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  1. Destroy 1 instance of actor

    Wingmanapps
    by Wingmanapps · August 2013
    make a self.attribute when true = destroy
  2. Actors going rogue...

    travstw
    by travstw · August 2013
    rogue and going off the screen, ignoring the constraints of the "move to" coordinates being generated for them. I tried adding "safety" logic that would trigger a
  3. Converting Old Gamesalad project to new version??

    quantumsheep
    by quantumsheep · August 2013
    (Quote)
  4. Converting Old Gamesalad project to new version??

    DaneC020
    by DaneC020 · August 2013
    As for my problem, it looks like in the XML file the way images were tagged before was using a string. Now they are using an Image attribute which is causing none of my images to show up. So can I jus
  5. Problem with spawning actor actor layers

    -Timo-
    by -Timo- · August 2013
    the behavior is change attribute
  6. Referencing a Scene attribute in a prototype actor?

    Frazzle
    by Frazzle · August 2013
    Is there anyway to do this? I'd rather not edit the player actor for every scene differently because prototype s can't reference scene attributes. Is this possible? (Image)
  7. Constrain actor, rotation, and joystick issue

    ericzingeler
    by ericzingeler · August 2013
    If you're simply trying to constrain the position of the turret, than do this like so:
  8. Making the progress bar smooth

    JagonApps
    by JagonApps · August 2013
    To anyone else interested, although I did not use it in the end, I did find that if you store the last width of the progress bar in a self attribute, when the width changes you can use basic logic to
  9. Constrain actor, rotation, and joystick issue

    G.A.S.P.Industries
    by G.A.S.P.Industries · August 2013
    I am trying to constrain a turret on a ship (main actor) with an offset that will allow the turret to always be at the front end of the ship no matter which rotation it is at. I have tried this formul
  10. Actor selection

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2013
    Make a game level attribute called shipSelection and set it to 1, 2, 3, or 4 when the ship is clicked.
  11. Two actors match.

    KevinCross
    by KevinCross · August 2013
    Try storing the ball x and y position in a game attribute, and store the score ball x and y position in a game attribute too. Then add a rule to the score ball saying that if game.BallX = game.ScoreBa
  12. Two actors match.

    CatGoneCrazy
    by CatGoneCrazy · August 2013
    Not entirely sure what you mean, but if you're talking about a card matching game, you could have a boolean global attribute for each card, considered 'true' when the card is turned over. Then simply
  13. How to know which finger is released

    RThurman
    by RThurman · August 2013
    -- maybe a constrain
  14. IOS universal size

    alarm656
    by alarm656 · August 2013
    Attribute > devise.screen.size. width = 480
  15. Rotation Advice Needed

    RThurman
    by RThurman · August 2013
    -- Constrain Attribute: self.difference To: game.Mouse.Position.X-self.Position.X
  16. Rotation Advice Needed

    KevinCross
    by KevinCross · August 2013
    Sorted it! I had rules on the car that if it was flagged as right then Interpolate to the angle and likewise for left, but all I really needed was a constrain attribute on the car, constraining it to
  17. How to know which finger is released

    Hymloe
    by Hymloe · August 2013
    Another great idea is to show debug text onscreen, and have it show your attribute values...
  18. How to know which finger is released

    Hymloe
    by Hymloe · August 2013
    Make, say, a green square that constrains it's PositionX,Y to Touch1X,Y, then a yellow actor that tracks Touch2, and an orange one that tracks Touch3. Maybe have each actor display a number for it's
  19. Anyone else having signing issues with Android apps?

    beefy_clyro
    by beefy_clyro · August 2013
    is portrait but for some reason the menu had an attribute to say start in landscape! This caused the immediate crash, changed to portrait as it should be and republished (again without the 2nd tick)
  20. Please help !

    gwenofala
    by gwenofala · August 2013
    . Under the Bat Text actor I created a rule Attribute game.mouse.button is true . Then I added Destroy a Change Attribute to game.mouse.button to game.ActorTags.BatImage . It worked ! I clicked on
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