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  1. (video) Why are the actors acting weird

    -Timo-
    by -Timo- · August 2013
    and if this is also not working you can constrain his x position to the position you want?
  2. Help in making a game

    kiwaci
    by kiwaci · August 2013
    (Quote)
  3. Help in making a game

    MlabApps
    by MlabApps · August 2013
    to when tapped. When a letter is tapped, either constrain the x and y of the letter to the x and y of the space, or move the letter to the x and y of the space.
  4. (video) Why are the actors acting weird

    VolontaArts
    by VolontaArts · August 2013
    also when they hit the floor, i was looking to make the change velocity to 0. but i could not figure it out. i probably need a attribute for that huh. Thank you GameSalad
  5. Trouble with a rule

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    Use a timer with run to completion unchecked in your rule. Put the change attribute in the timer.
  6. Rule 'on chanse'

    BasGoodboy
    by BasGoodboy · August 2013
    Fajlajp.. i reckon the Attribute is an Integer which is by default on 0..
  7. Rule 'on chanse'

    Fajlajp
    by Fajlajp · August 2013
    You need to create three different rules and one different attribute(we call it RandomAction)
  8. Trouble with a rule

    CoolBee
    by CoolBee · August 2013
    If actor touches the ground actor for longer than 1.5 seconds then change attributes "xyz" to "whatever" BUT if the same actor touches the "ground&quot
  9. Help please - Integer attribute below zero

    -Timo-
    by -Timo- · August 2013
    in the actor where the attribute decrease with 1 when is pressed say
  10. Help please - Integer attribute below zero

    Tiny_Studio
    by Tiny_Studio · August 2013
    One of my integer attribute increase of 1 every second and decrease of 1 when one of the actor is touched but i don't want to let it goes below zero, could you help me?
  11. Help please - Do an action with timer

    joshiwu
    by joshiwu · August 2013
    Also you can make an attribute to hold your timer. And make a timer every 1 second change timer to timer+1.
  12. Help please - Do an action with timer

    KevinCross
    by KevinCross · August 2013
    Set Self.Touched = True (this is an attribute)
  13. flip horizzontally by yourself

    wollty
    by wollty · August 2013
    I think it's better like you said with the real attribute directly into the actor and not in the game
  14. flip horizzontally by yourself

    wollty
    by wollty · August 2013
    I put a real attribute
  15. flip horizzontally by yourself

    KevinCross
    by KevinCross · August 2013
    Set up two 'real' attributes on the actor called
  16. flip horizzontally by yourself

    KevinCross
    by KevinCross · August 2013
    If so try storing the last random position x and y in an attribute and if the next random x is higher than the last x it's going right (change image/animation accordingly), otherwise it's going left.
  17. Attributes in order

    IsabelleK
    by IsabelleK · August 2013
    I have 4 real game attributes (one for each player), which store their scores:
  18. Copy Scene = lots of invalid paths

    SquareHeart
    by SquareHeart · August 2013
    I bet if you didn't use scene attributes but constrained the X/Y out to a game attribute - it'd work fine.
  19. Swapping Positions of 2 Actors (FIXED)

    KevinCross
    by KevinCross · August 2013
    And good shout with the interpolate instead of change attribute! I haven't switched all of the change attributes over yet but I can see how interpolate would look better because at the moment the move
  20. Copy Scene = lots of invalid paths

    thumbfrenzylabz
    by thumbfrenzylabz · August 2013
    I instanced thumb so that it can reference the X, Y position of rock and I added the following 2 constraints to the instance of thumb.
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