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How to Do Speed Boosts?
by KevinCross ·Change Attribute: Speed = Speed * 2 -
The next step in Adventure Games in Gamesalad
by alimpo83 ·I'm having a major bug I guess. I have an attribute for the text box that it's called "textbox". When the player clicks an interactive object, it reads from a table and displays the -
Workaround for random(X.X,Y.Y)
by IsabelleK ·I want to change real attribute to random(1.9,2.1), but everytime it changes to 1, or 2. -
I am trying to make a game where objects are falling from the top of the screen to the bottom.
by KevinCross ·On your play button have a rule that changes a game attribute called Game Started to true. On the actor that spawns falling objects have a rule that only spawns falling objects when Game Started = tru -
State of GameSalad on 8-21-2013
by SnapFireStudios ·(Quote) -
State of GameSalad on 8-21-2013
by Socks ·the hand tool in Photoshop), the ability to constrain an option+drag, the ability to zoom in and out of a scene . . . etc etc . . . basically modern tools and workflow you'd expect from an applicati -
Logic problem
by StoopieSteve ·That makes perfect sense actually, I don't know why I did not think to constrain the position to the velocity... -
Logic problem
by The_Gamesalad_Guru ·Well basically you're looking to create a sliding scale. So we'd need to establish the minimum velocity and the max velocity. Then we need to establish the minimum X position and the maximum X positio -
How to round to nearest whole number
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Attribute size limit
by sladak ·Problem appears to be with concatenation. If i set an attribute to 9E+10 - it displays i scientific notation fine. As soon as i concatenation with another number it says nan -
Logic problem
by StoopieSteve ·I have a game attribute for an object A with X velocity that is always changing depending on a key board input. -
Volume Button Toggle
by Braydon_SFX ·Create one game attribute (integer type) and name it "MusicON/OFF". -
How to round to nearest whole number
by ericzingeler ·To round to the nearest whole number, just throw your result into an index or integer attribute. -
Position Attribute value.
by StormyStudio ·Also try playing around with change attribute or constraining his velocity values to 0 for a short amount of time.. 0.1 secs or what ever works if you want to force him to a stand still. Also play aro -
Position Attribute value.
by Bananarchy ·I want to control when he's allowed to perform his movements. I was thinking 'self.allowjump.. Y = (attribute). Just trying different stuff. -
How to make a rule that when minus from something is equal to or greater than zero?
by BoomshackBarry ·I think Index must be the least used attribute type, but in situations like this it comes in pretty handy! -
How to make a rule that when minus from something is equal to or greater than zero?
by BoomshackBarry ·You could use an index attribute instead of an integer (if you're using an integer that is). An index operates the same as an integer except that it can't go below 0, so will effectively achieve what -
How to make a rule that when minus from something is equal to or greater than zero?
by gyroscope ·Change Attribute PointsEarned to PointsCan - TurnNum -
How to make a rule that when minus from something is equal to or greater than zero?
by MillionairApps ·I have total points attribute, -
Position Attribute value.
by Bananarchy ·I created a rule that prints my Y position when I collide with my actor "PlatformGround". The value isn't static. It changes between three actual values that are all about .150 apar…