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Pause Game Doesn't Work Properly!
by The_Gamesalad_Guru ·Okay one thing I would do is uncheck run to completion on that timer you don't need it. If it still freezes make a empty scene and put an actor in there and say when touch is pressed and put the paus -
Serpento Snake template
by LumpApps ·With this awesome Game Salad template you can design your own levels and become one. Simply copy a level template (7 included) and drag in apples, auto spawning apples, walls, poison frogs and portals -
Problem - I can not create a lift
by -Timo- ·make an integer attribute (boolean also should work) lets say we call it 'platform moving' -
Load score from game centre.
by KevinCross ·You can't, but you can store a saved attribute with the best score the person has scored on that device, and whenever that score is beaten, save it to the attribute and then send an update to Game Cen -
Problem - I can not create a lift
by Wingmanapps ·Constrain the platforms self.position,y to what ever hight you want. -
Particles? not really sure how to use with destroy.
by quantumsheep ·Constrain the self.X and self.Y variables in the 'Spaceship' actor to new global variables called 'SpaceshipX' and 'SpaceshipY'. -
HOW to let game character walk in the middle of GROUND PLATFORM and not on top of it?
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newby question
by bent73 ·i put the constrain cause it was inside the actors backstage with the moving rules....I follow the explaination in the manual... -
Help - Index attribute trouble
by Tiny_Studio ·Fixed it -
newby question
by -Timo- ·constrain: game.PlayerX to self.position.x -
newby question
by bent73 ·constrain: game.PlayerX to self.position.x -
newby question
by -Timo- ·when touch is pressed or left arrow key is pressed change self.left (<- is an attribute) to true -
newby question
by bent73 ·got constrain attribute X and Y -» game.PlayerX to self.position.x -
How to reference actors from others?
by mesaticus ·@MlabApps @FryingBaconStudios You're both geniuses, I think it finally just clicked with me. A game level boolean attribute. If the hero triggers it, it gets set to true. When the enemy checkes for -
How to reference actors from others?
by mesaticus ·If I do a game level attribute for each box it seems like that would be a massive amount of checking the enemy has to do. -
How to reference actors from others?
by mesaticus ·it's position), I have to access scene level attributes to get to the enemies properties, which break my box prototype. (for example get the enemies current position and subtract 100) -
Performance Decrease on iPhone4 device..
by johnjung ·should I uncheck 'Preload Art' & 'Visible' & 'Movable' for all attribute actors?? -
Problem with scenehopping
by BasGoodboy ·It works now. Thanks, forgot the whole attribute thingy, made an integer for 'HeroInvolvement', with on each new integer an other actor (like gloves), above the original actor (hero). -
Problem with scenehopping
by FallacyStudios ·Make sure you are using global attributes and not scene attributes. Also make sure that whatever the attribute is for the gloves being purchased is being changed prior to the scene changing. -
problem with tower defense game!
by -Timo- ·if enemy collides with the range then the tower his shooting and rotating attribute is set to true. he has to rotate to the enemy if the enemy is in his range. how can I do this?