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(video) Why are the actors acting weird
by -Timo- ·and if this is also not working you can constrain his x position to the position you want? -
Help in making a game
by kiwaci ·(Quote) -
Help in making a game
by MlabApps ·to when tapped. When a letter is tapped, either constrain the x and y of the letter to the x and y of the space, or move the letter to the x and y of the space. -
(video) Why are the actors acting weird
by VolontaArts ·also when they hit the floor, i was looking to make the change velocity to 0. but i could not figure it out. i probably need a attribute for that huh. Thank you GameSalad -
Trouble with a rule
by The_Gamesalad_Guru ·Use a timer with run to completion unchecked in your rule. Put the change attribute in the timer. -
Rule 'on chanse'
by BasGoodboy ·Fajlajp.. i reckon the Attribute is an Integer which is by default on 0.. -
Rule 'on chanse'
by Fajlajp ·You need to create three different rules and one different attribute(we call it RandomAction) -
Trouble with a rule
by CoolBee ·If actor touches the ground actor for longer than 1.5 seconds then change attributes "xyz" to "whatever" BUT if the same actor touches the "ground" -
Help please - Integer attribute below zero
by -Timo- ·in the actor where the attribute decrease with 1 when is pressed say -
Help please - Integer attribute below zero
by Tiny_Studio ·One of my integer attribute increase of 1 every second and decrease of 1 when one of the actor is touched but i don't want to let it goes below zero, could you help me? -
Help please - Do an action with timer
by joshiwu ·Also you can make an attribute to hold your timer. And make a timer every 1 second change timer to timer+1. -
Help please - Do an action with timer
by KevinCross ·Set Self.Touched = True (this is an attribute) -
flip horizzontally by yourself
by wollty ·I think it's better like you said with the real attribute directly into the actor and not in the game -
flip horizzontally by yourself
by wollty ·I put a real attribute -
flip horizzontally by yourself
by KevinCross ·Set up two 'real' attributes on the actor called -
flip horizzontally by yourself
by KevinCross ·If so try storing the last random position x and y in an attribute and if the next random x is higher than the last x it's going right (change image/animation accordingly), otherwise it's going left. -
Attributes in order
by IsabelleK ·I have 4 real game attributes (one for each player), which store their scores: -
Copy Scene = lots of invalid paths
by SquareHeart ·I bet if you didn't use scene attributes but constrained the X/Y out to a game attribute - it'd work fine. -
Swapping Positions of 2 Actors (FIXED)
by KevinCross ·And good shout with the interpolate instead of change attribute! I haven't switched all of the change attributes over yet but I can see how interpolate would look better because at the moment the move -
Copy Scene = lots of invalid paths
by thumbfrenzylabz ·I instanced thumb so that it can reference the X, Y position of rock and I added the following 2 constraints to the instance of thumb.