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  1. How to randomly alternate an actor´s position between three predefined spots on the Y axis?

    TheGabfather
    by TheGabfather · August 2013
    @applucinate Then you can use Interpolate instead of Change Attribute to make it scroll.
  2. custom keyboard to display text

    TheGabfather
    by TheGabfather · August 2013
    I've always done it by saving the letters inside a Table instead of a single Attribute. You only need one counter to tell you which Cell to add to next, as well as which Cell to delete when a backspac
  3. How to randomly alternate an actor´s position between three predefined spots on the Y axis?

    BenMakesGames
    by BenMakesGames · August 2013
    You would need to create an "real" attribute. Eg .Call it Actor_Y_Location.
  4. Change movable attribute not working?

    tenrdrmer
    by tenrdrmer · August 2013
    Even though the display test changes correctly the attribute cannot be shut off once the app is running.
  5. How To Only Have One Actor By Deleting the Old Actor After Another One Placed?

    CatGoneCrazy
    by CatGoneCrazy · August 2013
    Make a global boolean attribute. When a new actor is placed, change it to true from within the new actor. Have a self timer that gives it a second of immunity or similar then say 'if (that global bool
  6. Change movable attribute not working?

    CatGoneCrazy
    by CatGoneCrazy · August 2013
    You could use a constrain... but that isn't very good for optimisation. Oh, you could set a boolean that says it's movable or not, and then not use collide at all - instead use 'change attribute' to a
  7. Change movable attribute not working?

    DreamLab
    by DreamLab · August 2013
    So... I used the change attribute to change my actor between movable and not movable. I used the display text function, to even show that the actor registered that it wasn't movable, but when another
  8. Control Camera goes crazy on Constrain Actor

    mesaticus
    by mesaticus · August 2013
    So now I'm trying to implement a more custom collider around my hero. I figured I'd make a smaller box, constrain it to the hero, and switch any collision rules from the hero, to the box. I followed
  9. Typing Game - Step-by-step Coding Issue

    SamGSAccount
    by SamGSAccount · August 2013
    I have a game attribute (boolean) called 'destroy letters' which is true/activated when each letter in the word is also checked (also booleans) and the user hits 'enter/return'.
  10. Multiple attacks with one button on a Beat'em up style game

    Toecutter
    by Toecutter · August 2013
    So if the attribute heroattack (interger) = 1
  11. Pause and Reset scene help

    Gamer1992
    by Gamer1992 · August 2013
    And to anyone having the same issue as me, all you have to do is to create 2 Game Boolean attributes (Name 1 DefaultPosition and the other 1 GameOver). Then after you go inside your reset or restart b
  12. Has anyone tried to animate using a table

    Portyman
    by Portyman · August 2013
    If the character was a still image I could use a table and change its self.image using a change attribute rule and the characters shirt color would change . That's is also real simple.
  13. Pause and Reset scene help

    Gamer1992
    by Gamer1992 · August 2013
    (Quote)
  14. Pause and Reset scene help

    VolontaArts
    by VolontaArts · August 2013
    whats wrong with using the reset scene attribute?
  15. Help With Basic Rule

    freshfish
    by freshfish · August 2013
    I wanted to avoid the issue with a lengthy "press" increasing the attribute until the person let go...but changing it to PRESSED solved the issue
  16. Help With Basic Rule

    gyroscope
    by gyroscope · August 2013
    The solution from @KevinCross should work just fine... anyhow, maybe try a slightly different way: change the attribute back, i.e remake the PlayersTurn attribute to a boolean, and make sure you have
  17. motion actor from point A to point B

    RThurman
    by RThurman · August 2013
    --Change Attribute self.motion.linear velocity.X To 0
  18. Help With Basic Rule

    KevinCross
    by KevinCross · August 2013
    Have a game attribute called Players Turn and set it as 1 by default.
  19. motion actor from point A to point B

    wollty
    by wollty · August 2013
    I tried to put a boolean attribute
  20. motion actor from point A to point B

    wollty
    by wollty · August 2013
    3 - change attribute (self.motion.linear.velocity.X)
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