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  1. Platformer Animations for Shooting

    Cutscene Entertainment
    by Cutscene Entertainment · August 2013
    I suggest you try setting a 'real' attribute for shooting, called "shooting" or "slinging". When the C key is pressed, this attribute is turned to 1. While this att
  2. Swapping Positions of 2 Actors (FIXED)

    KevinCross
    by KevinCross · August 2013
    The reason why I'm struggling to find a way to do this is because I don't really know what actor is in the box. I know what colour they are based on an attribute assigned to each card but because clon
  3. Copy Scene = lots of invalid paths

    thumbfrenzylabz
    by thumbfrenzylabz · August 2013
    For example. I have an actor that needs to have its X, Y position constrained to a rock that the player can move around by dragging. In order to be able to constrain it to the rock's position then t
  4. Constructing A Moving, Multi-Image Object

    Socks
    by Socks · August 2013
    If you are just after X motion then have a game level attribute constrained to the main body of your actor - and all the secondary elements constrained to this game level attribute.
  5. Help - Increase randomness with the score

    KevinCross
    by KevinCross · August 2013
    Obviously replace game.Score with the correct Attribute. Change 150 in the random expression to find a suitable randomness.
  6. Platforming Animations Left, Right and Jump Separate

    ashtmj
    by ashtmj · August 2013
    Inside your actor you need to add a boolean attribute called "shooting" when C is pressed change shooting to true. then put your run animations inside a rule, the condition of this r
  7. bounciness constant

    KevinCross
    by KevinCross · August 2013
    Change Attribute: self.Physics.Bounciness = self.Physics.Bounciness + 1
  8. Attributes in order

    IsabelleK
    by IsabelleK · August 2013
    I'm making a hot-seat game (4 players on one iPad). At the end of each level, I want to show scores for each player in order (from biggest to smallest). Each player has his own game attribute, which s
  9. Copy Scene = lots of invalid paths

    thumbfrenzylabz
    by thumbfrenzylabz · August 2013
    Change Attribute: Set self.offsetX to self.position.x - invalid path
  10. Working with player movement in a maze game

    UtopianGames
    by UtopianGames · August 2013
    http://www.deepblueapps.com/collisions-with-tables-template/
  11. Multi Touch and HUD Scaling?

    joshiwu
    by joshiwu · August 2013
    The exact problem: When zooming the cam out controls must resized and positioned, why is the constrain position on the joy stick a mile long. And why is it duplicated so many time is the form of &
  12. How to make a Transparent Pause screen?

    SiboVG
    by SiboVG · August 2013
    Try setting your pauze scenes background to transparent by going to scene, attributes and under the gravity there is a color attribute. Try to set it to 0% opacity. Maybe that will work. Good Luck PS:
  13. Problem with a timer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    Didn't I just post working code? Why do I bother. I just showed you how to lock it out. you can make the self attribute a game level attribute and use it to lock out anything.
  14. Problem with a timer

    matarua
    by matarua · August 2013
    Create an attribute called locked. It's boolean.
  15. Problem with a timer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2013
    Self attribute lockout (Boolean)
  16. The first try to make an actual game!

    KevinCross
    by KevinCross · August 2013
    My first was a keep it up game, it has simple physics, collisions, and scoring.
  17. Circular shooting button please help!

    joshiwu
    by joshiwu · August 2013
    Does anyone know how to Incorporate ZOOM to this template. I Tried To interpolate the controls size and pos (as HUD actors) during zoom. But there is a constrain position a mile long On the joysticks.
  18. Scene size change question...

    beefy_clyro
    by beefy_clyro · August 2013
    Change attribute Scene.Camera.Size.Height to 378
  19. Wobbling Effect

    lewisone
    by lewisone · August 2013
    A jello effect can be done by first animating the image with a series of png's to make it giggle singlur. Next use the Move Attribute and Random distance to sway it from one to the other (a small mat
  20. expression editor, is there some where i can get more details on this?

    VolontaArts
    by VolontaArts · August 2013
    (Quote)
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