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  1. Banking System

    -Timo-
    by -Timo- · August 2013
    (Quote)
  2. Banking System

    kinzua
    by kinzua · August 2013
    You need an Attribute, not an Actor.
  3. Issue with scrolling background

    natzuur
    by natzuur · August 2013
    I'm not sure i understand the question, are you trying to get them to continue the parallax effect when clicking on the blue object? I would just use when touch is pressed interpolate camera origin x
  4. How to reference actors from others?

    mesaticus
    by mesaticus · August 2013
    I'm still trying to wrap my head around terminology and how this software works and organizes things esp when placed in the game area. Coming from an OOP background I assume my master Trigger Actor h
  5. Velocity stops after Collide

    CatGoneCrazy
    by CatGoneCrazy · August 2013
    You could also set the hero's acceleration attribute to be extremely high, but limit it with the 'max speed' attribute within the actor. That way, it would go from stationary to moving pretty much ins
  6. Velocity stops after Collide

    FallacyStudios
    by FallacyStudios · August 2013
    Another option instead of Velocity that you can try is to Change Attribute Actors Motion Linear Velocity X to a number. You will also have to set your jump to a number on Motion Linear Velocity Y so t
  7. I have a question about R.I. and saving attributes

    SlickZero
    by SlickZero · August 2013
    For the score, you need a 'load attribute' in the beginning of the game for the high score to load from the last save.
  8. I have a question about R.I. and saving attributes

    Gamepenciler
    by Gamepenciler · August 2013
    Secondly, I closed the app then when I open it again the score is lost and went back to 0 but I did put save attribute in the score, did I forget to add something?
  9. Gamesalad sometimes removes expressions

    jonmulcahy
    by jonmulcahy · August 2013
    it's a bug the 10.3 builds I think I've seen similar issues when working with attribute values. it seems it's always the second thing I work with (attribute or expression).
  10. Gamesalad sometimes removes expressions

    ErnstK
    by ErnstK · August 2013
    I'm having some issues with Gamesalad for mac (the newest version). It seems that expressions at random times gets removed from building blocks, its giving me a bad headache when something that has be
  11. How to reference actors from others?

    mesaticus
    by mesaticus · August 2013
    http://forums.gamesalad.com/discussion/24219/can-you-make-an-actor-reference-another-actor-s-attribute
  12. Constructing A Moving, Multi-Image Object

    BlueTronic
    by BlueTronic · August 2013
    I set up an attribute linked to the position of the body, then linked a constrain attribute behavior to the position of the part. It only constrains it once. I can't see how you got it to constantly u
  13. New Integer Attributes Rounding off to whole numbers

    -Timo-
    by -Timo- · August 2013
    integer attribute = full numbers
  14. New Integer Attributes Rounding off to whole numbers

    JSproject
    by JSproject · August 2013
    It works just as intended since integers are whole numbers. You need to use real attribute instead.
  15. New Integer Attributes Rounding off to whole numbers

    JoeB
    by JoeB · August 2013
    I've been using gamesalad perfectly for about a month now, and starting today whenever I make new integer attributes, it rounds off to whole numbers. For example, I'm trying to make a game attribute c
  16. How to reference actors from others?

    mesaticus
    by mesaticus · August 2013
    1.) Actions on the Trigger that says if it collides with the Hero, set a boolean attribute I created within that Trigger to "true".
  17. Constrain Platforming Character to movement of moveable platform

    Youth Learning Center STL
    by Youth Learning Center STL · August 2013
    However, I have no clue how to do that short of constraining his X position on the platform, but that makes no sense...
  18. if boolean in table is true do something, is this possible?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    In 10.3 you have to send the condition to a self attribute first but in the nightly build one can do it straight from a rule condition now.
  19. Optimising without a device

    Armelline
    by Armelline · August 2013
    9. "Don't save more than 3 attributes at once." Why? What kind of diminishing returns would I be looking at?
  20. Optimising without a device

    Armelline
    by Armelline · August 2013
    ✓ 5. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it." Is this really worth it? It'll take a long time but I can't see why it would affect pe
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