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  1. Trying to get different actors to change images on the same scene

    a1000miles
    by a1000miles · August 2013
    The actor which is used to generate the big image has a rule which sets the image depending on an attribute value which is set by each button.
  2. anyone good with rotating?

    VolontaArts
    by VolontaArts · August 2013
    @socks wait, can i still constrain the to actors together?
  3. Destroy 1 instance of actor

    Wingmanapps
    by Wingmanapps · August 2013
    make a self.attribute when true = destroy
  4. Actors going rogue...

    travstw
    by travstw · August 2013
    rogue and going off the screen, ignoring the constraints of the "move to" coordinates being generated for them. I tried adding "safety" logic that would trigger a
  5. Converting Old Gamesalad project to new version??

    quantumsheep
    by quantumsheep · August 2013
    (Quote)
  6. Converting Old Gamesalad project to new version??

    DaneC020
    by DaneC020 · August 2013
    As for my problem, it looks like in the XML file the way images were tagged before was using a string. Now they are using an Image attribute which is causing none of my images to show up. So can I jus
  7. Problem with spawning actor actor layers

    -Timo-
    by -Timo- · August 2013
    the behavior is change attribute
  8. Referencing a Scene attribute in a prototype actor?

    Frazzle
    by Frazzle · August 2013
    Is there anyway to do this? I'd rather not edit the player actor for every scene differently because prototype s can't reference scene attributes. Is this possible? (Image)
  9. Constrain actor, rotation, and joystick issue

    ericzingeler
    by ericzingeler · August 2013
    If you're simply trying to constrain the position of the turret, than do this like so:
  10. Making the progress bar smooth

    JagonApps
    by JagonApps · August 2013
    To anyone else interested, although I did not use it in the end, I did find that if you store the last width of the progress bar in a self attribute, when the width changes you can use basic logic to
  11. Constrain actor, rotation, and joystick issue

    G.A.S.P.Industries
    by G.A.S.P.Industries · August 2013
    I am trying to constrain a turret on a ship (main actor) with an offset that will allow the turret to always be at the front end of the ship no matter which rotation it is at. I have tried this formul
  12. Actor selection

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2013
    Make a game level attribute called shipSelection and set it to 1, 2, 3, or 4 when the ship is clicked.
  13. Two actors match.

    KevinCross
    by KevinCross · August 2013
    Try storing the ball x and y position in a game attribute, and store the score ball x and y position in a game attribute too. Then add a rule to the score ball saying that if game.BallX = game.ScoreBa
  14. Two actors match.

    CatGoneCrazy
    by CatGoneCrazy · August 2013
    Not entirely sure what you mean, but if you're talking about a card matching game, you could have a boolean global attribute for each card, considered 'true' when the card is turned over. Then simply
  15. How to know which finger is released

    RThurman
    by RThurman · August 2013
    -- maybe a constrain
  16. IOS universal size

    alarm656
    by alarm656 · August 2013
    Attribute > devise.screen.size. width = 480
  17. Rotation Advice Needed

    RThurman
    by RThurman · August 2013
    -- Constrain Attribute: self.difference To: game.Mouse.Position.X-self.Position.X
  18. Rotation Advice Needed

    KevinCross
    by KevinCross · August 2013
    Sorted it! I had rules on the car that if it was flagged as right then Interpolate to the angle and likewise for left, but all I really needed was a constrain attribute on the car, constraining it to
  19. How to know which finger is released

    Hymloe
    by Hymloe · August 2013
    Another great idea is to show debug text onscreen, and have it show your attribute values...
  20. How to know which finger is released

    Hymloe
    by Hymloe · August 2013
    Make, say, a green square that constrains it's PositionX,Y to Touch1X,Y, then a yellow actor that tracks Touch2, and an orange one that tracks Touch3. Maybe have each actor display a number for it's
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