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Possible Bug? Sound Effects cutting out...
by Yes Please Games ·3. do you have 'no sound' (where the filename should be) in play sounds attribute? This happens when the sound file no longer exists in the game because you deleted it. I found out i have some, delete -
Collision Detection Problem with an object with growth rate.
by RThurman ·http://forums.gamesalad.com/discussion/57686/changing-actor-size-breaks-collisions -
Collisions and Boolean Issue
by mesaticus ·I have a rule set up within an object that when the hero character collides with it, it changes a boolean value within that object. It's set up as "Actor receives event" "O -
Collision Detection Problem with an object with growth rate.
by steeler0038 ·the man overlapping it. I even set up an attribute to change with the object if it overlaps with the man, and the attribute doesn't change. Does anyone know a work around for this? I have attached my -
Movable Objects Still a Performance hog?
by ericzingeler ·Objects should only be moveable if you need physics. For example, a button toggle would be a non-moveable object... to move it, I'd use constrain position or interpolate position. -
How do I build a Teeter Totter? (keep the center fixed while seats go up down)
by ericzingeler ·When physics are required, linear velocity, rotational velocity and acceleration are what you use to move or constrain actors to a position. Editing actor positions directly will interfere with the ph -
Making the progress bar smooth
by ericzingeler ·I just threw this together for ya... This method is pretty simple and requires very little management. No rules, timers, interpolate... none of that. Just update the percentage attribute and it'll do -
Can I make Attributes ramp to different values?
by travstw ·1. Attach the music volume and pitch to the x/y coordinates of actors and have it happening and changing in real time. I'm guessing I can pull this off with constrain attributes behaviors somehow? I -
Can I make an actor diplay different text from a table everytime a scene is reset?
by Trendy ·1. Create a custom "Integer" attribute for the actor you are using to display text from a table. Name the new attribute "NextRow" or something of the kind. -
Need an expression for minutes and seconds for a countdown timer
by Braydon_SFX ·What this does is look for the images with the prefix "nb-" then the number of the attribute. This grabs the correct images. -
Need an expression for minutes and seconds for a countdown timer
by The_Gamesalad_Guru ·minute timer so 180 seconds and using the usual constrain expression Timer to 180-(selftime -starttime). I usually do a custom font but I already have one setup and this will be a different so I nee -
Movable Objects Still a Performance hog?
by JoeB ·12 of these actors will be movable, and I have read that actors with movable attribute checked ON can drag down the performance. I was wondering if this is still the case with Gamesalad 2013, and I wo -
Easy way to constantly reverse boolean atribute?
by ericzingeler ·User attributes: -
State of GameSalad on 8-7-2013
by Team6Labs ·@BBEnk I agree, collisions would really take our games to the next level. But so would any number of things. -
Easy way to constantly reverse boolean atribute?
by StormyStudio ·change attribute lazer to -
Easy way to constantly reverse boolean atribute?
by Socks ·Make the attribute an integer (let's call it 'Laser'). -
Camera stops when touch is released when using large scenes
by nporima ·I finally got it to work now. I had a game attribute with the same name in a lower level of the game that was conflicting with the scene attribute on this level. -
Easy way to constantly reverse boolean atribute?
by KevinCross ·....Change Attribute: self.on = false -
Easy way to constantly reverse boolean atribute?
by Frazzle ·I'm trying to create a laser that changes it's 'ON' attribute true to false and false to true every 2 seconds, but it appears that changing self.on to -self.on using a timer doesn't work. Would I have -
could help me??.
by KevinCross ·You can move an actor by changing it's x and y coordinates with Change Attribute i.e.