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Platformer Animations for Shooting
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Swapping Positions of 2 Actors (FIXED)
by KevinCross ·The reason why I'm struggling to find a way to do this is because I don't really know what actor is in the box. I know what colour they are based on an attribute assigned to each card but because clon -
Copy Scene = lots of invalid paths
by thumbfrenzylabz ·For example. I have an actor that needs to have its X, Y position constrained to a rock that the player can move around by dragging. In order to be able to constrain it to the rock's position then t -
Constructing A Moving, Multi-Image Object
by Socks ·If you are just after X motion then have a game level attribute constrained to the main body of your actor - and all the secondary elements constrained to this game level attribute. -
Help - Increase randomness with the score
by KevinCross ·Obviously replace game.Score with the correct Attribute. Change 150 in the random expression to find a suitable randomness. -
Platforming Animations Left, Right and Jump Separate
by ashtmj ·Inside your actor you need to add a boolean attribute called "shooting" when C is pressed change shooting to true. then put your run animations inside a rule, the condition of this r -
bounciness constant
by KevinCross ·Change Attribute: self.Physics.Bounciness = self.Physics.Bounciness + 1 -
Attributes in order
by IsabelleK ·I'm making a hot-seat game (4 players on one iPad). At the end of each level, I want to show scores for each player in order (from biggest to smallest). Each player has his own game attribute, which s -
Copy Scene = lots of invalid paths
by thumbfrenzylabz ·Change Attribute: Set self.offsetX to self.position.x - invalid path -
Working with player movement in a maze game
by UtopianGames ·http://www.deepblueapps.com/collisions-with-tables-template/ -
Multi Touch and HUD Scaling?
by joshiwu ·The exact problem: When zooming the cam out controls must resized and positioned, why is the constrain position on the joy stick a mile long. And why is it duplicated so many time is the form of & -
How to make a Transparent Pause screen?
by SiboVG ·Try setting your pauze scenes background to transparent by going to scene, attributes and under the gravity there is a color attribute. Try to set it to 0% opacity. Maybe that will work. Good Luck PS: -
Problem with a timer
by The_Gamesalad_Guru ·Didn't I just post working code? Why do I bother. I just showed you how to lock it out. you can make the self attribute a game level attribute and use it to lock out anything. -
Problem with a timer
by matarua ·Create an attribute called locked. It's boolean. -
Problem with a timer
by The_Gamesalad_Guru ·Self attribute lockout (Boolean) -
The first try to make an actual game!
by KevinCross ·My first was a keep it up game, it has simple physics, collisions, and scoring. -
Circular shooting button please help!
by joshiwu ·Does anyone know how to Incorporate ZOOM to this template. I Tried To interpolate the controls size and pos (as HUD actors) during zoom. But there is a constrain position a mile long On the joysticks. -
Scene size change question...
by beefy_clyro ·Change attribute Scene.Camera.Size.Height to 378 -
Wobbling Effect
by lewisone ·A jello effect can be done by first animating the image with a series of png's to make it giggle singlur. Next use the Move Attribute and Random distance to sway it from one to the other (a small mat -
expression editor, is there some where i can get more details on this?
by VolontaArts ·(Quote)