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  1. Please help me with Tables.

    Two.E
    by Two.E · July 2017
    Replace the text "Row" and type what row. These can also be attribute values.
  2. Click !!!!!!

    Icebox
    by Icebox · July 2017
    But if it doesn't then try another method , look into the video tutorial hopscotch shared , or try doing it with a game attribute
  3. Click !!!!!!

    Maybe i am me
    by Maybe i am me · July 2017
    (Quote)
  4. Click !!!!!!

    Icebox
    by Icebox · July 2017
    But if they will remain in the same position the whole game , and you want one of them to trigger , you can add a game attribute and change it depending on when you want the actions to trigger. For ex
  5. State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    adent42
    by adent42 · July 2017
    @Icebox looks like there's a bug. You can set default scene attributes using "change attribute" from a prototype, but right now using a scene attribute in an expression is broken (bu
  6. State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    ForumNinja
    by ForumNinja · July 2017
    * Ability to import custom collisions
  7. Multiplying the Score

    eligames
    by eligames · July 2017
    How do I make the game.pointsPerBall attribute and where do I put it?
  8. Attribute Equaling another Attribute

    tatiang
    by tatiang · July 2017
    Use a constraint when you have a fluid value such as rotation, position, or velocity. If you're simply changing an integer value such as a score, you don't need to constrain (constantly update) the a
  9. Multiplying the Score

    tatiang
    by tatiang · July 2017
    Change Attribute game.multiplier to game.multiplier+1
  10. Attribute Equaling another Attribute

    Adrenaline
    by Adrenaline · July 2017
    If you want attribute A to equal attribute B (even when B changes), use a constrain behavior.
  11. Attribute Equaling another Attribute

    eligames
    by eligames · July 2017
    How do you make one attribute equal another like when one attribute increases how do you increase the other one automatically?
  12. Moving actors in a circle and/or a predetermined path

    Icebox
    by Icebox · July 2017
    You can spawn an invisible actor when the rotation takes place , it should work for any movement as well except for circle (i think) and you don't need any additional attribute.
  13. Chain with physics?

    RThurman
    by RThurman · July 2017
    Or perhaps, you can incorporate a test for when the chain explodes, and you can just reset everything back to its proper position using a couple change attribute behaviors.
  14. Chain with physics?

    RThurman
    by RThurman · July 2017
    It actually can be done without custom collisions. But it requires you to use a series of change and constrain attributes within each 'chained' actor.
  15. Chain with physics?

    GreenfroggGames
    by GreenfroggGames · July 2017
    Ok, was hoping it could be done with custom collisions...
  16. Chain with physics?

    GreenfroggGames
    by GreenfroggGames · July 2017
    I've made chain parts with custom collisions similar to @Socks Ball and chain demo. I put acceleration downwards on the chain parts and collide with "actor 1". So the chain falls dow
  17. How do I calculate the difference between two angles, on a scale...

    Adrenaline
    by Adrenaline · July 2017
    I found another way to work around it. Of course, there's no ignoring the processing speed...but given the specifics of my game, I was able to create another attribute that I can cross-check and sort
  18. Moving actors in a circle and/or a predetermined path

    Socks
    by Socks · July 2017
    "I've tried constraining to x and y game level attributes but the following actor follows as if it's joined to the leader"
  19. How do I set which layer is chosen when they overlap?

    Socks
    by Socks · July 2017
    When you click on this stack of layers (they each have a self.ID) they are told to change a game.attribute to their self.ID . . . . this will be done in reverse order from bottom to top (E,D,C,B,A).
  20. How do I set which layer is chosen when they overlap?

    marlee
    by marlee · July 2017
    -The actors when touched turn on a global attribute for themselves. Background items and anything underneath have a rule that if the above actor is selected then they do not change colour. This seems
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