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Banking System
by -Timo- ·(Quote) -
Banking System
by kinzua ·You need an Attribute, not an Actor. -
Issue with scrolling background
by natzuur ·I'm not sure i understand the question, are you trying to get them to continue the parallax effect when clicking on the blue object? I would just use when touch is pressed interpolate camera origin x -
How to reference actors from others?
by mesaticus ·I'm still trying to wrap my head around terminology and how this software works and organizes things esp when placed in the game area. Coming from an OOP background I assume my master Trigger Actor h -
Velocity stops after Collide
by CatGoneCrazy ·You could also set the hero's acceleration attribute to be extremely high, but limit it with the 'max speed' attribute within the actor. That way, it would go from stationary to moving pretty much ins -
Velocity stops after Collide
by FallacyStudios ·Another option instead of Velocity that you can try is to Change Attribute Actors Motion Linear Velocity X to a number. You will also have to set your jump to a number on Motion Linear Velocity Y so t -
I have a question about R.I. and saving attributes
by SlickZero ·For the score, you need a 'load attribute' in the beginning of the game for the high score to load from the last save. -
I have a question about R.I. and saving attributes
by Gamepenciler ·Secondly, I closed the app then when I open it again the score is lost and went back to 0 but I did put save attribute in the score, did I forget to add something? -
Gamesalad sometimes removes expressions
by jonmulcahy ·it's a bug the 10.3 builds I think I've seen similar issues when working with attribute values. it seems it's always the second thing I work with (attribute or expression). -
Gamesalad sometimes removes expressions
by ErnstK ·I'm having some issues with Gamesalad for mac (the newest version). It seems that expressions at random times gets removed from building blocks, its giving me a bad headache when something that has be -
How to reference actors from others?
by mesaticus ·http://forums.gamesalad.com/discussion/24219/can-you-make-an-actor-reference-another-actor-s-attribute -
Constructing A Moving, Multi-Image Object
by BlueTronic ·I set up an attribute linked to the position of the body, then linked a constrain attribute behavior to the position of the part. It only constrains it once. I can't see how you got it to constantly u -
New Integer Attributes Rounding off to whole numbers
by -Timo- ·integer attribute = full numbers -
New Integer Attributes Rounding off to whole numbers
by JSproject ·It works just as intended since integers are whole numbers. You need to use real attribute instead. -
New Integer Attributes Rounding off to whole numbers
by JoeB ·I've been using gamesalad perfectly for about a month now, and starting today whenever I make new integer attributes, it rounds off to whole numbers. For example, I'm trying to make a game attribute c -
How to reference actors from others?
by mesaticus ·1.) Actions on the Trigger that says if it collides with the Hero, set a boolean attribute I created within that Trigger to "true". -
Constrain Platforming Character to movement of moveable platform
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if boolean in table is true do something, is this possible?
by The_Gamesalad_Guru ·In 10.3 you have to send the condition to a self attribute first but in the nightly build one can do it straight from a rule condition now. -
Optimising without a device
by Armelline ·9. "Don't save more than 3 attributes at once." Why? What kind of diminishing returns would I be looking at? -
Optimising without a device
by Armelline ·✓ 5. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it." Is this really worth it? It'll take a long time but I can't see why it would affect pe