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  1. Optimising without a device

    Armelline
    by Armelline · August 2013
    9. "Don't save more than 3 attributes at once." Why? What kind of diminishing returns would I be looking at?
  2. Optimising without a device

    Armelline
    by Armelline · August 2013
    ✓ 5. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it." Is this really worth it? It'll take a long time but I can't see why it would affect pe
  3. (video) Why are the actors acting weird

    -Timo-
    by -Timo- · August 2013
    and if this is also not working you can constrain his x position to the position you want?
  4. Help in making a game

    kiwaci
    by kiwaci · August 2013
    (Quote)
  5. Help in making a game

    MlabApps
    by MlabApps · August 2013
    to when tapped. When a letter is tapped, either constrain the x and y of the letter to the x and y of the space, or move the letter to the x and y of the space.
  6. (video) Why are the actors acting weird

    VolontaArts
    by VolontaArts · August 2013
    also when they hit the floor, i was looking to make the change velocity to 0. but i could not figure it out. i probably need a attribute for that huh. Thank you GameSalad
  7. Trouble with a rule

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    Use a timer with run to completion unchecked in your rule. Put the change attribute in the timer.
  8. Rule 'on chanse'

    BasGoodboy
    by BasGoodboy · August 2013
    Fajlajp.. i reckon the Attribute is an Integer which is by default on 0..
  9. Rule 'on chanse'

    Fajlajp
    by Fajlajp · August 2013
    You need to create three different rules and one different attribute(we call it RandomAction)
  10. Trouble with a rule

    CoolBee
    by CoolBee · August 2013
    If actor touches the ground actor for longer than 1.5 seconds then change attributes "xyz" to "whatever" BUT if the same actor touches the "ground&quot
  11. Help please - Integer attribute below zero

    -Timo-
    by -Timo- · August 2013
    in the actor where the attribute decrease with 1 when is pressed say
  12. Help please - Integer attribute below zero

    Tiny_Studio
    by Tiny_Studio · August 2013
    One of my integer attribute increase of 1 every second and decrease of 1 when one of the actor is touched but i don't want to let it goes below zero, could you help me?
  13. Help please - Do an action with timer

    joshiwu
    by joshiwu · August 2013
    Also you can make an attribute to hold your timer. And make a timer every 1 second change timer to timer+1.
  14. Help please - Do an action with timer

    KevinCross
    by KevinCross · August 2013
    Set Self.Touched = True (this is an attribute)
  15. flip horizzontally by yourself

    wollty
    by wollty · August 2013
    I think it's better like you said with the real attribute directly into the actor and not in the game
  16. flip horizzontally by yourself

    wollty
    by wollty · August 2013
    I put a real attribute
  17. flip horizzontally by yourself

    KevinCross
    by KevinCross · August 2013
    Set up two 'real' attributes on the actor called
  18. flip horizzontally by yourself

    KevinCross
    by KevinCross · August 2013
    If so try storing the last random position x and y in an attribute and if the next random x is higher than the last x it's going right (change image/animation accordingly), otherwise it's going left.
  19. Attributes in order

    IsabelleK
    by IsabelleK · August 2013
    I have 4 real game attributes (one for each player), which store their scores:
  20. Copy Scene = lots of invalid paths

    SquareHeart
    by SquareHeart · August 2013
    I bet if you didn't use scene attributes but constrained the X/Y out to a game attribute - it'd work fine.
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