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  1. How to drag and drop an item once!

    TheGabfather
    by TheGabfather · August 2013
    2. Make use of Boolean Attributes which work like True-False toggles
  2. Change animation based on finger drag?

    ericzingeler
    by ericzingeler · August 2013
    I assume you're trying to constrain an actor's position and thus why physics isn't working.
  3. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    Looking at what you've got there isn't going to be a magic bullet E=MC2 type equation. You're going to have to break the things you want into blocks with a control function. So an attribute the when s
  4. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    JagonApps
    by JagonApps · August 2013
    I am looking to create a sliding-like scale of difficulty (with increasing difficulty) as my game progresses by changing attributes such as an actor's size which affects the difficulty.
  5. Shooting off screen

    aanbari
    by aanbari · August 2013
    You can create a Boolean attribute "InsideScreen". This attribute will be set to true using a rule if the tank's self.position.x is above 0 and under your screen width. If that att
  6. Change animation based on finger drag?

    PixelPun
    by PixelPun · August 2013
    Well searching around I found out that constrain is not viewed as movement by the physics engine... So not sure where to go from here... o well.
  7. Every click an attribute change?? [SOLVED]

    ericzingeler
    by ericzingeler · August 2013
    attribute:
  8. Attribute size limit

    sladak
    by sladak · August 2013
    I have noticed that real attributes can not be larger than 6 digits in length. Is there a way around this???
  9. Change animation based on finger drag?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2013
    Could it be as simple as setting up a game attribute called Direction. And when the player is going left change the value of direction to Left, and then change it to Right when the player is going rig
  10. Every click an attribute change?? [SOLVED]

    artfish
    by artfish · August 2013
    Change attribute game.changingvisible to true
  11. Every click an attribute change?? [SOLVED]

    BasGoodboy
    by BasGoodboy · August 2013
    Hello all,
  12. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    Bananarchy
    by Bananarchy · August 2013
    Or constrain you (Image)
  13. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    JagonApps
    by JagonApps · August 2013
    @Bananarchy Yep its a collision count! So I already have a set-up and working attribute which +1 to level every time the collision reaches a certain amount. The thing I want is to have a clever way o
  14. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    Bananarchy
    by Bananarchy · August 2013
    to change the level when the collision count attribute meets a certian criteria?
  15. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    Bananarchy
    by Bananarchy · August 2013
    Hey. Do you have an integar attribute called 'levelcount' that increases incrementally by 1 every time the level changes?
  16. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    JagonApps
    by JagonApps · August 2013
    So I think what you are saying is to use timers and other different 'decide' like events to trigger my attribute changes? So what I need a specific way to achieve this with my situation: (trigger attr
  17. How to create a flickering effect over an actor?

    applucinate
    by applucinate · August 2013
    I´m trying to make my actor to flicker after picking up an item. Using timers to switch its green color attribute on and off I have managed it to flicker, but when I try to embed these behaviors into
  18. Game Crashes During Loading ~ How to find the problem?

    KevinCross
    by KevinCross · August 2013
    And have you tried deleting the app and reinstalling it, just incase an attribute or table has been curropted, although this is unlikely to happen with a first install.
  19. Please Help Me!

    KevinCross
    by KevinCross · August 2013
    1. Have a game attribute called total coins and add to that after every run i.e. game.total coins = game.total coins + game.coins collected this run. Be sure to save the attribute at the end of each r
  20. I need platforms destroyed once leaving bottom of scene on a scrolling layer?

    BenMakesGames
    by BenMakesGames · August 2013
    Create a real attribute stating the Y position of the Main actor. Eg. Main.Actor.Y. Which assume its always moving up?
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