchy
    by Bananarchy · August 2013
    I created a rule that prints my Y position when I collide with my actor "PlatformGround". The value isn't static. It changes between three actual values that are all about .150 apar…
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