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How to drag and drop an item once!
by TheGabfather ·2. Make use of Boolean Attributes which work like True-False toggles -
Change animation based on finger drag?
by ericzingeler ·I assume you're trying to constrain an actor's position and thus why physics isn't working. -
Detecting when an attribute changes - STILL NEED HELP PLEASE!
by The_Gamesalad_Guru ·Looking at what you've got there isn't going to be a magic bullet E=MC2 type equation. You're going to have to break the things you want into blocks with a control function. So an attribute the when s -
Detecting when an attribute changes - STILL NEED HELP PLEASE!
by JagonApps ·I am looking to create a sliding-like scale of difficulty (with increasing difficulty) as my game progresses by changing attributes such as an actor's size which affects the difficulty. -
Shooting off screen
by aanbari ·You can create a Boolean attribute "InsideScreen". This attribute will be set to true using a rule if the tank's self.position.x is above 0 and under your screen width. If that att -
Change animation based on finger drag?
by PixelPun ·Well searching around I found out that constrain is not viewed as movement by the physics engine... So not sure where to go from here... o well. -
Every click an attribute change?? [SOLVED]
by ericzingeler ·attribute: -
Attribute size limit
by sladak ·I have noticed that real attributes can not be larger than 6 digits in length. Is there a way around this??? -
Change animation based on finger drag?
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Every click an attribute change?? [SOLVED]
by artfish ·Change attribute game.changingvisible to true -
Every click an attribute change?? [SOLVED]
by BasGoodboy ·Hello all, -
Detecting when an attribute changes - STILL NEED HELP PLEASE!
by Bananarchy ·Or constrain you (Image) -
Detecting when an attribute changes - STILL NEED HELP PLEASE!
by JagonApps ·@Bananarchy Yep its a collision count! So I already have a set-up and working attribute which +1 to level every time the collision reaches a certain amount. The thing I want is to have a clever way o -
Detecting when an attribute changes - STILL NEED HELP PLEASE!
by Bananarchy ·to change the level when the collision count attribute meets a certian criteria? -
Detecting when an attribute changes - STILL NEED HELP PLEASE!
by Bananarchy ·Hey. Do you have an integar attribute called 'levelcount' that increases incrementally by 1 every time the level changes? -
Detecting when an attribute changes - STILL NEED HELP PLEASE!
by JagonApps ·So I think what you are saying is to use timers and other different 'decide' like events to trigger my attribute changes? So what I need a specific way to achieve this with my situation: (trigger attr -
How to create a flickering effect over an actor?
by applucinate ·I´m trying to make my actor to flicker after picking up an item. Using timers to switch its green color attribute on and off I have managed it to flicker, but when I try to embed these behaviors into -
Game Crashes During Loading ~ How to find the problem?
by KevinCross ·And have you tried deleting the app and reinstalling it, just incase an attribute or table has been curropted, although this is unlikely to happen with a first install. -
Please Help Me!
by KevinCross ·1. Have a game attribute called total coins and add to that after every run i.e. game.total coins = game.total coins + game.coins collected this run. Be sure to save the attribute at the end of each r -
I need platforms destroyed once leaving bottom of scene on a scrolling layer?
by BenMakesGames ·Create a real attribute stating the Y position of the Main actor. Eg. Main.Actor.Y. Which assume its always moving up?