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  1. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    JagonApps
    by JagonApps · August 2013
    Err..Yer I think so, sorry I didn't say it exactly right, so my idea was to keep the next attribute to be used stored until the attribute.value changes again, so this is what I came up with, but it is
  2. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    gyroscope
    by gyroscope · August 2013
    Hi Max, I think I understand what you're asking: basically, that's one use of the Constrain Attribute behaviour, which can constrain a certain attribute to another which will be updated constantly. TH
  3. Detecting when an attribute changes - STILL NEED HELP PLEASE!

    JagonApps
    by JagonApps · August 2013
    So I would like to find out the easiest way for an actor to detect when an attribute changes and then act on that change, eg. in a rule.
  4. Feature Suggestion for Windows GameSalad Creator

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2013
    There is an Attribute that you can use to control the Music and Sound Volume already, is that what you are suggesting?
  5. Feature Suggestion: Snap to nearest pixel

    Socks
    by Socks · August 2013
    If you put the following two Attribute Change rules into each actor they will always sit on whole pixel values.
  6. Changing a movement path after clicking

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    You need to cut the first rule off. So use a self attribute integer. Plus touch is released isn't good to use for this as it functions like turning a light switch on it stays on. Touch is pressed is m
  7. Problem with keep-coming back destroyed actor.

    KevinCross
    by KevinCross · August 2013
    If you need the integers to increase rather than reset to 0, then you're probably going to need to set up a couple of extra game attributes, or at least one to store the last level message shown I.e.
  8. Problem with keep-coming back destroyed actor.

    gyroscope
    by gyroscope · August 2013
    Change Attribute game.weapondaggertier to 0
  9. Drag & Drop

    gyroscope
    by gyroscope · August 2013
    That's a boolean attribute used as a "switch" which I happen to call toggle (because it toggles back and forth between off and on states).
  10. Drag & Drop

    gyroscope
    by gyroscope · August 2013
    Change Attribute scene.toggle to true
  11. How To Only Have One Actor By Deleting the Old Actor After Another One Placed?

    ericzingeler
    by ericzingeler · August 2013
    Game Attribute:
  12. Linear sound and velocity issue

    ericzingeler
    by ericzingeler · August 2013
    attribute:
  13. Sticking walls, floors, and ceilings to device boundaries

    ericzingeler
    by ericzingeler · August 2013
    This can be done, but first... don't use constrain to position stationary actors. Instead, turn off the "moveable" option for the actor and use change attribute behaviors outside of
  14. Sticking walls, floors, and ceilings to device boundaries

    matarua
    by matarua · August 2013
    Don't constrain - that is working all the time - Change Attribute - there is a chance that this rule will not fire in time so perhaps put a very short timer on it. Also see the post "Timers a
  15. Sticking walls, floors, and ceilings to device boundaries

    gyroscope
    by gyroscope · August 2013
    Hi, I'm not getting why you've the complication of using Constrain (let alone any other behaviours); or any rules, to get an image - like a ceiling to be in a certain place... why not just place it wh
  16. Android universal build

    aanbari
    by aanbari · August 2013
    This has worked so far for my iOS and android devices with adhoc builds using Overscan. However, with the android devices, I found that I needed to add a Reset Scene in the Home page for it to work.
  17. turn off autorotate

    rob*m
    by rob*m · August 2013
    i have a game played in landscape. i do not want it to rotate to portrait when the device is moved. i have used changed parameters on the scene's autorotate attribute. also have tried to constrain an
  18. State of GameSalad on 8-14-2013

    lebiscuit
    by lebiscuit · August 2013
    mousse position don't update, when i constrain my camera Y
  19. Scheduling actors to spawn in sequence...

    Loaded
    by Loaded · August 2013
    In the video @tshirtbooth stops short of putting some brackets around the change attribute and answering my question for me lol
  20. Trouble with Actors wiggling when they should be stationary

    RThurman
    by RThurman · August 2013
    Change Attribute:self.selfX To: self.Position.X
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