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Destroy 1 instance of actor
by Wingmanapps ·make a self.attribute when true = destroy -
Actors going rogue...
by travstw ·rogue and going off the screen, ignoring the constraints of the "move to" coordinates being generated for them. I tried adding "safety" logic that would trigger a -
Converting Old Gamesalad project to new version??
by quantumsheep ·(Quote) -
Converting Old Gamesalad project to new version??
by DaneC020 ·As for my problem, it looks like in the XML file the way images were tagged before was using a string. Now they are using an Image attribute which is causing none of my images to show up. So can I jus -
Problem with spawning actor actor layers
by -Timo- ·the behavior is change attribute -
Referencing a Scene attribute in a prototype actor?
by Frazzle ·Is there anyway to do this? I'd rather not edit the player actor for every scene differently because prototype s can't reference scene attributes. Is this possible? (Image) -
Constrain actor, rotation, and joystick issue
by ericzingeler ·If you're simply trying to constrain the position of the turret, than do this like so: -
Making the progress bar smooth
by JagonApps ·To anyone else interested, although I did not use it in the end, I did find that if you store the last width of the progress bar in a self attribute, when the width changes you can use basic logic to -
Constrain actor, rotation, and joystick issue
by G.A.S.P.Industries ·I am trying to constrain a turret on a ship (main actor) with an offset that will allow the turret to always be at the front end of the ship no matter which rotation it is at. I have tried this formul -
Actor selection
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Two actors match.
by KevinCross ·Try storing the ball x and y position in a game attribute, and store the score ball x and y position in a game attribute too. Then add a rule to the score ball saying that if game.BallX = game.ScoreBa -
Two actors match.
by CatGoneCrazy ·Not entirely sure what you mean, but if you're talking about a card matching game, you could have a boolean global attribute for each card, considered 'true' when the card is turned over. Then simply -
How to know which finger is released
by RThurman ·-- maybe a constrain -
IOS universal size
by alarm656 ·Attribute > devise.screen.size. width = 480 -
Rotation Advice Needed
by RThurman ·-- Constrain Attribute: self.difference To: game.Mouse.Position.X-self.Position.X -
Rotation Advice Needed
by KevinCross ·Sorted it! I had rules on the car that if it was flagged as right then Interpolate to the angle and likewise for left, but all I really needed was a constrain attribute on the car, constraining it to -
How to know which finger is released
by Hymloe ·Another great idea is to show debug text onscreen, and have it show your attribute values... -
How to know which finger is released
by Hymloe ·Make, say, a green square that constrains it's PositionX,Y to Touch1X,Y, then a yellow actor that tracks Touch2, and an orange one that tracks Touch3. Maybe have each actor display a number for it's -
Anyone else having signing issues with Android apps?
by beefy_clyro ·is portrait but for some reason the menu had an attribute to say start in landscape! This caused the immediate crash, changed to portrait as it should be and republished (again without the 2nd tick) -
Please help !
by gwenofala ·. Under the Bat Text actor I created a rule Attribute game.mouse.button is true . Then I added Destroy a Change Attribute to game.mouse.button to game.ActorTags.BatImage . It worked ! I clicked on