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  1. Possible Bug? Sound Effects cutting out...

    Yes Please Games
    by Yes Please Games · August 2013
    3. do you have 'no sound' (where the filename should be) in play sounds attribute? This happens when the sound file no longer exists in the game because you deleted it. I found out i have some, delete
  2. Collision Detection Problem with an object with growth rate.

    RThurman
    by RThurman · August 2013
    http://forums.gamesalad.com/discussion/57686/changing-actor-size-breaks-collisions
  3. Collisions and Boolean Issue

    mesaticus
    by mesaticus · August 2013
    I have a rule set up within an object that when the hero character collides with it, it changes a boolean value within that object. It's set up as "Actor receives event" "O
  4. Collision Detection Problem with an object with growth rate.

    steeler0038
    by steeler0038 · August 2013
    the man overlapping it. I even set up an attribute to change with the object if it overlaps with the man, and the attribute doesn't change. Does anyone know a work around for this? I have attached my
  5. Movable Objects Still a Performance hog?

    ericzingeler
    by ericzingeler · August 2013
    Objects should only be moveable if you need physics. For example, a button toggle would be a non-moveable object... to move it, I'd use constrain position or interpolate position.
  6. How do I build a Teeter Totter? (keep the center fixed while seats go up down)

    ericzingeler
    by ericzingeler · August 2013
    When physics are required, linear velocity, rotational velocity and acceleration are what you use to move or constrain actors to a position. Editing actor positions directly will interfere with the ph
  7. Making the progress bar smooth

    ericzingeler
    by ericzingeler · August 2013
    I just threw this together for ya... This method is pretty simple and requires very little management. No rules, timers, interpolate... none of that. Just update the percentage attribute and it'll do
  8. Can I make Attributes ramp to different values?

    travstw
    by travstw · August 2013
    1. Attach the music volume and pitch to the x/y coordinates of actors and have it happening and changing in real time. I'm guessing I can pull this off with constrain attributes behaviors somehow? I
  9. Can I make an actor diplay different text from a table everytime a scene is reset?

    Trendy
    by Trendy · August 2013
    1. Create a custom "Integer" attribute for the actor you are using to display text from a table. Name the new attribute "NextRow" or something of the kind.
  10. Need an expression for minutes and seconds for a countdown timer

    Braydon_SFX
    by Braydon_SFX · August 2013
    What this does is look for the images with the prefix "nb-" then the number of the attribute. This grabs the correct images.
  11. Need an expression for minutes and seconds for a countdown timer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    minute timer so 180 seconds and using the usual constrain expression Timer to 180-(selftime -starttime). I usually do a custom font but I already have one setup and this will be a different so I nee
  12. Movable Objects Still a Performance hog?

    JoeB
    by JoeB · August 2013
    12 of these actors will be movable, and I have read that actors with movable attribute checked ON can drag down the performance. I was wondering if this is still the case with Gamesalad 2013, and I wo
  13. Easy way to constantly reverse boolean atribute?

    ericzingeler
    by ericzingeler · August 2013
    User attributes:
  14. State of GameSalad on 8-7-2013

    Team6Labs
    by Team6Labs · August 2013
    @BBEnk I agree, collisions would really take our games to the next level. But so would any number of things.
  15. Easy way to constantly reverse boolean atribute?

    StormyStudio
    by StormyStudio · August 2013
    change attribute lazer to
  16. Easy way to constantly reverse boolean atribute?

    Socks
    by Socks · August 2013
    Make the attribute an integer (let's call it 'Laser').
  17. Camera stops when touch is released when using large scenes

    nporima
    by nporima · August 2013
    I finally got it to work now. I had a game attribute with the same name in a lower level of the game that was conflicting with the scene attribute on this level.
  18. Easy way to constantly reverse boolean atribute?

    KevinCross
    by KevinCross · August 2013
    ....Change Attribute: self.on = false
  19. Easy way to constantly reverse boolean atribute?

    Frazzle
    by Frazzle · August 2013
    I'm trying to create a laser that changes it's 'ON' attribute true to false and false to true every 2 seconds, but it appears that changing self.on to -self.on using a timer doesn't work. Would I have
  20. could help me??.

    KevinCross
    by KevinCross · August 2013
    You can move an actor by changing it's x and y coordinates with Change Attribute i.e.
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