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Detecting when an attribute changes - STILL NEED HELP PLEASE!
by JagonApps ·Err..Yer I think so, sorry I didn't say it exactly right, so my idea was to keep the next attribute to be used stored until the attribute.value changes again, so this is what I came up with, but it is -
Detecting when an attribute changes - STILL NEED HELP PLEASE!
by gyroscope ·Hi Max, I think I understand what you're asking: basically, that's one use of the Constrain Attribute behaviour, which can constrain a certain attribute to another which will be updated constantly. TH -
Detecting when an attribute changes - STILL NEED HELP PLEASE!
by JagonApps ·So I would like to find out the easiest way for an actor to detect when an attribute changes and then act on that change, eg. in a rule. -
Feature Suggestion for Windows GameSalad Creator
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Feature Suggestion: Snap to nearest pixel
by Socks ·If you put the following two Attribute Change rules into each actor they will always sit on whole pixel values. -
Changing a movement path after clicking
by The_Gamesalad_Guru ·You need to cut the first rule off. So use a self attribute integer. Plus touch is released isn't good to use for this as it functions like turning a light switch on it stays on. Touch is pressed is m -
Problem with keep-coming back destroyed actor.
by KevinCross ·If you need the integers to increase rather than reset to 0, then you're probably going to need to set up a couple of extra game attributes, or at least one to store the last level message shown I.e. -
Problem with keep-coming back destroyed actor.
by gyroscope ·Change Attribute game.weapondaggertier to 0 -
Drag & Drop
by gyroscope ·That's a boolean attribute used as a "switch" which I happen to call toggle (because it toggles back and forth between off and on states). -
Drag & Drop
by gyroscope ·Change Attribute scene.toggle to true -
How To Only Have One Actor By Deleting the Old Actor After Another One Placed?
by ericzingeler ·Game Attribute: -
Linear sound and velocity issue
by ericzingeler ·attribute: -
Sticking walls, floors, and ceilings to device boundaries
by ericzingeler ·This can be done, but first... don't use constrain to position stationary actors. Instead, turn off the "moveable" option for the actor and use change attribute behaviors outside of -
Sticking walls, floors, and ceilings to device boundaries
by matarua ·Don't constrain - that is working all the time - Change Attribute - there is a chance that this rule will not fire in time so perhaps put a very short timer on it. Also see the post "Timers a -
Sticking walls, floors, and ceilings to device boundaries
by gyroscope ·Hi, I'm not getting why you've the complication of using Constrain (let alone any other behaviours); or any rules, to get an image - like a ceiling to be in a certain place... why not just place it wh -
Android universal build
by aanbari ·This has worked so far for my iOS and android devices with adhoc builds using Overscan. However, with the android devices, I found that I needed to add a Reset Scene in the Home page for it to work. -
turn off autorotate
by rob*m ·i have a game played in landscape. i do not want it to rotate to portrait when the device is moved. i have used changed parameters on the scene's autorotate attribute. also have tried to constrain an -
State of GameSalad on 8-14-2013
by lebiscuit ·mousse position don't update, when i constrain my camera Y -
Scheduling actors to spawn in sequence...
by Loaded ·In the video @tshirtbooth stops short of putting some brackets around the change attribute and answering my question for me lol -
Trouble with Actors wiggling when they should be stationary
by RThurman ·Change Attribute:self.selfX To: self.Position.X