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  1. Pause Game Doesn't Work Properly!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    Okay one thing I would do is uncheck run to completion on that timer you don't need it. If it still freezes make a empty scene and put an actor in there and say when touch is pressed and put the paus
  2. Serpento Snake template

    LumpApps
    by LumpApps · August 2013
    With this awesome Game Salad template you can design your own levels and become one. Simply copy a level template (7 included) and drag in apples, auto spawning apples, walls, poison frogs and portals
  3. Problem - I can not create a lift

    -Timo-
    by -Timo- · August 2013
    make an integer attribute (boolean also should work) lets say we call it 'platform moving'
  4. Load score from game centre.

    KevinCross
    by KevinCross · August 2013
    You can't, but you can store a saved attribute with the best score the person has scored on that device, and whenever that score is beaten, save it to the attribute and then send an update to Game Cen
  5. Problem - I can not create a lift

    Wingmanapps
    by Wingmanapps · August 2013
    Constrain the platforms self.position,y to what ever hight you want.
  6. Particles? not really sure how to use with destroy.

    quantumsheep
    by quantumsheep · August 2013
    Constrain the self.X and self.Y variables in the 'Spaceship' actor to new global variables called 'SpaceshipX' and 'SpaceshipY'.
  7. HOW to let game character walk in the middle of GROUND PLATFORM and not on top of it?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2013
    Yeah, what Weswog says. Make an invisible collision actor within your platform. Set up the collisions with the invisible actor, not the platform actor. Make it invisible by setting it's alpha to zero.
  8. newby question

    bent73
    by bent73 · August 2013
    i put the constrain cause it was inside the actors backstage with the moving rules....I follow the explaination in the manual...
  9. Help - Index attribute trouble

    Tiny_Studio
    by Tiny_Studio · August 2013
    Fixed it
  10. newby question

    -Timo-
    by -Timo- · August 2013
    constrain: game.PlayerX to self.position.x
  11. newby question

    bent73
    by bent73 · August 2013
    constrain: game.PlayerX to self.position.x
  12. newby question

    -Timo-
    by -Timo- · August 2013
    when touch is pressed or left arrow key is pressed change self.left (<- is an attribute) to true
  13. newby question

    bent73
    by bent73 · August 2013
    got constrain attribute X and Y -» game.PlayerX to self.position.x
  14. How to reference actors from others?

    mesaticus
    by mesaticus · August 2013
    @MlabApps @FryingBaconStudios You're both geniuses, I think it finally just clicked with me. A game level boolean attribute. If the hero triggers it, it gets set to true. When the enemy checkes for
  15. How to reference actors from others?

    mesaticus
    by mesaticus · August 2013
    If I do a game level attribute for each box it seems like that would be a massive amount of checking the enemy has to do.
  16. How to reference actors from others?

    mesaticus
    by mesaticus · August 2013
    it's position), I have to access scene level attributes to get to the enemies properties, which break my box prototype. (for example get the enemies current position and subtract 100)
  17. Performance Decrease on iPhone4 device..

    johnjung
    by johnjung · August 2013
    should I uncheck 'Preload Art' & 'Visible' & 'Movable' for all attribute actors??
  18. Problem with scenehopping

    BasGoodboy
    by BasGoodboy · August 2013
    It works now. Thanks, forgot the whole attribute thingy, made an integer for 'HeroInvolvement', with on each new integer an other actor (like gloves), above the original actor (hero).
  19. Problem with scenehopping

    FallacyStudios
    by FallacyStudios · August 2013
    Make sure you are using global attributes and not scene attributes. Also make sure that whatever the attribute is for the gloves being purchased is being changed prior to the scene changing.
  20. problem with tower defense game!

    -Timo-
    by -Timo- · August 2013
    if enemy collides with the range then the tower his shooting and rotating attribute is set to true. he has to rotate to the enemy if the enemy is in his range. how can I do this?
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