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Trying to get different actors to change images on the same scene
by a1000miles ·The actor which is used to generate the big image has a rule which sets the image depending on an attribute value which is set by each button. -
anyone good with rotating?
by VolontaArts ·@socks wait, can i still constrain the to actors together? -
Destroy 1 instance of actor
by Wingmanapps ·make a self.attribute when true = destroy -
Actors going rogue...
by travstw ·rogue and going off the screen, ignoring the constraints of the "move to" coordinates being generated for them. I tried adding "safety" logic that would trigger a -
Converting Old Gamesalad project to new version??
by quantumsheep ·(Quote) -
Converting Old Gamesalad project to new version??
by DaneC020 ·As for my problem, it looks like in the XML file the way images were tagged before was using a string. Now they are using an Image attribute which is causing none of my images to show up. So can I jus -
Problem with spawning actor actor layers
by -Timo- ·the behavior is change attribute -
Referencing a Scene attribute in a prototype actor?
by Frazzle ·Is there anyway to do this? I'd rather not edit the player actor for every scene differently because prototype s can't reference scene attributes. Is this possible? (Image) -
Constrain actor, rotation, and joystick issue
by ericzingeler ·If you're simply trying to constrain the position of the turret, than do this like so: -
Making the progress bar smooth
by JagonApps ·To anyone else interested, although I did not use it in the end, I did find that if you store the last width of the progress bar in a self attribute, when the width changes you can use basic logic to -
Constrain actor, rotation, and joystick issue
by G.A.S.P.Industries ·I am trying to constrain a turret on a ship (main actor) with an offset that will allow the turret to always be at the front end of the ship no matter which rotation it is at. I have tried this formul -
Actor selection
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Two actors match.
by KevinCross ·Try storing the ball x and y position in a game attribute, and store the score ball x and y position in a game attribute too. Then add a rule to the score ball saying that if game.BallX = game.ScoreBa -
Two actors match.
by CatGoneCrazy ·Not entirely sure what you mean, but if you're talking about a card matching game, you could have a boolean global attribute for each card, considered 'true' when the card is turned over. Then simply -
How to know which finger is released
by RThurman ·-- maybe a constrain -
IOS universal size
by alarm656 ·Attribute > devise.screen.size. width = 480 -
Rotation Advice Needed
by RThurman ·-- Constrain Attribute: self.difference To: game.Mouse.Position.X-self.Position.X -
Rotation Advice Needed
by KevinCross ·Sorted it! I had rules on the car that if it was flagged as right then Interpolate to the angle and likewise for left, but all I really needed was a constrain attribute on the car, constraining it to -
How to know which finger is released
by Hymloe ·Another great idea is to show debug text onscreen, and have it show your attribute values... -
How to know which finger is released
by Hymloe ·Make, say, a green square that constrains it's PositionX,Y to Touch1X,Y, then a yellow actor that tracks Touch2, and an orange one that tracks Touch3. Maybe have each actor display a number for it's